Tiger Dump ( b7 ) - v0.9
Fueldump - Tiger_Dump
inverted + new tank + new stuff + trickjump protection (i hope)
modified by ischbinz + niek + berzerkr
the tiger model:
Tiger 221,
information of this page: [http://www.752ndtank.com/Cecina.html]
november 2010
new stuff:
just activate it / remove it in the map script
removable ballustrades on allied 1st bunker spawn
visible:
balustrades
{
spawn
{
wait 100
//remove
}
}
invisible:
balustrades
{
spawn
{
wait 100
remove
}
}
// ### Fueldump Additional Spawn Exit ###
(idea from niek)
spawn_exit_stair
{
spawn
{
wait 100
//remove
}
}
no_spawn_exit
{
spawn
{
wait 100
remove
}
}
new health + ammo cabinets:
new_healthcabinet_clip
{
spawn
{
wait 50
//trigger new_healthcabinet_clip hide <--------- remove the // to deactivate it
trigger new_healthcabinet_clip here <--------- add // to deactivate the door it
}
trigger hide
{
setstate new_hacabinet_cm_marker invisible
setstate new_hacabinet_toi invisible
setstate new_ammotrigger invisible
setstate new_ammocabinet_clip invisible
setstate new_ammocabinet invisible
setstate new_healthtrigger invisible
setstate new_healthcabinet_clip invisible
setstate new_healthcabinet invisible
}
trigger here
{
setstate generatordoor invisible
}
}
and some other stuff
feel free to use the models in your map/s
but add following line in your readme:
the model xy was created by ischbinz.de
no commercial use!
hf
beta 6 (after 13 alphas :) )
**** fixlist/addlist*****
beta 2 (not public)
fixed mg42 working on backside of fueldump
beta 3
added watertower to destroy
added churchill mkIV + closed tank bay
beta4
removed the snowy shaders
beta5
new tank textures
beta5_v2
replaced bunker textures
beta6
another health and ammo cabinets
inverted + new tank + new stuff + trickjump protection (i hope)
modified by ischbinz + niek + berzerkr
the tiger model:
Tiger 221,
information of this page: [http://www.752ndtank.com/Cecina.html]
november 2010
new stuff:
just activate it / remove it in the map script
removable ballustrades on allied 1st bunker spawn
visible:
balustrades
{
spawn
{
wait 100
//remove
}
}
invisible:
balustrades
{
spawn
{
wait 100
remove
}
}
// ### Fueldump Additional Spawn Exit ###
(idea from niek)
spawn_exit_stair
{
spawn
{
wait 100
//remove
}
}
no_spawn_exit
{
spawn
{
wait 100
remove
}
}
new health + ammo cabinets:
new_healthcabinet_clip
{
spawn
{
wait 50
//trigger new_healthcabinet_clip hide <--------- remove the // to deactivate it
trigger new_healthcabinet_clip here <--------- add // to deactivate the door it
}
trigger hide
{
setstate new_hacabinet_cm_marker invisible
setstate new_hacabinet_toi invisible
setstate new_ammotrigger invisible
setstate new_ammocabinet_clip invisible
setstate new_ammocabinet invisible
setstate new_healthtrigger invisible
setstate new_healthcabinet_clip invisible
setstate new_healthcabinet invisible
}
trigger here
{
setstate generatordoor invisible
}
}
and some other stuff
feel free to use the models in your map/s
but add following line in your readme:
the model xy was created by ischbinz.de
no commercial use!
hf
beta 6 (after 13 alphas :) )
**** fixlist/addlist*****
beta 2 (not public)
fixed mg42 working on backside of fueldump
beta 3
added watertower to destroy
added churchill mkIV + closed tank bay
beta4
removed the snowy shaders
beta5
new tank textures
beta5_v2
replaced bunker textures
beta6
another health and ammo cabinets
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File Contents
3 files
0.1 MB uncompressed
Bot Support
.gm (2)
.way (1)
| File | Size |
|---|---|
| tiger_dump.gm | 39K |
| tiger_dump.way | 34K |
| tiger_dump_goals.gm | 34K |
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