tides - v0.9

tides - v0.9

Tides of War

This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.

Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.

It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!



Thank you for developers of Enemy Territory for making such a great game!

Cheers,
Jens!
// Axis Objective Descriptions


1 "Primary Objective:**Don't let Allied forces destroy the Generator."
2 "Primary Objective:**Defend the Secret Entrance in the basement!"
3 "Secondary Objective:**Prevent Allies from constructing the net!"
4 "Secondary Objective:**Construct the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Prevent Allies from destroying the sewer entrance!"

// Allied Objective Descriptions


1 "Primary Objective:**Destroy the Generator!"
2 "Primary Objective:**Destroy the Secret Entrance!"
3 "Secondary Objective:**Construct the net!"
4 "Secondary Objective:**Prevent Axis from constructing the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Destroy the sewer entrance!
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Clean — No threats detected
Scanned with ClamAV

File Contents

3 files 0.0 MB uncompressed Bot Support
.gm (2) .way (1)
File Size
tides.gm 4K
tides.way 4K
tides_goals.gm 12K

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Infos du fichier

Nom du fichier
tides waypoints 0.9.rar
Taille
6.41 KB
Jeu
ET
Version
0.9
Auteur
Palota
Téléchargements
24
Uploadé
24.03.2026
Catégorie
Bots

Note

0.0 /5
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Évaluation détaillée

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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