spear_resurrection

SPEAR RESURRECTION README
=========================

A thanks to id software
-----------------------

Firstly, AReyeP and MCS Amsterdam would like to thank id Software (www.idsoftware.com) for making the original "Wolfenstein 3D" and its sequel "Spear of Destiny". The guys at id made 3D gaming what it is today, as the Wolfenstein games were the breakthrough as far as today's 3D computer gaming is concerned. Wolfenstein was just the beginning, afterwards, the team at id went on to make classic 3D games such as "Doom", "Quake" etc.

When John Carmack (head programmer at id) made the source code for the earlier Wolfenstein games freely available to the public a few years back, it enabled Wolfenstein fans to alter the game in ways we had never been able to. And although Spear Resurrection was made by 2 Wolfenstein 3D fans, it would not exist if it weren't for the original Wolfenstein games. Don't let it be said that id software don't look after their fans!

And let's not forget John Romero - although he's no longer with id these days, he was part of their team when they made Wolf 3D. He was also decent enough to reply to a couple of emails I sent him. As I said earlier, these people look after their fans!

If you want the original Wolfenstein 3D (believe me, it's a classic that is well worth the small amount it would cost these days), then pay a visit to www.3drealms.com (home of classic games such as Duke Nukem 3D etc). Also, visit www.idsoftware.com and check out the games they make!

Game Manual Addendum
--------------------

In order to prevent the game manual for Spear Resurrection becoming too long, we left out a few things that we'll mention here.

Enemy deaths:
An enemy death = points for B.J.! It doesn't matter how or what strategy you use to dispatch an enemy - you will always receive the allocated amount of points when an enemy dies. So, feel free to lure your enemies into a minefield. Or towards an Artefact of Death. Or kill them with exploding barrels. And relax in the knowledge that by doing these things you score points the easy way!

Of course we could have set the game so that you wouldn't score in certain situations such as described above, but we felt that players chasing a high score may be discouraged from trying inventive strategies to defeat the enemy if we did this.

And the points earned for each enemy dispatched? You earn:
100 points for a suicide clone
200 points for a guard
400 points for an officer
500 points for an SS
500 points for a standard clone
1000 - 10000 points for "boss" enemies (the tougher they are, the more they're worth)

Weapon Selection:
We set the game so that if you're using a pistol, machine gun or MCS weapon, that once you run out of ammunition for that particular weapon, the knife is then automatically selected as your default weapon.

As an example, say you have a machine gun and 150 rounds of ammo type 1, and you're using an MCS type weapon with only 24 rounds of ammo type 2 remaining against a horde of enemies. When you run out of ammo type 2, you'll drop back to your knife, NOT the machine gun, meaning you'll have to manually select the machine gun by pressing the number 3 key.

Why in blazes did we set it this way? Perhaps you may not like this "feature", but, we had our reason for doing it this way, and that reason was mainly to discourage player complacency. Being that the player can hold up to 300 rounds of ammunition at once (150 of each ammo type), we felt it would mean a player would never have to worry about a weapon running out of ammo if weapons using the other ammo type were automatically selected as a "fallback". In other words, no matter what type of weapon/ammo you're using, you'll have to keep an eye on the ammo remaining instead of just blindly blazing away like Rambo on steroids! Hopefully, it will keep players on their toes. Besides, in real life, you'd have to take at least a second or so to change weapons, wouldn't you? It doesn't just happen automatically!

Secret Areas:
This topic was hardly even mentioned in the "readme" manual from within the game due to limitations in the readme size, so it's covered here.

There are a number of secret areas in each level of Spear Resurrection. You don't HAVE to find them to complete the game, but it can certainly help you complete your mission if you do.

As with the original Wolfenstein games, essential items such as keys are never hidden in secret areas, as we didn't want the player becoming frustrated looking for a necessary key that's hidden in some remote area. However, if you DO find a key in a hidden area, well, it may be worthwhile trying to find just what bonus area it opens!

And of course, as all Wolfers would know, the best way to search for secrets is to run along a wall at a 45 degree angle whilst keeping the space bar depressed.

Secret Levels:
Yes, of course there are secret levels! These can be hard to find, but should you find any, be warned, they are generally more difficult than standard levels. However, they may also be very worthwhile from a treasure point of view!

Cheat codes:
There is a cheatcode (similar to the MLI in the original Wolfenstein 3D) that grants the player all weapons and full health (but takes the player's score back to zero). But we won't make it widely known yet. If you're lucky, you may figure it out yourself.
We will quite possibly list the cheat codes etc at www.areyep.com in the near future.

SPEAR RESURRECTION "HALL OF FAME"!!!
------------------------------------

Would you like to have your name recorded in the Spear Resurrection "Hall of Fame" at www.areyep.com? Well, all you have to do is play the game through on one of the two hardest skill levels ("I'm a Hero" or "Suicidal Tendencies") WITHOUT CHEATING! Remember, this does not apply if you playing on either of the two easiest skill levels (and no, we don't want a "Grandma's Hall of Fame" :)

By not cheating, we mean you shouldn't activate any cheats whatsoever that you may be aware of. This does NOT include loading saved games. In other words, you're free to save and reload games as often as you wish (don't ya wish real life were like this?!!!) And don't try pressing the "MLI" keys simultaneously during the game either - you'll be penalized for doing so!

However, the MLI keys do have a special use. Once you have actually TAKEN POSSESSION of the Spear (not before), the MLI keys (pressed simultaneously) will give you a secret code (if you've cheated even just once, you WON'T get the code at all). If you'd like your name to appear in the Spear Resurrection "Hall of Fame", then once you've captured the Spear, save your game and send a copy of the savegame file (it will be in your Spear Resurrection folder named in the form "savegam?.rip" where ? is the number of the saved game) to:
admin@areyep.com
We'll check the saved game to confirm you didn't cheat. Most importantly, don't forget to include your name and/or alias so that we can actually list it in the "Hall of Fame"!

The Spear Resurrection "Hall of Fame" will be open to new entries until MCS and/or AReyeP decide it is time to close it off. Check www.areyep.com to see the "Hall of Fame" and whether the list is closed or otherwise.

Oh, errr, don't get too cocky once you've grabbed the spear and saved your game. We didn't say that meant the game was over...!

***TROUBLESHOOTING***
---------------------

MEMORY:
-------

You require at least 550 - 560 kb of base (or conventional) memory in order for Spear Resurrection to run reliably. Although you may be able to run it with less, you may experience problems such as the game refusing to run with the maximum view size, or even "dumping out" altogether. The more base memory you have free, the better. Ideally, you should be aiming to have at least 560 kb free base memory.

Although the game will also use available "extended" (XMS) and/or "expanded" (EMS) memory, the base memory is the most critical. When you start Spear Resurrection, you'll see 3 memory indicators under the title "Available Memory". The one on the far left listed as "Main" is the most important. If the yellow indicators are only as high as the orange 256 (or lower), then you may need to free up more base memory for reliable performance.

To find out how much base memory your system has, go to a DOS prompt, and type:
mem
then press the Enter key.
At the bottom of the readout, you should see a line that says:
Largest executable program size 608K (623,008 bytes)

If that 608 is anything higher than 560, then you shouldn't have to worry. Between 550 - 560 should hopefully be adequate also.

If, however, that 608 is less than 550, then you should look at freeing up some conventional memory. To do this, open your config.sys file (use "Notepad" or some similar text editor) and, if they're not already there, try inserting the following lines at the top:

DEVICE=C:\WINDOWS\HIMEM.SYS
DOS=HIGH
DOS=UMB
DEVICEHIGH=C:\WINDOWS\EMM386.EXE AUTO RAM

In addition to the above, it's quite possible your config.sys file has other "DEVICE=" lines. Try changing those to "DEVICEHIGH=" and it's possible these may be loaded into upper memory areas thus freeing up base memory. Of course you'll need to restart your computer for these new settings to take effect.

Or, if you're certain you don't need particular device drivers loaded from your config.sys, just put the letters "rem" in front of the line you don't need eg:
rem DEVICE=C:\ATACR\ATAPIMGR.SYS
The "rem" will stop that particular driver loading and hogging precious memory. Of course, if you later find you really do need to have that particular line loaded, you can just remove the "rem" and restart your computer.

After making these kind of adjustments to your config.sys and restarting your computer, go to the DOS prompt once again, type
mem
and press the Enter key. If your "Largest executable program si
Teilen:

README

SPEAR RESURRECTION README
=========================

A thanks to id software
-----------------------

Firstly, AReyeP and MCS Amsterdam would like to thank id Software (www.idsoftware.com) for making the original "Wolfenstein 3D" and its sequel "Spear of Destiny". The guys at id made 3D gaming what it is today, as the Wolfenstein games were the breakthrough as far as today's 3D computer gaming is concerned. Wolfenstein was just the beginning, afterwards, the team at id went on to make classic 3D games such as "Doom", "Quake" etc.

When John Carmack (head programmer at id) made the source code for the earlier Wolfenstein games freely available to the public a few years back, it enabled Wolfenstein fans to alter the game in ways we had never been able to. And although Spear Resurrection was made by 2 Wolfenstein 3D fans, it would not exist if it weren't for the original Wolfenstein games. Don't let it be said that id software don't look after their fans!

And let's not forget John Romero - although he's no longer with id these days, he was part of their team when they made Wolf 3D. He was also decent enough to reply to a couple of emails I sent him. As I said earlier, these people look after their fans!

If you want the original Wolfenstein 3D (believe me, it's a classic that is well worth the small amount it would cost these days), then pay a visit to www.3drealms.com (home of classic games such as Duke Nukem 3D etc). Also, visit www.idsoftware.com and check out the games they make!

Game Manual Addendum
--------------------

In order to prevent the game manual for Spear Resurrection becoming too long, we left out a few things that we'll mention here.

Enemy deaths:
An enemy death = points for B.J.! It doesn't matter how or what strategy you use to dispatch an enemy - you will always receive the allocated amount of points when an enemy dies. So, feel free to lure your enemies into a minefield. Or towards an Artefact of Death. Or kill them with exploding barrels. And relax in the knowledge that by doing these things you score points the easy way!

Of course we could have set the game so that you wouldn't score in certain situations such as described above, but we felt that players chasing a high score may be discouraged from trying inventive strategies to defeat the enemy if we did this.

And the points earned for each enemy dispatched? You earn:
100 points for a suicide clone
200 points for a guard
400 points for an officer
500 points for an SS
500 points for a standard clone
1000 - 10000 points for "boss" enemies (the tougher they are, the more they're worth)

Weapon Selection:
We set the game so that if you're using a pistol, machine gun or MCS weapon, that once you run out of ammunition for that particular weapon, the knife is then automatically selected as your default weapon.

As an example, say you have a machine gun and 150 rounds of ammo type 1, and you're using an MCS type weapon with only 24 rounds of ammo type 2 remaining against a horde of enemies. When you run out of ammo type 2, you'll drop back to your knife, NOT the machine gun, meaning you'll have to manually select the machine gun by pressing the number 3 key.

Why in blazes did we set it this way? Perhaps you may not like this "feature", but, we had our reason for doing it this way, and that reason was mainly to discourage player complacency. Being that the player can hold up to 300 rounds of ammunition at once (150 of each ammo type), we felt it would mean a player would never have to worry about a weapon running out of ammo if weapons using the other ammo type were automatically selected as a "fallback". In other words, no matter what type of weapon/ammo you're using, you'll have to keep an eye on the ammo remaining instead of just blindly blazing away like Rambo on steroids! Hopefully, it will keep players on their toes. Besides, in real life, you'd have to take at least a second or so to change weapons, wouldn't you? It doesn't just happen automatically!

Secret Areas:
This topic was hardly even mentioned in the "readme" manual from within the game due to limitations in the readme size, so it's covered here.

There are a number of secret areas in each level of Spear Resurrection. You don't HAVE to find them to complete the game, but it can certainly help you complete your mission if you do.

As with the original Wolfenstein games, essential items such as keys are never hidden in secret areas, as we didn't want the player becoming frustrated looking for a necessary key that's hidden in some remote area. However, if you DO find a key in a hidden area, well, it may be worthwhile trying to find just what bonus area it opens!

And of course, as all Wolfers would know, the best way to search for secrets is to run along a wall at a 45 degree angle whilst keeping the space bar depressed.

Secret Levels:
Yes, of course there are secret levels! These can be hard to find, but should you find any, be warned, they are generally more difficult than standard levels. However, they may also be very worthwhile from a treasure point of view!

Cheat codes:
There is a cheatcode (similar to the MLI in the original Wolfenstein 3D) that grants the player all weapons and full health (but takes the player's score back to zero). But we won't make it widely known yet. If you're lucky, you may figure it out yourself.
We will quite possibly list the cheat codes etc at www.areyep.com in the near future.

SPEAR RESURRECTION "HALL OF FAME"!!!
------------------------------------

Would you like to have your name recorded in the Spear Resurrection "Hall of Fame" at www.areyep.com? Well, all you have to do is play the game through on one of the two hardest skill levels ("I'm a Hero" or "Suicidal Tendencies") WITHOUT CHEATING! Remember, this does not apply if you playing on either of the two easiest skill levels (and no, we don't want a "Grandma's Hall of Fame" :)

By not cheating, we mean you shouldn't activate any cheats whatsoever that you may be aware of. This does NOT include loading saved games. In other words, you're free to save and reload games as often as you wish (don't ya wish real life were like this?!!!) And don't try pressing the "MLI" keys simultaneously during the game either - you'll be penalized for doing so!

However, the MLI keys do have a special use. Once you have actually TAKEN POSSESSION of the Spear (not before), the MLI keys (pressed simultaneously) will give you a secret code (if you've cheated even just once, you WON'T get the code at all). If you'd like your name to appear in the Spear Resurrection "Hall of Fame", then once you've captured the Spear, save your game and send a copy of the savegame file (it will be in your Spear Resurrection folder named in the form "savegam?.rip" where ? is the number of the saved game) to:
admin@areyep.com
We'll check the saved game to confirm you didn't cheat. Most importantly, don't forget to include your name and/or alias so that we can actually list it in the "Hall of Fame"!

The Spear Resurrection "Hall of Fame" will be open to new entries until MCS and/or AReyeP decide it is time to close it off. Check www.areyep.com to see the "Hall of Fame" and whether the list is closed or otherwise.

Oh, errr, don't get too cocky once you've grabbed the spear and saved your game. We didn't say that meant the game was over...!

***TROUBLESHOOTING***
---------------------

MEMORY:
-------

You require at least 550 - 560 kb of base (or conventional) memory in order for Spear Resurrection to run reliably. Although you may be able to run it with less, you may experience problems such as the game refusing to run with the maximum view size, or even "dumping out" altogether. The more base memory you have free, the better. Ideally, you should be aiming to have at least 560 kb free base memory.

Although the game will also use available "extended" (XMS) and/or "expanded" (EMS) memory, the base memory is the most critical. When you start Spear Resurrection, you'll see 3 memory indicators under the title "Available Memory". The one on the far left listed as "Main" is the most important. If the yellow indicators are only as high as the orange 256 (or lower), then you may need to free up more base memory for reliable performance.

To find out how much base memory your system has, go to a DOS prompt, and type:
mem
then press the Enter key.
At the bottom of the readout, you should see a line that says:
Largest executable program size      608K (623,008 bytes)

If that 608 is anything higher than 560, then you shouldn't have to worry. Between 550 - 560 should hopefully be adequate also.

If, however, that 608 is less than 550, then you should look at freeing up some conventional memory. To do this, open your config.sys file (use "Notepad" or some similar text editor) and, if they're not already there, try inserting the following lines at the top:

DEVICE=C:\WINDOWS\HIMEM.SYS
DOS=HIGH
DOS=UMB
DEVICEHIGH=C:\WINDOWS\EMM386.EXE AUTO RAM

In addition to the above, it's quite possible your config.sys file has other "DEVICE=" lines. Try changing those to "DEVICEHIGH=" and it's possible these may be loaded into upper memory areas thus freeing up base memory. Of course you'll need to restart your computer for these new settings to take effect.

Or, if you're certain you don't need particular device drivers loaded from your config.sys, just put the letters "rem" in front of the line you don't need eg:
rem DEVICE=C:\ATACR\ATAPIMGR.SYS
The "rem" will stop that particular driver loading and hogging precious memory. Of course, if you later find you really do need to have that particular line loaded, you can just remove the "rem" and restart your computer.

After making these kind of adjustments to your config.sys and restarting your computer, go to the DOS prompt once again, type
mem
and press the Enter key. If your "Largest executable program si

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File Contents

22 files 3.8 MB uncompressed
.rip (19) .txt (2) .exe (1)
File Size
AUDIOHED.RIP 1K
AUDIOT.RIP 725K
DEMO0.RIP 4K
DEMO1.RIP 8K
DEMO2.RIP 8K
DEMO3.RIP 8K
ENDART1.RIP 5K
FILES.TXT 444B
GAMEMAPS.RIP 173K
HELPART.RIP 29K
INTRART1.RIP 832B
INTRART2.RIP 301B
INTRART3.RIP 364B
INTRART4.RIP 395B
INTRART5.RIP 446B
MAPHEAD.RIP 94B
README.TXT 20K
SPEAR.EXE 108K
VGADICT.RIP 1K
VGAGRAPH.RIP 664K
VGAHEAD.RIP 534B
VSWAP.RIP 2.1M

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Filename
spear_resurrection.zip
Size
1.67 MB
Game
Wolf Classic
Author
Admin
Uploaded by
Admin
Downloads
5
Uploaded
25.05.2026
Category
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