sp_delivery_te_source
sp_delivery_te
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= General information =
=======================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: Special Delivery TE
Version: Final
Filename: sp_delivery_te.pk3
Release date: 25.05.2008
Original map by: Apple & GW
Modified by: jump3r & eiM & Snake
E-mail: jump3r@enemyterritory.sk / aim4r@gmx.net
Homepage: http://community.eicher.tv
= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS
= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =
==========================================
v3a1:
- completely reworked VIS structure
- VIS compilation!
- texture fixes, realigned textures
- more caulking
- better clipping
- brush fixes, fixed leakings
- fixed some minor z-fighting effects
- added coronas
- added a window near the trucks
- fixed buggy terrain under left and right destroyable wall
- added tracemap
- new, better levelshot
- removed short wait before endround
v3a2:
- fixed two texture leaks
- more detail brushes near the gold crates
- some small changes...
te_a1:
- fixed all corrupted brushes
- added lightnings
- added HINT brushes
- LIGHT compilation
- jumpdown near axis spawn/lift
te_a2:
- widened doors
- reworked gravetunnel
- made the alarm only sound once activated
- moved the truck & gold a bit
- fixxed the skybox near trucks
- added downstairs spawn for allies at flag
- axis autospawn at flag in beginning
- added bushes/wooden barriers in first stage
- respawntimes now: axis 30 / allies 20
- added some more lights
te_a3:
- fixed speaker announcements
- fixed autospawns
- fixed some broken brushes
- added some more lights
- changed the hole at the window of door controls
- fixxed the big stones
- set the axis spawn back to offices
- made spawntime 20/20 again
te_a4:
- fixxed several brushleaks
- highered the doors
- made the glasshole smaller
- edited clip at trains
- decreased intensity of lights
- added clips for some lights
- aligned some more textures
- spawntime 20/30 again =)
- added tunnel at first allies spawn (anti spawncamp)
te_a5:
- door controls button is now a constructible
- door controls room was made a bit bigger
- gold is now only takeable when the doors are opened
- fixxed some lightningbugs
- added etpro location informations (thx to antman)
te_a6:
- general fixxes
- 2nd part made bigger
- added light effect at window
te_b1:
- deleted light effect at window
- made golddoors stay open after first opening
- allies secure forward bunker after button construction
te_b2:
- deleted some railings behind tunnel
- tunnelfloor is not mine-able anymore
- fixxed spawnbug
- fixxed button-pushbug
- added clips for 2nd truck (got deleted somehow^^)
- fixxed the goldreturned soundbug
te:
- fixxed a textureleak
- fixxed the doubledynamited & bugged east/west wall
=======================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: Special Delivery TE
Version: Final
Filename: sp_delivery_te.pk3
Release date: 25.05.2008
Original map by: Apple & GW
Modified by: jump3r & eiM & Snake
E-mail: jump3r@enemyterritory.sk / aim4r@gmx.net
Homepage: http://community.eicher.tv
= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS
= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =
==========================================
v3a1:
- completely reworked VIS structure
- VIS compilation!
- texture fixes, realigned textures
- more caulking
- better clipping
- brush fixes, fixed leakings
- fixed some minor z-fighting effects
- added coronas
- added a window near the trucks
- fixed buggy terrain under left and right destroyable wall
- added tracemap
- new, better levelshot
- removed short wait before endround
v3a2:
- fixed two texture leaks
- more detail brushes near the gold crates
- some small changes...
te_a1:
- fixed all corrupted brushes
- added lightnings
- added HINT brushes
- LIGHT compilation
- jumpdown near axis spawn/lift
te_a2:
- widened doors
- reworked gravetunnel
- made the alarm only sound once activated
- moved the truck & gold a bit
- fixxed the skybox near trucks
- added downstairs spawn for allies at flag
- axis autospawn at flag in beginning
- added bushes/wooden barriers in first stage
- respawntimes now: axis 30 / allies 20
- added some more lights
te_a3:
- fixed speaker announcements
- fixed autospawns
- fixed some broken brushes
- added some more lights
- changed the hole at the window of door controls
- fixxed the big stones
- set the axis spawn back to offices
- made spawntime 20/20 again
te_a4:
- fixxed several brushleaks
- highered the doors
- made the glasshole smaller
- edited clip at trains
- decreased intensity of lights
- added clips for some lights
- aligned some more textures
- spawntime 20/30 again =)
- added tunnel at first allies spawn (anti spawncamp)
te_a5:
- door controls button is now a constructible
- door controls room was made a bit bigger
- gold is now only takeable when the doors are opened
- fixxed some lightningbugs
- added etpro location informations (thx to antman)
te_a6:
- general fixxes
- 2nd part made bigger
- added light effect at window
te_b1:
- deleted light effect at window
- made golddoors stay open after first opening
- allies secure forward bunker after button construction
te_b2:
- deleted some railings behind tunnel
- tunnelfloor is not mine-able anymore
- fixxed spawnbug
- fixxed button-pushbug
- added clips for 2nd truck (got deleted somehow^^)
- fixxed the goldreturned soundbug
te:
- fixxed a textureleak
- fixxed the doubledynamited & bugged east/west wall
README
= General information = ======================= Wolfenstein: Enemy Territory Custom multiplayer map Name: Special Delivery TE Version: Final Filename: sp_delivery_te.pk3 Release date: 25.05.2008 Original map by: Apple & GW Modified by: jump3r & eiM & Snake E-mail: jump3r@enemyterritory.sk / aim4r@gmx.net Homepage: http://community.eicher.tv = Tools used = ============== GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 UltraEdit-32 Notepad Adobe Photoshop CS = Mapping resources used = ========================== http://www.splashdamage.com/forums/ http://simland.planetquake.gamespy.com http://en.wikibooks.org/wiki/Q3Map2 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://nibsworld.com/rtcw/ http://www.wolfensteinx.com/surface/tutorials.html http://tramdesign.planetwolfenstein.gamespy.com/resources.html http://bubba.planetquake.gamespy.com/ http://www.level-designer.de = Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) = ========================================== v3a1: - completely reworked VIS structure - VIS compilation! - texture fixes, realigned textures - more caulking - better clipping - brush fixes, fixed leakings - fixed some minor z-fighting effects - added coronas - added a window near the trucks - fixed buggy terrain under left and right destroyable wall - added tracemap - new, better levelshot - removed short wait before endround v3a2: - fixed two texture leaks - more detail brushes near the gold crates - some small changes... te_a1: - fixed all corrupted brushes - added lightnings - added HINT brushes - LIGHT compilation - jumpdown near axis spawn/lift te_a2: - widened doors - reworked gravetunnel - made the alarm only sound once activated - moved the truck & gold a bit - fixxed the skybox near trucks - added downstairs spawn for allies at flag - axis autospawn at flag in beginning - added bushes/wooden barriers in first stage - respawntimes now: axis 30 / allies 20 - added some more lights te_a3: - fixed speaker announcements - fixed autospawns - fixed some broken brushes - added some more lights - changed the hole at the window of door controls - fixxed the big stones - set the axis spawn back to offices - made spawntime 20/20 again te_a4: - fixxed several brushleaks - highered the doors - made the glasshole smaller - edited clip at trains - decreased intensity of lights - added clips for some lights - aligned some more textures - spawntime 20/30 again =) - added tunnel at first allies spawn (anti spawncamp) te_a5: - door controls button is now a constructible - door controls room was made a bit bigger - gold is now only takeable when the doors are opened - fixxed some lightningbugs - added etpro location informations (thx to antman) te_a6: - general fixxes - 2nd part made bigger - added light effect at window te_b1: - deleted light effect at window - made golddoors stay open after first opening - allies secure forward bunker after button construction te_b2: - deleted some railings behind tunnel - tunnelfloor is not mine-able anymore - fixxed spawnbug - fixxed button-pushbug - added clips for 2nd truck (got deleted somehow^^) - fixxed the goldreturned soundbug te: - fixxed a textureleak - fixxed the doubledynamited & bugged east/west wall
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
4 files
7.3 MB uncompressed
1 BSP map: sp_delivery_te
Type: wolfmp wolfsw
1 PK3 file
.txt (1)
.map (1)
.script (1)
.pk3 (1)
| File | Size |
|---|---|
| sp_delivery_te_readme.txt | 3K |
| sp_delivery_te_larger.map | 4.2M |
| sp_delivery_te_larger.script | 13K |
| sp_delivery_te.pk3 | 3.0M |
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