villagun ( b2 )
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villagun ( b2 )

villagun_b2

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Villa Gun - beta 2 release (240115)

The map got a lot bigger than in previous release.
It should give you a better gameplay with more players.
Axis team has now more ways to defend the objective
and should not be vaporized with airstrike so easy.
The map is longer as now 2 guns need to be destroyed.
There is also a new allied capturable spawn.

As this was my first map I can see now many problems
mostly with VIS, visible caulk etc. Due to the design
it would take a lot of effort to fix all the issues
and the final effect wouldn't be worth it IMO. For this
reason this is probably the last release of this map
unless some major bug occurs.

If you are insane enough and to my surprise you would
like to get the sources of the map and edit it please
find me on dark-alchemy.com forum. And if you are reading
this in XXII century and I'm already dead please find
my friends from the Dark Alchemy community so they may
help you.

Thank you for testing to all Dark Alchemy members,
and especially Old-Owl for running the community
that without which this map wouldn't be born.

Thank you to WF Gaming Clan members for playing the map
and giving the advices to improve the design.

Objectives:

* Axis:
"Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!"

"Primary Objective: Defend the Garden Anti-Aircraft Gun!"
"Primary Objective:**Defend the Roof Anti-Aircraft Gun!"
"Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!"
"Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!"
"Secondary Objective: Don't let them construct The Ladder!"
"Secondary Objective: Recapture the allied Desert Spawn!"
"Secondary Objective: Construct the Command Post for faster recharge and spawntime!"

* Allies:
"Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!"

"Primary Objective:**Destroy the Garden Anti-Aircraft Gun!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!"
"Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!"
"Secondary Objective:**Construct the The Ladder!"
"Primary Objective:**Destroy the Roof Anti-Aircraft Gun!"
"Secondary Objective:**Capture the Desert Spawn!"
"Secondary Objective:**Construct the Command Post for faster recharge!"

* Changelog:
- beta 2:
- Change some villa doors to axis only
- Move Villa Gate construction crates into the garden
- Add Villa Spawn and make it default 2 secs after the map starts
- Minor bugfixes
- beta 1:
- Add Roof Gun
- Add Desert Spawn
- Add CP
- Add Villa Ladder
- Add Health and Ammo Cabinets points
- Change axis spawntime with active CP (27s)
- And finally: make the map BIGGER
- alpha 2b:
- One Gun only
- First public version

* Author: islander
Find me at dark-alchemy.com forum
Teilen:

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File Contents

118 files 26.6 MB uncompressed 1 BSP map: villagun_b2 Type: wolfmp
.tga (46) .jpg (29) .wav (10) .md3 (8) .shader (2) .bsp (1) .objdata (1) .script (1) .txt (1) .arena (1) .sps (1) .sounds (1)
File Size
gfx/
gfx/limbo/
gfx/limbo/cm_ammo.tga 16K
gfx/limbo/cm_health.tga 16K
gfx/limbo/cm_oasis_pakgun_s.tga 64K
levelshots/
levelshots/villagun_b2.tga 256K
levelshots/villagun_b2_cc.tga 3.0M
maps/
maps/villagun_b2/
maps/villagun_b2.bsp 10.1M
maps/villagun_b2.objdata 2K
maps/villagun_b2.script 18K
maps/villagun_b2/lm_0000.tga 192K
maps/villagun_b2/lm_0001.tga 192K
maps/villagun_b2/lm_0002.tga 192K
maps/villagun_b2/lm_0003.tga 192K
maps/villagun_b2/lm_0004.tga 192K
maps/villagun_b2/lm_0005.tga 192K
maps/villagun_b2/lm_0006.tga 192K
maps/villagun_b2/lm_0007.tga 192K
maps/villagun_b2/lm_0008.tga 192K
maps/villagun_b2/lm_0009.tga 192K
maps/villagun_b2/lm_0010.tga 192K
maps/villagun_b2/lm_0011.tga 192K
maps/villagun_b2/lm_0012.tga 192K
maps/villagun_b2/lm_0013.tga 192K
maps/villagun_b2_tracemap.tga 256K
models/
models/mapobjects/
models/mapobjects/boromir_a1/
models/mapobjects/boromir_a1/ametal_m03dm.tga 64K
models/mapobjects/boromir_a1/apple-box3.md3 6K
models/mapobjects/boromir_a1/apples-in-box.jpg 42K
models/mapobjects/boromir_a1/black.jpg 11K
models/mapobjects/boromir_a1/boromir_vase1.md3 2K
models/mapobjects/boromir_a1/bottle1-red.md3 3K
models/mapobjects/boromir_a1/bottle1.md3 3K
models/mapobjects/boromir_a1/chicken.jpg 21K
models/mapobjects/boromir_a1/chicken.md3 9K
models/mapobjects/boromir_a1/green-bottle.jpg 12K
models/mapobjects/boromir_a1/kubota.md3 2K
models/mapobjects/boromir_a1/lion2.md3 2K
models/mapobjects/boromir_a1/pysk2.tga 96K
models/mapobjects/boromir_a1/red-bottle.jpg 13K
models/mapobjects/boromir_a1/wurst.jpg 14K
models/mapobjects/boromir_a1/wurst.md3 3K
README.TXT 3K
scripts/
scripts/boromir_a1.shader 7K
scripts/villagun_b2.arena 491B
scripts/villagun_b2_levelshots.shader 382B
sound/
sound/boromir_a1/
sound/boromir_a1/boromir_fountain.wav 864K
sound/boromir_a1/vo/
sound/boromir_a1/vo/allies_destrgate.wav 66K
sound/boromir_a1/vo/allies_destr_gun.wav 93K
sound/boromir_a1/vo/allies_gatedestr.wav 61K
sound/boromir_a1/vo/allies_win.wav 70K
sound/boromir_a1/vo/axis_const_constr.wav 94K
sound/boromir_a1/vo/axis_destr_gun.wav 104K
sound/boromir_a1/vo/axis_gatedestr.wav 93K
sound/boromir_a1/vo/axis_lost.wav 36K
sound/boromir_a1/vo/axis_sidedestr.wav 106K
sound/maps/
sound/maps/villagun_b2.sps 2K
sound/scripts/
sound/scripts/villagun_b2.sounds 1K
textures/
textures/boromir_a1/
textures/boromir_a1/boromir_bigflag1.jpg 35K
textures/boromir_a1/boromir_bigflag1.tga 512K
textures/boromir_a1/boromir_bigwindow1.tga 512K
textures/boromir_a1/boromir_box1.tga 192K
textures/boromir_a1/boromir_box1a.jpg 21K
textures/boromir_a1/boromir_coal.jpg 83K
textures/boromir_a1/boromir_fence1.tga 256K
textures/boromir_a1/boromir_foam.tga 1.0M
textures/boromir_a1/boromir_grass.tga 768K
textures/boromir_a1/boromir_grass_path1.tga 768K
textures/boromir_a1/boromir_interior.jpg 21K
textures/boromir_a1/boromir_letterbox.tga 192K
textures/boromir_a1/boromir_painting1.tga 768K
textures/boromir_a1/boromir_poster1.jpg 20K
textures/boromir_a1/boromir_poster2.jpg 21K
textures/boromir_a1/boromir_rooftop.jpg 130K
textures/boromir_a1/boromir_shutterwhite.jpg 24K
textures/boromir_a1/boromir_stripedbrick.jpg 39K
textures/boromir_a1/boromir_stripedbrick1.jpg 35K
textures/boromir_a1/boromir_stripedbrick2.jpg 38K
textures/boromir_a1/boromir_tiles.tga 768K
textures/boromir_a1/boromir_tiles_blue.tga 768K
textures/boromir_a1/boromir_wall1_house.jpg 63K
textures/boromir_a1/boromir_wall2_house.jpg 17K
textures/boromir_a1/boromir_wall3_house.jpg 18K
textures/boromir_a1/boromir_wallbrick.jpg 28K
textures/boromir_a1/boromir_wallbrick2.jpg 34K
textures/boromir_a1/boromir_wallbrick3.jpg 32K
textures/boromir_a1/boromir_watersplash1.tga 256K
textures/boromir_a1/boromir_watersplash2.tga 64K
textures/boromir_a1/boromir_watersplash2_0.tga 64K
textures/boromir_a1/boromir_watersplash2_1.tga 64K
textures/boromir_a1/boromir_watersplash2_2.tga 64K
textures/boromir_a1/boromir_watersplash2_3.tga 64K
textures/boromir_a1/boromir_watersplash2_4.tga 64K
textures/boromir_a1/boromir_watersplash2_5.tga 64K
textures/boromir_a1/boromir_watersplash2_6.tga 64K
textures/boromir_a1/boromir_watersplash2_7.tga 64K
textures/boromir_a1/boromir_whitewindow1.tga 128K
textures/boromir_a1/boromir_window1.tga 64K
textures/boromir_a1/boromir_wood.jpg 15K
textures/boromir_a1/borormir_safe.tga 48K
textures/boromir_a1/chateau_axis_door.jpg 70K
textures/boromir_a1/grnwall_m06.jpg 10K
textures/boromir_a1/matejko.jpg 129K
textures/boromir_a1/stanczyk.jpg 64K
textures/boromir_a1/tobruk_wall2_base.jpg 22K

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Datei-Info

Dateiname
villagun_b2.pk3
Größe
11.60 MB
Map-Name
villagun_b2
Spiel
ET
Autor
islander
Hochgeladen von
papywolf
Downloads
3
Hochgeladen
01.06.2026
Kategorie
Maps

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Originalitaet 0.0/5 (0)

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