project_totengraeber_2

WOLFENSTEIN 3-D: v2.00
=================== PROJECT TOTENGRAEBER ===================
PHASE 2 / FINAL

One Evil Nazi Scheme. One Momentous Mission. One Last Chance
to Save Humanity.

-- A Wolfenstein 3-D Campaign by B.J. Rowan --
------------------------------------------------------------


== THE STORY ===============================================

It is 1942, at the height of the Second World War, and
the Allies are fighting a fierce battle against the Axis
Powers in Europe, and the conflict looks far from over.
Worse, the Allies have reason to believe that the Nazis may
be amassing a new army of undead soldiers to do battle for
them. It is rumored that a top Nazi scientist, one Arzt
Schabbs (generally considered mad by his former colleagues)
has found a way to resurrect soldiers who have been killed
in battle, graft a third arm onto their chests, and send
them back to the front lines - in a macabre experiment known
as "Project Totengraeber" (effectively, "Gravedigger"). Some
such undead soldiers may even receive special conditioning
to carry out suicide missions no sane man would ever accept.
With no concern for their own lives, only a bitter,
ingrained desire to kill, Schabbs' zombies would have
nothing to lose in a firefight, attacking relentlessly and
with unimaginable determination. This appalling possibility
leaves some in the Allied military aghast, some
disbelieving, and all horrified. But the prospect seems very
real, and if it does turn out to be true, this new army of
undead warriors could spell doom for the Allies - as it
effectively means the Nazis would have an unlimited supply
of soldiers for battle. Death on the battlefield no longer
spells the end for those subjected to Schabb's lurid
experiments. And unless Schabbs and his army are eliminated,
the war could begin to take a terrible turn for the worse
for the Allies - and indeed, for humanity itself.

There are other rumors afoot as well amongst Allied
Intelligence officers. Recon teams coming back from top-
secret missions deep within enemy territory have reported a
suspicious amassing of soldiers and top Nazi generals in a
localized area of Nazi Germany. This mountainous region,
home to several ancient German castles, was originally
thought to hold no strategic importance, but apparently the
Nazis have some sort of secret operation underway in that
sector. Could it be related to the rumored Totengraeber
project? Could the execution of a massive new Nazi campaign
be imminent?

Desperately seeking a means to combat this
potentiality, Allied Intelligence has brought to the table
several recently-acquired maps showing the locations of six
German castles in this questionable region of Nazi
territory, each of which is suspected to play a key role in
the mysterious Totengraeber project. The Allies believe that
a concise plan of systematic elimination of these key Nazi
installations, including Arzt Schabbs and his undead army,
is an immediate necessity. According to Intelligence, the
six castles are interconnected via a system of old tunnels,
which can also serve as bomb shelters - and, depending on
their magnitude, possibly one or more secret bunkers or
laboratories. The tunnels were constructed around the time
of the first World War, and now the Nazis are apparently
using them as a secret transportation route between their
key bases of operations. They are, however, relatively
lightly guarded at one particular position. Considering this
position a perfect "back door" by which a one-man strike
force might gain access to the castles and destroy Project
Totengraeber from the inside out, the Allies decide to
recruit their most effective one-man strike force for the
job - a man by the name of Captain William J. Blazkowicz, or
"B.J." to his friends.

You are B.J. Blazkowicz, and your commanding officers
are sending you deep into the heart of Nazi Germany to stop
Project Totengraeber if it exists. Castle Sturmwind, an
ancient Prussian castle in the southwest area of the target
region, is lightly guarded and has been designated as your
entry point. You will enter the castle's ground level, and
work your way down through the cellars to the tunnel system
beneath. From there, follow the tunnels as they wind
northeastward. The tunnels apparently connect with the lower
levels of several other castles, and you will most likely
find it necessary to work your way through those floors and
back into the tunnels at some other location. Allied
Intelligence believes the tunnels will eventually end up
beneath Castle Dolchteufel, where it is believed the entire
Totengraeber project is being spearheaded. Along the way you
may find yourself caught up in head-to-head firefights with
the high-ranking Nazi generals who are in the area,
evidently overseeing the final stages of the project's
execution. Your orders are to eliminate as much Nazi
resistance as you see fit, but remember that your primary
objective is the assassination of Arzt Schabbs and his
legion of mutated walking dead. Schabbs may be holed up in a
secret lab in Castle Dolchteufel, at the center of the
secret tunnel system. You must take him and his army out at
all costs. This is your toughest assignment yet, and you
will be up against some of Hitler's finest. There's lots of
ground to cover out there, so fight hard, keep your wits
about you, and remember to make use of the Nazis' health and
munitions to keep you going. The Allies are counting on you,
B.J. Go win one for humanity...and try to come back alive!


== SETTING UP PROJECT TOTENGRAEBER =========================

Setting up Project Totengraeber is simple. Just unzip
the package into a new directory; no original game files are
required. You can even unzip Project Totengraeber into your
WOLF3D directory; none of your original game files will be
overwritten or modified in ny way. To play Project
Totengraeber, run the file TOTEN.EXE by typing its name at
the command line and pressing Enter. Select "New Game" from
the main menu, choose your preferred difficulty level from
the following screen, and your mission begins!


== FEATURES ================================================

Wolfenstein 3D: Project Totengraeber is one of a brand-
new generation of Wolf3D add-ons. Since the release of the
game's source code, designing only new level packages no
longer seemed to be enough for me, and many other designers
as well. As a result, Project Totengraeber has several new
features in the game engine, many of which are concepts made
popular by Gary Ragland, with his excellent and
revolutionary Wolfenstein add-ons Assassinate Hitler! and
Schabbs 2000. Project Totengraeber features:

* 48 brand new levels
* New art and sound effects from various sources and my
own design
* One massive episode with seamless level flow
* Changed ceiling colors
* Changed music order (and addition of several Spear of
Destiny selections)
* Two new keys (the bronze key and the elevator keycard)
with icons on the status bar
* Chainguns that occasionally jam, requiring you to find
a new one
* Non game-terminating bosses

The game's 47 levels, instead of being arranged in six
10-level episodes, are laid out as one continuous mission,
consisting of several groups or "units" with a common theme.
For instance, the first few levels are of Castle Sturmwind
and its lower levels, your point of entry to the underground
tunnel system. Further levels consist of cellars,
laboratories, and offices of the other various castles
connected by the tunnels. The last few levels are of Castle
Dolchteufel and its underground bunker, the final
installation in the Totengraeber plot, where Arzt Schabbs
himself is overseeing the entire experiment. Find his lab
deep within the Dolchteufel bunker and take him out, and any
of his zombie soldiers along with him!


== NEW KEYS ================================================

Project Totengraeber features two new keys for you to
find, in addition to the standard gold and silver keys. The
two new keys won't be used on the earlier levels, but later
on, as the game gets harder, you may need to find one or
even both of them as well to get out of the level.

The Bronze Key is usually used to hide super-secret areas or
the elevator to a secret level. If you open a pushwall and
find a locked door that won't open, even though you have
both the gold and silver keys, there is likely something
very special behind that door! The bronze key is quite
difficult to find, and is usually kept in a secret area of
its own. In the depths of Schabbs' secret bunker, you may
need this key just to escape to the next floor.

The Elevator Key is a special keycard used to unlock the
elevator door itself. You will not always need this key. On
higher levels, the private elevator to the next floor may be
secured and you will need this keycard to gain access to it.
Sometimes you will run into one of Hitler's Generals, who
will be carrying the keycard himself! You will have to kill
him to get the card and proceed to the next floor. You can
easily recognize elevator doors locked by the elevator key,
as they will have a yellow knob on them and a card slot
directly beneath it.


== YOUR MISSION ============================================

Project To
[TODO:tr] Share:

README

WOLFENSTEIN 3-D:                                       v2.00
=================== PROJECT TOTENGRAEBER ===================
                                             PHASE 2 / FINAL

One Evil Nazi Scheme. One Momentous Mission. One Last Chance
                     to Save Humanity.

      -- A Wolfenstein 3-D Campaign by B.J. Rowan --
------------------------------------------------------------


== THE STORY ===============================================

      It is 1942, at the height of the Second World War, and
the  Allies  are fighting a fierce battle against  the  Axis
Powers  in  Europe, and the conflict looks  far  from  over.
Worse, the Allies have reason to believe that the Nazis  may
be  amassing a new army of undead soldiers to do battle  for
them.  It  is  rumored that a top Nazi scientist,  one  Arzt
Schabbs  (generally considered mad by his former colleagues)
has  found a way to resurrect soldiers who have been  killed
in  battle,  graft a third arm onto their chests,  and  send
them back to the front lines - in a macabre experiment known
as "Project Totengraeber" (effectively, "Gravedigger"). Some
such  undead  soldiers may even receive special conditioning
to carry out suicide missions no sane man would ever accept.
With  no  concern  for  their  own  lives,  only  a  bitter,
ingrained  desire  to  kill,  Schabbs'  zombies  would  have
nothing  to lose in a firefight, attacking relentlessly  and
with  unimaginable determination. This appalling possibility
leaves   some   in   the   Allied  military   aghast,   some
disbelieving, and all horrified. But the prospect seems very
real,  and if it does turn out to be true, this new army  of
undead  warriors could spell doom for the  Allies  -  as  it
effectively  means the Nazis would have an unlimited  supply
of  soldiers for battle. Death on the battlefield no  longer
spells  the  end  for  those  subjected  to  Schabb's  lurid
experiments. And unless Schabbs and his army are eliminated,
the  war  could begin to take a terrible turn for the  worse
for the Allies - and indeed, for humanity itself.

      There  are  other rumors afoot as well amongst  Allied
Intelligence  officers. Recon teams coming  back  from  top-
secret missions deep within enemy territory have reported  a
suspicious amassing of soldiers and top Nazi generals  in  a
localized  area  of  Nazi Germany. This mountainous  region,
home  to  several  ancient  German castles,  was  originally
thought to hold no strategic importance, but apparently  the
Nazis  have some sort of secret operation underway  in  that
sector.  Could  it  be  related to the rumored  Totengraeber
project?  Could the execution of a massive new Nazi campaign
be imminent?

       Desperately   seeking   a  means   to   combat   this
potentiality, Allied Intelligence has brought to  the  table
several recently-acquired maps showing the locations of  six
German   castles  in  this  questionable  region   of   Nazi
territory, each of which is suspected to play a key role  in
the mysterious Totengraeber project. The Allies believe that
a  concise plan of systematic elimination of these key  Nazi
installations, including Arzt Schabbs and his  undead  army,
is  an  immediate necessity. According to Intelligence,  the
six  castles are interconnected via a system of old tunnels,
which  can  also serve as bomb shelters - and, depending  on
their  magnitude,  possibly one or more  secret  bunkers  or
laboratories. The tunnels were constructed around  the  time
of  the  first  World War, and now the Nazis are  apparently
using  them  as a secret transportation route between  their
key  bases  of  operations.  They are,  however,  relatively
lightly guarded at one particular position. Considering this
position  a  perfect "back door" by which a  one-man  strike
force  might gain access to the castles and destroy  Project
Totengraeber  from  the inside out,  the  Allies  decide  to
recruit  their most effective one-man strike force  for  the
job - a man by the name of Captain William J. Blazkowicz, or
"B.J." to his friends.

      You  are B.J. Blazkowicz, and your commanding officers
are  sending you deep into the heart of Nazi Germany to stop
Project  Totengraeber  if it exists.  Castle  Sturmwind,  an
ancient Prussian castle in the southwest area of the  target
region,  is lightly guarded and has been designated as  your
entry  point. You will enter the castle's ground level,  and
work  your way down through the cellars to the tunnel system
beneath.  From  there,  follow  the  tunnels  as  they  wind
northeastward. The tunnels apparently connect with the lower
levels  of  several other castles, and you will most  likely
find it necessary to work your way through those floors  and
back  into  the  tunnels  at  some  other  location.  Allied
Intelligence  believes the tunnels will  eventually  end  up
beneath Castle Dolchteufel, where it is believed the  entire
Totengraeber project is being spearheaded. Along the way you
may  find yourself caught up in head-to-head firefights with
the   high-ranking  Nazi  generals  who  are  in  the  area,
evidently  overseeing  the final  stages  of  the  project's
execution.  Your  orders  are  to  eliminate  as  much  Nazi
resistance  as you see fit, but remember that  your  primary
objective  is  the  assassination of Arzt  Schabbs  and  his
legion of mutated walking dead. Schabbs may be holed up in a
secret  lab  in  Castle Dolchteufel, at the  center  of  the
secret tunnel system. You must take him and his army out  at
all  costs.  This is your toughest assignment yet,  and  you
will be up against some of Hitler's finest. There's lots  of
ground  to  cover out there, so fight hard, keep  your  wits
about you, and remember to make use of the Nazis' health and
munitions to keep you going. The Allies are counting on you,
B.J. Go win one for humanity...and try to come back alive!


== SETTING UP PROJECT TOTENGRAEBER =========================

      Setting up Project Totengraeber is simple. Just  unzip
the package into a new directory; no original game files are
required. You can even unzip Project Totengraeber into  your
WOLF3D  directory; none of your original game files will  be
overwritten   or  modified  in  ny  way.  To  play   Project
Totengraeber, run the file TOTEN.EXE by typing its  name  at
the  command line and pressing Enter. Select "New Game" from
the  main menu, choose your preferred difficulty level  from
the following screen, and your mission begins!


== FEATURES ================================================

     Wolfenstein 3D: Project Totengraeber is one of a brand-
new  generation of Wolf3D add-ons. Since the release of  the
game's  source  code, designing only new level  packages  no
longer  seemed to be enough for me, and many other designers
as  well. As a result, Project Totengraeber has several  new
features in the game engine, many of which are concepts made
popular   by   Gary   Ragland,  with   his   excellent   and
revolutionary  Wolfenstein add-ons Assassinate  Hitler!  and
Schabbs 2000. Project Totengraeber features:

* 48 brand new levels
* New art and sound effects from various sources and  my
   own design
* One massive episode with seamless level flow
* Changed ceiling colors
* Changed music order (and addition of several Spear  of
   Destiny selections)
* Two new keys (the bronze key and the elevator keycard)
   with icons on the status bar
* Chainguns that occasionally jam, requiring you to find
   a new one
* Non game-terminating bosses

      The game's 47 levels, instead of being arranged in six
10-level  episodes, are laid out as one continuous  mission,
consisting of several groups or "units" with a common theme.
For  instance, the first few levels are of Castle  Sturmwind
and its lower levels, your point of entry to the underground
tunnel   system.   Further  levels   consist   of   cellars,
laboratories,  and  offices of  the  other  various  castles
connected by the tunnels. The last few levels are of  Castle
Dolchteufel   and   its  underground   bunker,   the   final
installation  in the Totengraeber plot, where  Arzt  Schabbs
himself  is overseeing the entire experiment. Find  his  lab
deep within the Dolchteufel bunker and take him out, and any
of his zombie soldiers along with him!


== NEW KEYS ================================================

      Project Totengraeber features two new keys for you  to
find, in addition to the standard gold and silver keys.  The
two  new keys won't be used on the earlier levels, but later
on,  as  the game gets harder, you may need to find  one  or
even both of them as well to get out of the level.

The Bronze Key is usually used to hide super-secret areas or
the  elevator to a secret level. If you open a pushwall  and
find  a  locked door that won't open, even though  you  have
both  the  gold  and silver keys, there is likely  something
very  special  behind  that door! The bronze  key  is  quite
difficult to find, and is usually kept in a secret  area  of
its  own. In the depths of Schabbs' secret bunker,  you  may
need this key just to escape to the next floor.

The  Elevator  Key is a special keycard used to  unlock  the
elevator door itself. You will not always need this key.  On
higher levels, the private elevator to the next floor may be
secured and you will need this keycard to gain access to it.
Sometimes  you  will run into one of Hitler's Generals,  who
will  be carrying the keycard himself! You will have to kill
him  to get the card and proceed to the next floor. You  can
easily recognize elevator doors locked by the elevator  key,
as  they  will have a yellow knob on them and  a  card  slot
directly beneath it.


== YOUR MISSION ============================================

      Project To

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

19 files 3.2 MB uncompressed
.bj3 (14) .txt (2) .doc (1) .bat (1) .exe (1)
File Size
AUDIOHED.BJ3 1K
AUDIOT.BJ3 470K
DEMO0.BJ3 6K
DEMO1.BJ3 2K
DEMO2.BJ3 2K
DEMO3.BJ3 3K
ENDART1.BJ3 824B
GAMEMAPS.BJ3 334K
HELPART.BJ3 12K
MAPHEAD.BJ3 242B
VGADICT.BJ3 1K
VGAGRAPH.BJ3 413K
VGAHEAD.BJ3 450B
VSWAP.BJ3 1.6M
COPYING.TXT 1K
Readme.doc 206K
CHEATS.BAT 16B
TOTEN.EXE 116K
README.TXT 22K

[TODO:tr] Comments (0)

[TODO:tr] Login [TODO:tr] to leave a comment.

[TODO:tr] File Info

[TODO:tr] Filename
project_totengraeber_2.zip
[TODO:tr] Size
1.35 MB
[TODO:tr] Game
Wolf Classic
[TODO:tr] Author
Admin
[TODO:tr] Uploaded by
Admin
[TODO:tr] Downloads
6
[TODO:tr] Uploaded
25.05.2026
[TODO:tr] Category
Custom

[TODO:tr] Rating

0.0 /5
0 [TODO:tr] ratings

[TODO:tr] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

[TODO:tr] We use cookies to ensure the best experience on our website. By continuing to browse, you agree to our use of cookies. [TODO:tr] Privacy Policy.