project_totengraeber_2
WOLFENSTEIN 3-D: v2.00
=================== PROJECT TOTENGRAEBER ===================
PHASE 2 / FINAL
One Evil Nazi Scheme. One Momentous Mission. One Last Chance
to Save Humanity.
-- A Wolfenstein 3-D Campaign by B.J. Rowan --
------------------------------------------------------------
== THE STORY ===============================================
It is 1942, at the height of the Second World War, and
the Allies are fighting a fierce battle against the Axis
Powers in Europe, and the conflict looks far from over.
Worse, the Allies have reason to believe that the Nazis may
be amassing a new army of undead soldiers to do battle for
them. It is rumored that a top Nazi scientist, one Arzt
Schabbs (generally considered mad by his former colleagues)
has found a way to resurrect soldiers who have been killed
in battle, graft a third arm onto their chests, and send
them back to the front lines - in a macabre experiment known
as "Project Totengraeber" (effectively, "Gravedigger"). Some
such undead soldiers may even receive special conditioning
to carry out suicide missions no sane man would ever accept.
With no concern for their own lives, only a bitter,
ingrained desire to kill, Schabbs' zombies would have
nothing to lose in a firefight, attacking relentlessly and
with unimaginable determination. This appalling possibility
leaves some in the Allied military aghast, some
disbelieving, and all horrified. But the prospect seems very
real, and if it does turn out to be true, this new army of
undead warriors could spell doom for the Allies - as it
effectively means the Nazis would have an unlimited supply
of soldiers for battle. Death on the battlefield no longer
spells the end for those subjected to Schabb's lurid
experiments. And unless Schabbs and his army are eliminated,
the war could begin to take a terrible turn for the worse
for the Allies - and indeed, for humanity itself.
There are other rumors afoot as well amongst Allied
Intelligence officers. Recon teams coming back from top-
secret missions deep within enemy territory have reported a
suspicious amassing of soldiers and top Nazi generals in a
localized area of Nazi Germany. This mountainous region,
home to several ancient German castles, was originally
thought to hold no strategic importance, but apparently the
Nazis have some sort of secret operation underway in that
sector. Could it be related to the rumored Totengraeber
project? Could the execution of a massive new Nazi campaign
be imminent?
Desperately seeking a means to combat this
potentiality, Allied Intelligence has brought to the table
several recently-acquired maps showing the locations of six
German castles in this questionable region of Nazi
territory, each of which is suspected to play a key role in
the mysterious Totengraeber project. The Allies believe that
a concise plan of systematic elimination of these key Nazi
installations, including Arzt Schabbs and his undead army,
is an immediate necessity. According to Intelligence, the
six castles are interconnected via a system of old tunnels,
which can also serve as bomb shelters - and, depending on
their magnitude, possibly one or more secret bunkers or
laboratories. The tunnels were constructed around the time
of the first World War, and now the Nazis are apparently
using them as a secret transportation route between their
key bases of operations. They are, however, relatively
lightly guarded at one particular position. Considering this
position a perfect "back door" by which a one-man strike
force might gain access to the castles and destroy Project
Totengraeber from the inside out, the Allies decide to
recruit their most effective one-man strike force for the
job - a man by the name of Captain William J. Blazkowicz, or
"B.J." to his friends.
You are B.J. Blazkowicz, and your commanding officers
are sending you deep into the heart of Nazi Germany to stop
Project Totengraeber if it exists. Castle Sturmwind, an
ancient Prussian castle in the southwest area of the target
region, is lightly guarded and has been designated as your
entry point. You will enter the castle's ground level, and
work your way down through the cellars to the tunnel system
beneath. From there, follow the tunnels as they wind
northeastward. The tunnels apparently connect with the lower
levels of several other castles, and you will most likely
find it necessary to work your way through those floors and
back into the tunnels at some other location. Allied
Intelligence believes the tunnels will eventually end up
beneath Castle Dolchteufel, where it is believed the entire
Totengraeber project is being spearheaded. Along the way you
may find yourself caught up in head-to-head firefights with
the high-ranking Nazi generals who are in the area,
evidently overseeing the final stages of the project's
execution. Your orders are to eliminate as much Nazi
resistance as you see fit, but remember that your primary
objective is the assassination of Arzt Schabbs and his
legion of mutated walking dead. Schabbs may be holed up in a
secret lab in Castle Dolchteufel, at the center of the
secret tunnel system. You must take him and his army out at
all costs. This is your toughest assignment yet, and you
will be up against some of Hitler's finest. There's lots of
ground to cover out there, so fight hard, keep your wits
about you, and remember to make use of the Nazis' health and
munitions to keep you going. The Allies are counting on you,
B.J. Go win one for humanity...and try to come back alive!
== SETTING UP PROJECT TOTENGRAEBER =========================
Setting up Project Totengraeber is simple. Just unzip
the package into a new directory; no original game files are
required. You can even unzip Project Totengraeber into your
WOLF3D directory; none of your original game files will be
overwritten or modified in ny way. To play Project
Totengraeber, run the file TOTEN.EXE by typing its name at
the command line and pressing Enter. Select "New Game" from
the main menu, choose your preferred difficulty level from
the following screen, and your mission begins!
== FEATURES ================================================
Wolfenstein 3D: Project Totengraeber is one of a brand-
new generation of Wolf3D add-ons. Since the release of the
game's source code, designing only new level packages no
longer seemed to be enough for me, and many other designers
as well. As a result, Project Totengraeber has several new
features in the game engine, many of which are concepts made
popular by Gary Ragland, with his excellent and
revolutionary Wolfenstein add-ons Assassinate Hitler! and
Schabbs 2000. Project Totengraeber features:
* 48 brand new levels
* New art and sound effects from various sources and my
own design
* One massive episode with seamless level flow
* Changed ceiling colors
* Changed music order (and addition of several Spear of
Destiny selections)
* Two new keys (the bronze key and the elevator keycard)
with icons on the status bar
* Chainguns that occasionally jam, requiring you to find
a new one
* Non game-terminating bosses
The game's 47 levels, instead of being arranged in six
10-level episodes, are laid out as one continuous mission,
consisting of several groups or "units" with a common theme.
For instance, the first few levels are of Castle Sturmwind
and its lower levels, your point of entry to the underground
tunnel system. Further levels consist of cellars,
laboratories, and offices of the other various castles
connected by the tunnels. The last few levels are of Castle
Dolchteufel and its underground bunker, the final
installation in the Totengraeber plot, where Arzt Schabbs
himself is overseeing the entire experiment. Find his lab
deep within the Dolchteufel bunker and take him out, and any
of his zombie soldiers along with him!
== NEW KEYS ================================================
Project Totengraeber features two new keys for you to
find, in addition to the standard gold and silver keys. The
two new keys won't be used on the earlier levels, but later
on, as the game gets harder, you may need to find one or
even both of them as well to get out of the level.
The Bronze Key is usually used to hide super-secret areas or
the elevator to a secret level. If you open a pushwall and
find a locked door that won't open, even though you have
both the gold and silver keys, there is likely something
very special behind that door! The bronze key is quite
difficult to find, and is usually kept in a secret area of
its own. In the depths of Schabbs' secret bunker, you may
need this key just to escape to the next floor.
The Elevator Key is a special keycard used to unlock the
elevator door itself. You will not always need this key. On
higher levels, the private elevator to the next floor may be
secured and you will need this keycard to gain access to it.
Sometimes you will run into one of Hitler's Generals, who
will be carrying the keycard himself! You will have to kill
him to get the card and proceed to the next floor. You can
easily recognize elevator doors locked by the elevator key,
as they will have a yellow knob on them and a card slot
directly beneath it.
== YOUR MISSION ============================================
Project To
=================== PROJECT TOTENGRAEBER ===================
PHASE 2 / FINAL
One Evil Nazi Scheme. One Momentous Mission. One Last Chance
to Save Humanity.
-- A Wolfenstein 3-D Campaign by B.J. Rowan --
------------------------------------------------------------
== THE STORY ===============================================
It is 1942, at the height of the Second World War, and
the Allies are fighting a fierce battle against the Axis
Powers in Europe, and the conflict looks far from over.
Worse, the Allies have reason to believe that the Nazis may
be amassing a new army of undead soldiers to do battle for
them. It is rumored that a top Nazi scientist, one Arzt
Schabbs (generally considered mad by his former colleagues)
has found a way to resurrect soldiers who have been killed
in battle, graft a third arm onto their chests, and send
them back to the front lines - in a macabre experiment known
as "Project Totengraeber" (effectively, "Gravedigger"). Some
such undead soldiers may even receive special conditioning
to carry out suicide missions no sane man would ever accept.
With no concern for their own lives, only a bitter,
ingrained desire to kill, Schabbs' zombies would have
nothing to lose in a firefight, attacking relentlessly and
with unimaginable determination. This appalling possibility
leaves some in the Allied military aghast, some
disbelieving, and all horrified. But the prospect seems very
real, and if it does turn out to be true, this new army of
undead warriors could spell doom for the Allies - as it
effectively means the Nazis would have an unlimited supply
of soldiers for battle. Death on the battlefield no longer
spells the end for those subjected to Schabb's lurid
experiments. And unless Schabbs and his army are eliminated,
the war could begin to take a terrible turn for the worse
for the Allies - and indeed, for humanity itself.
There are other rumors afoot as well amongst Allied
Intelligence officers. Recon teams coming back from top-
secret missions deep within enemy territory have reported a
suspicious amassing of soldiers and top Nazi generals in a
localized area of Nazi Germany. This mountainous region,
home to several ancient German castles, was originally
thought to hold no strategic importance, but apparently the
Nazis have some sort of secret operation underway in that
sector. Could it be related to the rumored Totengraeber
project? Could the execution of a massive new Nazi campaign
be imminent?
Desperately seeking a means to combat this
potentiality, Allied Intelligence has brought to the table
several recently-acquired maps showing the locations of six
German castles in this questionable region of Nazi
territory, each of which is suspected to play a key role in
the mysterious Totengraeber project. The Allies believe that
a concise plan of systematic elimination of these key Nazi
installations, including Arzt Schabbs and his undead army,
is an immediate necessity. According to Intelligence, the
six castles are interconnected via a system of old tunnels,
which can also serve as bomb shelters - and, depending on
their magnitude, possibly one or more secret bunkers or
laboratories. The tunnels were constructed around the time
of the first World War, and now the Nazis are apparently
using them as a secret transportation route between their
key bases of operations. They are, however, relatively
lightly guarded at one particular position. Considering this
position a perfect "back door" by which a one-man strike
force might gain access to the castles and destroy Project
Totengraeber from the inside out, the Allies decide to
recruit their most effective one-man strike force for the
job - a man by the name of Captain William J. Blazkowicz, or
"B.J." to his friends.
You are B.J. Blazkowicz, and your commanding officers
are sending you deep into the heart of Nazi Germany to stop
Project Totengraeber if it exists. Castle Sturmwind, an
ancient Prussian castle in the southwest area of the target
region, is lightly guarded and has been designated as your
entry point. You will enter the castle's ground level, and
work your way down through the cellars to the tunnel system
beneath. From there, follow the tunnels as they wind
northeastward. The tunnels apparently connect with the lower
levels of several other castles, and you will most likely
find it necessary to work your way through those floors and
back into the tunnels at some other location. Allied
Intelligence believes the tunnels will eventually end up
beneath Castle Dolchteufel, where it is believed the entire
Totengraeber project is being spearheaded. Along the way you
may find yourself caught up in head-to-head firefights with
the high-ranking Nazi generals who are in the area,
evidently overseeing the final stages of the project's
execution. Your orders are to eliminate as much Nazi
resistance as you see fit, but remember that your primary
objective is the assassination of Arzt Schabbs and his
legion of mutated walking dead. Schabbs may be holed up in a
secret lab in Castle Dolchteufel, at the center of the
secret tunnel system. You must take him and his army out at
all costs. This is your toughest assignment yet, and you
will be up against some of Hitler's finest. There's lots of
ground to cover out there, so fight hard, keep your wits
about you, and remember to make use of the Nazis' health and
munitions to keep you going. The Allies are counting on you,
B.J. Go win one for humanity...and try to come back alive!
== SETTING UP PROJECT TOTENGRAEBER =========================
Setting up Project Totengraeber is simple. Just unzip
the package into a new directory; no original game files are
required. You can even unzip Project Totengraeber into your
WOLF3D directory; none of your original game files will be
overwritten or modified in ny way. To play Project
Totengraeber, run the file TOTEN.EXE by typing its name at
the command line and pressing Enter. Select "New Game" from
the main menu, choose your preferred difficulty level from
the following screen, and your mission begins!
== FEATURES ================================================
Wolfenstein 3D: Project Totengraeber is one of a brand-
new generation of Wolf3D add-ons. Since the release of the
game's source code, designing only new level packages no
longer seemed to be enough for me, and many other designers
as well. As a result, Project Totengraeber has several new
features in the game engine, many of which are concepts made
popular by Gary Ragland, with his excellent and
revolutionary Wolfenstein add-ons Assassinate Hitler! and
Schabbs 2000. Project Totengraeber features:
* 48 brand new levels
* New art and sound effects from various sources and my
own design
* One massive episode with seamless level flow
* Changed ceiling colors
* Changed music order (and addition of several Spear of
Destiny selections)
* Two new keys (the bronze key and the elevator keycard)
with icons on the status bar
* Chainguns that occasionally jam, requiring you to find
a new one
* Non game-terminating bosses
The game's 47 levels, instead of being arranged in six
10-level episodes, are laid out as one continuous mission,
consisting of several groups or "units" with a common theme.
For instance, the first few levels are of Castle Sturmwind
and its lower levels, your point of entry to the underground
tunnel system. Further levels consist of cellars,
laboratories, and offices of the other various castles
connected by the tunnels. The last few levels are of Castle
Dolchteufel and its underground bunker, the final
installation in the Totengraeber plot, where Arzt Schabbs
himself is overseeing the entire experiment. Find his lab
deep within the Dolchteufel bunker and take him out, and any
of his zombie soldiers along with him!
== NEW KEYS ================================================
Project Totengraeber features two new keys for you to
find, in addition to the standard gold and silver keys. The
two new keys won't be used on the earlier levels, but later
on, as the game gets harder, you may need to find one or
even both of them as well to get out of the level.
The Bronze Key is usually used to hide super-secret areas or
the elevator to a secret level. If you open a pushwall and
find a locked door that won't open, even though you have
both the gold and silver keys, there is likely something
very special behind that door! The bronze key is quite
difficult to find, and is usually kept in a secret area of
its own. In the depths of Schabbs' secret bunker, you may
need this key just to escape to the next floor.
The Elevator Key is a special keycard used to unlock the
elevator door itself. You will not always need this key. On
higher levels, the private elevator to the next floor may be
secured and you will need this keycard to gain access to it.
Sometimes you will run into one of Hitler's Generals, who
will be carrying the keycard himself! You will have to kill
him to get the card and proceed to the next floor. You can
easily recognize elevator doors locked by the elevator key,
as they will have a yellow knob on them and a card slot
directly beneath it.
== YOUR MISSION ============================================
Project To
README
WOLFENSTEIN 3-D: v2.00
=================== PROJECT TOTENGRAEBER ===================
PHASE 2 / FINAL
One Evil Nazi Scheme. One Momentous Mission. One Last Chance
to Save Humanity.
-- A Wolfenstein 3-D Campaign by B.J. Rowan --
------------------------------------------------------------
== THE STORY ===============================================
It is 1942, at the height of the Second World War, and
the Allies are fighting a fierce battle against the Axis
Powers in Europe, and the conflict looks far from over.
Worse, the Allies have reason to believe that the Nazis may
be amassing a new army of undead soldiers to do battle for
them. It is rumored that a top Nazi scientist, one Arzt
Schabbs (generally considered mad by his former colleagues)
has found a way to resurrect soldiers who have been killed
in battle, graft a third arm onto their chests, and send
them back to the front lines - in a macabre experiment known
as "Project Totengraeber" (effectively, "Gravedigger"). Some
such undead soldiers may even receive special conditioning
to carry out suicide missions no sane man would ever accept.
With no concern for their own lives, only a bitter,
ingrained desire to kill, Schabbs' zombies would have
nothing to lose in a firefight, attacking relentlessly and
with unimaginable determination. This appalling possibility
leaves some in the Allied military aghast, some
disbelieving, and all horrified. But the prospect seems very
real, and if it does turn out to be true, this new army of
undead warriors could spell doom for the Allies - as it
effectively means the Nazis would have an unlimited supply
of soldiers for battle. Death on the battlefield no longer
spells the end for those subjected to Schabb's lurid
experiments. And unless Schabbs and his army are eliminated,
the war could begin to take a terrible turn for the worse
for the Allies - and indeed, for humanity itself.
There are other rumors afoot as well amongst Allied
Intelligence officers. Recon teams coming back from top-
secret missions deep within enemy territory have reported a
suspicious amassing of soldiers and top Nazi generals in a
localized area of Nazi Germany. This mountainous region,
home to several ancient German castles, was originally
thought to hold no strategic importance, but apparently the
Nazis have some sort of secret operation underway in that
sector. Could it be related to the rumored Totengraeber
project? Could the execution of a massive new Nazi campaign
be imminent?
Desperately seeking a means to combat this
potentiality, Allied Intelligence has brought to the table
several recently-acquired maps showing the locations of six
German castles in this questionable region of Nazi
territory, each of which is suspected to play a key role in
the mysterious Totengraeber project. The Allies believe that
a concise plan of systematic elimination of these key Nazi
installations, including Arzt Schabbs and his undead army,
is an immediate necessity. According to Intelligence, the
six castles are interconnected via a system of old tunnels,
which can also serve as bomb shelters - and, depending on
their magnitude, possibly one or more secret bunkers or
laboratories. The tunnels were constructed around the time
of the first World War, and now the Nazis are apparently
using them as a secret transportation route between their
key bases of operations. They are, however, relatively
lightly guarded at one particular position. Considering this
position a perfect "back door" by which a one-man strike
force might gain access to the castles and destroy Project
Totengraeber from the inside out, the Allies decide to
recruit their most effective one-man strike force for the
job - a man by the name of Captain William J. Blazkowicz, or
"B.J." to his friends.
You are B.J. Blazkowicz, and your commanding officers
are sending you deep into the heart of Nazi Germany to stop
Project Totengraeber if it exists. Castle Sturmwind, an
ancient Prussian castle in the southwest area of the target
region, is lightly guarded and has been designated as your
entry point. You will enter the castle's ground level, and
work your way down through the cellars to the tunnel system
beneath. From there, follow the tunnels as they wind
northeastward. The tunnels apparently connect with the lower
levels of several other castles, and you will most likely
find it necessary to work your way through those floors and
back into the tunnels at some other location. Allied
Intelligence believes the tunnels will eventually end up
beneath Castle Dolchteufel, where it is believed the entire
Totengraeber project is being spearheaded. Along the way you
may find yourself caught up in head-to-head firefights with
the high-ranking Nazi generals who are in the area,
evidently overseeing the final stages of the project's
execution. Your orders are to eliminate as much Nazi
resistance as you see fit, but remember that your primary
objective is the assassination of Arzt Schabbs and his
legion of mutated walking dead. Schabbs may be holed up in a
secret lab in Castle Dolchteufel, at the center of the
secret tunnel system. You must take him and his army out at
all costs. This is your toughest assignment yet, and you
will be up against some of Hitler's finest. There's lots of
ground to cover out there, so fight hard, keep your wits
about you, and remember to make use of the Nazis' health and
munitions to keep you going. The Allies are counting on you,
B.J. Go win one for humanity...and try to come back alive!
== SETTING UP PROJECT TOTENGRAEBER =========================
Setting up Project Totengraeber is simple. Just unzip
the package into a new directory; no original game files are
required. You can even unzip Project Totengraeber into your
WOLF3D directory; none of your original game files will be
overwritten or modified in ny way. To play Project
Totengraeber, run the file TOTEN.EXE by typing its name at
the command line and pressing Enter. Select "New Game" from
the main menu, choose your preferred difficulty level from
the following screen, and your mission begins!
== FEATURES ================================================
Wolfenstein 3D: Project Totengraeber is one of a brand-
new generation of Wolf3D add-ons. Since the release of the
game's source code, designing only new level packages no
longer seemed to be enough for me, and many other designers
as well. As a result, Project Totengraeber has several new
features in the game engine, many of which are concepts made
popular by Gary Ragland, with his excellent and
revolutionary Wolfenstein add-ons Assassinate Hitler! and
Schabbs 2000. Project Totengraeber features:
* 48 brand new levels
* New art and sound effects from various sources and my
own design
* One massive episode with seamless level flow
* Changed ceiling colors
* Changed music order (and addition of several Spear of
Destiny selections)
* Two new keys (the bronze key and the elevator keycard)
with icons on the status bar
* Chainguns that occasionally jam, requiring you to find
a new one
* Non game-terminating bosses
The game's 47 levels, instead of being arranged in six
10-level episodes, are laid out as one continuous mission,
consisting of several groups or "units" with a common theme.
For instance, the first few levels are of Castle Sturmwind
and its lower levels, your point of entry to the underground
tunnel system. Further levels consist of cellars,
laboratories, and offices of the other various castles
connected by the tunnels. The last few levels are of Castle
Dolchteufel and its underground bunker, the final
installation in the Totengraeber plot, where Arzt Schabbs
himself is overseeing the entire experiment. Find his lab
deep within the Dolchteufel bunker and take him out, and any
of his zombie soldiers along with him!
== NEW KEYS ================================================
Project Totengraeber features two new keys for you to
find, in addition to the standard gold and silver keys. The
two new keys won't be used on the earlier levels, but later
on, as the game gets harder, you may need to find one or
even both of them as well to get out of the level.
The Bronze Key is usually used to hide super-secret areas or
the elevator to a secret level. If you open a pushwall and
find a locked door that won't open, even though you have
both the gold and silver keys, there is likely something
very special behind that door! The bronze key is quite
difficult to find, and is usually kept in a secret area of
its own. In the depths of Schabbs' secret bunker, you may
need this key just to escape to the next floor.
The Elevator Key is a special keycard used to unlock the
elevator door itself. You will not always need this key. On
higher levels, the private elevator to the next floor may be
secured and you will need this keycard to gain access to it.
Sometimes you will run into one of Hitler's Generals, who
will be carrying the keycard himself! You will have to kill
him to get the card and proceed to the next floor. You can
easily recognize elevator doors locked by the elevator key,
as they will have a yellow knob on them and a card slot
directly beneath it.
== YOUR MISSION ============================================
Project To
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File Contents
19 files
3.2 MB uncompressed
.bj3 (14)
.txt (2)
.doc (1)
.bat (1)
.exe (1)
| File | Size |
|---|---|
| AUDIOHED.BJ3 | 1K |
| AUDIOT.BJ3 | 470K |
| DEMO0.BJ3 | 6K |
| DEMO1.BJ3 | 2K |
| DEMO2.BJ3 | 2K |
| DEMO3.BJ3 | 3K |
| ENDART1.BJ3 | 824B |
| GAMEMAPS.BJ3 | 334K |
| HELPART.BJ3 | 12K |
| MAPHEAD.BJ3 | 242B |
| VGADICT.BJ3 | 1K |
| VGAGRAPH.BJ3 | 413K |
| VGAHEAD.BJ3 | 450B |
| VSWAP.BJ3 | 1.6M |
| COPYING.TXT | 1K |
| Readme.doc | 206K |
| CHEATS.BAT | 16B |
| TOTEN.EXE | 116K |
| README.TXT | 22K |
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