uranproject_b2_BOTZ - v1.7 BETA

uranproject_b2_BOTZ - v1.7 BETA

uranproject_b2_BOTZ
***** BETA ***** NOT FINISHED ***** INCOMPLETE ***** BETA *****
=======================================================
uranproject_b2.gm
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Creator
Ets|^1C^2Y^3B^6E^5R^04^1W^2O^3L^6F
09 October 2025 Initial Script

Ets|^1C^2Y^3B^6E^5R^04^1W^2O^3L^6F
version 1.7 BETA RELEASE March 13, 2026

The map is incomplete, has missing trigger strings, complex narrow passages & narrow ladder openings, complex ladders, sliding pocket doors, just naming a couple of the many issues.
For Humans only the map issues are irrelevent & this map would be great, for bots it is a bad map due to all the issues.
The maps issues, create many challenging issues, when trying to create WORKING bot files.

THESE BOT FILES DO WORK & Bots DO complete Objectives - BUT THEY ARE BETA AND NOT RECOMENDED FOR A PUBLIC SERVER. THE Custom MAPSCRIPT IS RECOMENDED - OTHERWISE ALLIES WILL NEVER - EVER - WIN

The Ladders still need tweaking. The Most complex ladder is CLOSED to bots. Many other places are closed to bots. Axis need Defense for the Funnel Exit.
The Elevator is at the Top Floor but is NOT Active UNTIL the Funnel Exit is Destroyed.
The Old Bunker Area can NOT be destroyed UNTIL the Funnel Exit is Destroyed.
(there is NO trigger string for the Funnel Exit Destroyed.)
Axis change spawn when Funnel Exit is destroyed, a custom trigger is now in their spawn. The custom triggers tell the bots their new goals they have because the Funnel Exit was destroyed. Bots know the order the objectives need to be completed in, some goals can be destroyed early but ALL Goals that bots do are REQUIRED to advance.
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Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

3 files 0.1 MB uncompressed
.gm (2) .way (1)
File Size
uranproject_b2.gm 83K
uranproject_b2.way 23K
uranproject_b2_goals.gm 31K

[TODO:nl] Comments (5)

papywolf 4 weken geleden

Thank you CYBER4WOLF for sharing the bots files

papywolf 4 weken geleden

I hope you will share a final version of the bots files.

CYBER4WOLF 4 weken geleden

Sorry, I am done working on the bot files I uploaded. The map has issues that i worked around to make the bots capable of playing the map. I have done this with a few maps for my own person enjoyment of making the bots play the BROKEN map. But I am done working on the bot files for the map. As I state in my bot files my bots play the broken maps well generally, and that was my only goal. Somebody else can figure out the solution to do the goals that have no game triggers & an unacceptable entity.

papywolf 4 weken geleden

Indeed, working on defective cards is very difficult, but thank you anyway for your excellent work and for sharing your personal files.

CYBER4WOLF 4 weken geleden

All of the bot files I released should be good enough for public play. I was hoping somebody would check the maps & bots out. It's always fun exploring new maps & if they have bots playing its more fun. But all the maps that the bots go with are actually defective & incomplete and missing important trigger strings and entities that can be used for creating a goal or trigger. That key caponent was skipped in the code when the maps were created FOR the HUMANS not bots playing. I created work around's for the important - required goals that were defective so the attacking team could complete the objectives required to win. The Funnel Entrance goal is very very defective and it is not a required goal. The Entity is " Air " . My bot files are definitely not Qiki & Native12 quality bot files they make amazing bot files. I have also fixed many of their bot files because of defective maps not the bot files.

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[TODO:nl] File Info

[TODO:nl] Filename
uranproject_b2_BOTZ.zip
[TODO:nl] Size
32.54 KB
[TODO:nl] Game
ET
[TODO:nl] Version
1.7 BETA
[TODO:nl] Author
CYBER4WOLF
[TODO:nl] Downloads
29
[TODO:nl] Uploaded
17.03.2026
[TODO:nl] Category
Bots

[TODO:nl] Rating

0.0 /5
0 [TODO:nl] ratings

[TODO:nl] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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