obj_mout-RC1
obj_mout
3D Map Preview — BSP v46 WebGL
-- FPS
Loading obj_mout.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
MAP NAME: obj_mout
AUTHOR: De@thByBl@st a.k.a <TUX>Bl@st
STATUS: Release Candidate One
PLAYERS: 2-64
"There are 64 player spawn points (CTF) and 32 Spectator spawn points (DM)".
GAMETYPES SUPPORTED: BC AND OBJECTIVE
BOT SUPPORT: Partial
KNOWN ISSUES:
Bots do not take objectives and they do not climb ladders so they are only on
the ground floor at this time and since they can not jump and crouch at the same
time their paths are somewhat limited. I'll try to work some of this out in time.
SPECIAL ADDITIONS:
Custom compass:
A much cleaner version so you can see more in that area of your screen, it
should also be a little more acurate now, since most of the graphics where off
center, compass back is removed, compass and objectives are now semi-transparent
on a fully transparent background, the bomb is now shown after the plant instead
of an X.
Custom textures.
Custom sounds.
Custom weapon sounds.
M16A4 (FULL AUTO).
NOTE: Custom features only effect this map.
textures/mout/decal/clan_logo.tga is reserved for clan usage,
though it is not required it can be replaced with your own 128px X 128px TARGA
(.tga). This will put your clans logo in a prominent location at the exact
center of the map.
PLEASE do not replace my other decals, give me the same respect I have given you
by providing you with this option, THANKS.
SPECIAL THANKS TO:
The United States Army for providing the MOUT Mckenna training facility at Fort
Benning, Georgia.
Team Terminator and Grove Six Studios for allowing me to map for their wonderful
mod and providing an MDK, a forum and tutorials to help me along the way.
The FORCE clan for being the first to have this map on their servers rotation.
Come play with us:
TCE-FORCE.COM-||-MAIN OBJ tce://62.208.181.222:27960
[tce]JERK For reporting some missing textures in beta one, that was a big help, thanks.
baltar
Coronor
Diane
DrunkyDuck
eagle
eclipse*8*Ball
highfighter
ignoblo
Kilroy
Liquid
)v(aD*Joedirt
Matt518
Prowokator
Revenant
Rosso
The5thHorsmen
Toc NSA
unicornkill
For helping me along and answering my questions as well as showing an interest
in this project.
eclipse*8*Ball for providing many resources to the community, including a
great map download location. Visit the site:
http://www.eclipse-esports.de
Siren On The 101
For expressing an interest in this map when it seemed like it was forgotten.
Everyone that maps for and plays True Combat: Elite, everyone that visits
http://truecombat.com/intro.php and those that post on the forums there,
let's keep this project alive and kicking.
Anyone else that I may have forgotten, Send me a PM and let me know.
Enjoy
AUTHOR: De@thByBl@st a.k.a <TUX>Bl@st
STATUS: Release Candidate One
PLAYERS: 2-64
"There are 64 player spawn points (CTF) and 32 Spectator spawn points (DM)".
GAMETYPES SUPPORTED: BC AND OBJECTIVE
BOT SUPPORT: Partial
KNOWN ISSUES:
Bots do not take objectives and they do not climb ladders so they are only on
the ground floor at this time and since they can not jump and crouch at the same
time their paths are somewhat limited. I'll try to work some of this out in time.
SPECIAL ADDITIONS:
Custom compass:
A much cleaner version so you can see more in that area of your screen, it
should also be a little more acurate now, since most of the graphics where off
center, compass back is removed, compass and objectives are now semi-transparent
on a fully transparent background, the bomb is now shown after the plant instead
of an X.
Custom textures.
Custom sounds.
Custom weapon sounds.
M16A4 (FULL AUTO).
NOTE: Custom features only effect this map.
textures/mout/decal/clan_logo.tga is reserved for clan usage,
though it is not required it can be replaced with your own 128px X 128px TARGA
(.tga). This will put your clans logo in a prominent location at the exact
center of the map.
PLEASE do not replace my other decals, give me the same respect I have given you
by providing you with this option, THANKS.
SPECIAL THANKS TO:
The United States Army for providing the MOUT Mckenna training facility at Fort
Benning, Georgia.
Team Terminator and Grove Six Studios for allowing me to map for their wonderful
mod and providing an MDK, a forum and tutorials to help me along the way.
The FORCE clan for being the first to have this map on their servers rotation.
Come play with us:
TCE-FORCE.COM-||-MAIN OBJ tce://62.208.181.222:27960
[tce]JERK For reporting some missing textures in beta one, that was a big help, thanks.
baltar
Coronor
Diane
DrunkyDuck
eagle
eclipse*8*Ball
highfighter
ignoblo
Kilroy
Liquid
)v(aD*Joedirt
Matt518
Prowokator
Revenant
Rosso
The5thHorsmen
Toc NSA
unicornkill
For helping me along and answering my questions as well as showing an interest
in this project.
eclipse*8*Ball for providing many resources to the community, including a
great map download location. Visit the site:
http://www.eclipse-esports.de
Siren On The 101
For expressing an interest in this map when it seemed like it was forgotten.
Everyone that maps for and plays True Combat: Elite, everyone that visits
http://truecombat.com/intro.php and those that post on the forums there,
let's keep this project alive and kicking.
Anyone else that I may have forgotten, Send me a PM and let me know.
Enjoy
README
MAP NAME: obj_mout AUTHOR: De@thByBl@st a.k.a <TUX>Bl@st STATUS: Release Candidate One PLAYERS: 2-64 "There are 64 player spawn points (CTF) and 32 Spectator spawn points (DM)". GAMETYPES SUPPORTED: BC AND OBJECTIVE BOT SUPPORT: Partial KNOWN ISSUES: Bots do not take objectives and they do not climb ladders so they are only on the ground floor at this time and since they can not jump and crouch at the same time their paths are somewhat limited. I'll try to work some of this out in time. SPECIAL ADDITIONS: Custom compass: A much cleaner version so you can see more in that area of your screen, it should also be a little more acurate now, since most of the graphics where off center, compass back is removed, compass and objectives are now semi-transparent on a fully transparent background, the bomb is now shown after the plant instead of an X. Custom textures. Custom sounds. Custom weapon sounds. M16A4 (FULL AUTO). NOTE: Custom features only effect this map. textures/mout/decal/clan_logo.tga is reserved for clan usage, though it is not required it can be replaced with your own 128px X 128px TARGA (.tga). This will put your clans logo in a prominent location at the exact center of the map. PLEASE do not replace my other decals, give me the same respect I have given you by providing you with this option, THANKS. SPECIAL THANKS TO: The United States Army for providing the MOUT Mckenna training facility at Fort Benning, Georgia. Team Terminator and Grove Six Studios for allowing me to map for their wonderful mod and providing an MDK, a forum and tutorials to help me along the way. The FORCE clan for being the first to have this map on their servers rotation. Come play with us: TCE-FORCE.COM-||-MAIN OBJ tce://62.208.181.222:27960 [tce]JERK For reporting some missing textures in beta one, that was a big help, thanks. baltar Coronor Diane DrunkyDuck eagle eclipse*8*Ball highfighter ignoblo Kilroy Liquid )v(aD*Joedirt Matt518 Prowokator Revenant Rosso The5thHorsmen Toc NSA unicornkill For helping me along and answering my questions as well as showing an interest in this project. eclipse*8*Ball for providing many resources to the community, including a great map download location. Visit the site: http://www.eclipse-esports.de Siren On The 101 For expressing an interest in this map when it seemed like it was forgotten. Everyone that maps for and plays True Combat: Elite, everyone that visits http://truecombat.com/intro.php and those that post on the forums there, let's keep this project alive and kicking. Anyone else that I may have forgotten, Send me a PM and let me know. Enjoy
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
145 files
25.9 MB uncompressed
1 BSP map: obj_mout
.tga (104)
.jpg (15)
.wav (6)
.txt (3)
.script (2)
.bsp (1)
.objdata (1)
.mapinfo (1)
.shader (1)
.bfe (1)
.weap (1)
.specs (1)
+2 more
| File | Size |
|---|---|
| maps/ | |
| maps/obj_vacant/ | |
| scripts/ | |
| textures/ | |
| textures/obj_vacant/ | |
| levelshots/ | |
| levelshots/obj_mout.jpg | 28K |
| maps/obj_mout/lm_0026.tga | 192K |
| maps/obj_mout/lm_0051.tga | 192K |
| maps/obj_mout/lm_0020.tga | 192K |
| maps/obj_mout/lm_0000.tga | 192K |
| maps/obj_mout/lm_0053.tga | 192K |
| maps/obj_mout/lm_0045.tga | 192K |
| maps/obj_mout/lm_0022.tga | 192K |
| maps/obj_mout/lm_0013.tga | 192K |
| maps/obj_mout/lm_0003.tga | 192K |
| maps/obj_mout/lm_0047.tga | 192K |
| maps/obj_mout/lm_0059.tga | 192K |
| maps/obj_mout/lm_0001.tga | 192K |
| maps/obj_mout/lm_0004.tga | 192K |
| maps/obj_mout/lm_0063.tga | 192K |
| maps/obj_mout/lm_0019.tga | 192K |
| maps/obj_mout/lm_0035.tga | 192K |
| maps/obj_mout/lm_0031.tga | 192K |
| maps/obj_mout/lm_0043.tga | 192K |
| maps/obj_mout/lm_0015.tga | 192K |
| maps/obj_mout/lm_0049.tga | 192K |
| maps/obj_mout/lm_0042.tga | 192K |
| maps/obj_mout/lm_0041.tga | 192K |
| maps/obj_mout/lm_0064.tga | 192K |
| maps/obj_mout/lm_0033.tga | 192K |
| maps/obj_mout/lm_0061.tga | 192K |
| maps/obj_mout/lm_0036.tga | 192K |
| maps/obj_mout/lm_0057.tga | 192K |
| maps/obj_mout/lm_0024.tga | 192K |
| maps/obj_mout/lm_0067.tga | 192K |
| maps/obj_mout/lm_0029.tga | 192K |
| maps/obj_mout/lm_0027.tga | 192K |
| maps/obj_mout/lm_0018.tga | 192K |
| maps/obj_mout/lm_0016.tga | 192K |
| maps/obj_mout/lm_0007.tga | 192K |
| maps/obj_mout/lm_0068.tga | 192K |
| maps/obj_mout/lm_0050.tga | 192K |
| maps/obj_mout/lm_0009.tga | 192K |
| maps/obj_mout/lm_0055.tga | 192K |
| maps/obj_mout/lm_0023.tga | 192K |
| maps/obj_mout/lm_0014.tga | 192K |
| maps/obj_mout/lm_0044.tga | 192K |
| maps/obj_mout/lm_0012.tga | 192K |
| maps/obj_mout/lm_0017.tga | 192K |
| maps/obj_mout/lm_0038.tga | 192K |
| maps/obj_mout/lm_0052.tga | 192K |
| maps/obj_mout/lm_0065.tga | 192K |
| maps/obj_mout/lm_0008.tga | 192K |
| maps/obj_mout/lm_0037.tga | 192K |
| maps/obj_mout/lm_0034.tga | 192K |
| maps/obj_mout/lm_0046.tga | 192K |
| maps/obj_mout/lm_0030.tga | 192K |
| maps/obj_mout/lm_0054.tga | 192K |
| maps/obj_mout/lm_0060.tga | 192K |
| maps/obj_mout/lm_0039.tga | 192K |
| maps/obj_mout/lm_0002.tga | 192K |
| maps/obj_mout/lm_0006.tga | 192K |
| maps/obj_mout/lm_0032.tga | 192K |
| maps/obj_mout/lm_0069.tga | 192K |
| maps/obj_mout/lm_0028.tga | 192K |
| maps/obj_mout/lm_0058.tga | 192K |
| maps/obj_mout/lm_0010.tga | 192K |
| maps/obj_mout/lm_0025.tga | 192K |
| maps/obj_mout/lm_0048.tga | 192K |
| maps/obj_mout/lm_0011.tga | 192K |
| maps/obj_mout/lm_0066.tga | 192K |
| maps/obj_mout/lm_0062.tga | 192K |
| maps/obj_mout/lm_0056.tga | 192K |
| maps/obj_mout/lm_0040.tga | 192K |
| maps/obj_mout/lm_0021.tga | 192K |
| maps/obj_mout/lm_0005.tga | 192K |
| maps/obj_mout_gt5.script | 3K |
| maps/obj_mout_gt7.script | 1K |
| maps/obj_mout_tracemap.tga | 256K |
| maps/obj_mout.bsp | 10.6M |
| maps/obj_mout_gt5.objdata | 276B |
| scripts/shaderlist.txt | 2K |
| scripts/obj_mout.mapinfo | 346B |
| scripts/obj_mout.shader | 6K |
| scripts/custinfoparms.txt | 1K |
| textures/mout/decal/diane.tga | 26K |
| textures/mout/decal/true_love.tga | 10K |
| textures/mout/decal/clan_logo.tga | 15K |
| textures/mout/decal/tux_blast.tga | 18K |
| textures/mout/decal/afa.jpg | 63K |
| textures/mout/wood/planks_dark-1.jpg | 13K |
| textures/mout/wood/planks_dark.jpg | 93K |
| textures/mout/wood/parket.jpg | 4K |
| textures/mout/wood/plywood.jpg | 70K |
| textures/mout/wood/pine.jpg | 13K |
| textures/mout/wood/planks_dark-0.jpg | 14K |
| textures/mout/brick/yellow-0.jpg | 24K |
| textures/mout/brick/yellow-1.jpg | 30K |
| textures/mout/brick/yellow.jpg | 25K |
| textures/mout/tile/brown.jpg | 5K |
| textures/mout/metal/coca-cola_sign.jpg | 28K |
| textures/t_wood/planks02.jpg | 66K |
| textures/hipshot_tvy/cement_3_stripes.jpg | 49K |
| gfx/misc/droppedBombAbove.tga | 6K |
| gfx/misc/radarobjective2Below_2.tga | 849B |
| gfx/misc/radarobjective1_2.tga | 699B |
| gfx/misc/radarobjectiveAbove_2.tga | 6K |
| gfx/misc/radarobjective1Below_2.tga | 875B |
| gfx/misc/radarbg.tga | 3K |
| gfx/misc/droppedBombBelow.tga | 6K |
| gfx/misc/radarobjective3.tga | 661B |
| gfx/misc/radarobjective1Below.tga | 875B |
| gfx/misc/radarobjective1Above_2.tga | 875B |
| gfx/misc/radarobjective2Above_2.tga | 849B |
| gfx/misc/radarobjective3Above.tga | 837B |
| gfx/misc/radarobjective_2.tga | 7K |
| gfx/misc/radarobjective3Below.tga | 837B |
| gfx/misc/radarobjective2Above.tga | 849B |
| gfx/misc/radarcompass2.tga | 10K |
| gfx/misc/radarobjective3Below_2.tga | 837B |
| gfx/misc/droppedBomb.tga | 7K |
| gfx/misc/radarobjective1Above.tga | 875B |
| gfx/misc/radarobjective2_2.tga | 673B |
| gfx/misc/radarobjectiveBelow.tga | 6K |
| gfx/misc/radarobjectiveBelow_2.tga | 6K |
| gfx/misc/radarobjective1.tga | 699B |
| gfx/misc/radarobjective3_2.tga | 661B |
| gfx/misc/radarobjective2Below.tga | 849B |
| gfx/misc/radarobjective3Above_2.tga | 837B |
| gfx/misc/radarobjective.tga | 7K |
| gfx/misc/radarobjectiveAbove.tga | 6K |
| gfx/misc/radarobjective2.tga | 673B |
| sound/mout/owl.wav | 200K |
| sound/weapons/grenade/m67.wav | 166K |
| sound/weapons/grenade/m67_boost.wav | 166K |
| sound/weapons/ak47/ak47f1.wav | 37K |
| sound/weapons/m16/m16f1.wav | 36K |
| sound/weapons/misc/grenade_prime.wav | 431K |
| src/obj_mout.map.bfe | 201K |
| custom/default/weapons/m16.weap | 3K |
| custom/default/weapons/m16.specs | 1K |
| src/tools/Compile.sh | 2K |
| README.txt | 3K |
| botroutes/obj_mout.wps | 6K |
Comments (0)
Login um einen Kommentar zu schreiben.
File info
Rating
0.0
/5
0 Ratings
Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)