risk

= Risk - A mod for Wolfenstein (2009) Single Player =
Version: a5
Date: 2009-09-09
Author: Jarad Hansen aka TinMan aka Tex
email: tinman_squad at hotmail

NOTE: This mod is released pre-SDK using somewhat untested methods. The mod and it's methods may be invalidated by a SDK release.
Furthermore, modding you game this way would be outside the bounds of Activision Technical Support.
Basically don't request support if you are running a modded game.

= What =
The focus of the mod is to make it more challenging and fun.
It seems as if the balance of the normal game was little changed from the console versions, and with the accuracy and reaction speed a mouse provides it's possible to slaughter normal soldiers very quickly.
By improving the AI reaction times, the amount of damage they can take and their accuracy combat is a lot better (IMHO).
The weapon upgrade system is also too lax in my opinion, making the standard rifles much too accurate and powerful too quickly.
By upping the price you have to budget/choose a lot more carefully.
Health regen - while it does up the pace and help promote taking risks, it devalues the more open/multiple route design of the hub map as every encounter can be tackled equally well.
By decreasing the health regen rate, and supporting health via health packs you'll have to make more drastic choices when you're health is low rather than just resulting in attrition until your health regens.
It's likely that these changes throw the balance off in some situations, but I hope for more interesting play for those who try it.

See risk-changelog.txt for more details.

= Using the Mod =
1. Installation: Unzip the risk-a1.zip into Wolfenstein\SP\ folder.

2. Loading the mod:
Run 'Load risk.bat' in the Wolfenstein\SP\ folder.

3. Playing: Load any save, the changes will be applied.

= Uninstallation =
Delete zz_risk-pak000.pk4 from Wolfenstein\SP\, and any other files that were included from the risk zip.

= Known Problems =
Because of pre-sdk limitations, having more than one mod installed will lead to conflicts in the changed files.

= Feedback =
Email me at tinman_squad at hotmail
Or on the Wolfenstein community forums with the user name TinManTex.

= Distribution =
Distribute as you will, just keep the zip unmodified. Sweet.

= Thanks and credits to =
Raven for creating a fun game.

[TODO:tr] Share:

README

= Risk - A mod for Wolfenstein (2009) Single Player =
Version: a5
Date: 2009-09-09
Author: Jarad Hansen aka TinMan aka Tex
email: tinman_squad at hotmail

NOTE: This mod is released pre-SDK using somewhat untested methods. The mod and it's methods may be invalidated by a SDK release.
Furthermore, modding you game this way would be outside the bounds of Activision Technical Support.
Basically don't request support if you are running a modded game.

= What =
The focus of the mod is to make it more challenging and fun.
It seems as if the balance of the normal game was little changed from the console versions, and with the accuracy and reaction speed a mouse provides it's possible to slaughter normal soldiers very quickly.
By improving the AI reaction times, the amount of damage they can take and their accuracy combat is a lot better (IMHO).
The weapon upgrade system is also too lax in my opinion, making the standard rifles much too accurate and powerful too quickly.
By upping the price you have to budget/choose a lot more carefully.
Health regen - while it does up the pace and help promote taking risks, it devalues the more open/multiple route design of the hub map as every encounter can be tackled equally well.
By decreasing the health regen rate, and supporting health via health packs you'll have to make more drastic choices when you're health is low rather than just resulting in attrition until your health regens.
It's likely that these changes throw the balance off in some situations, but I hope for more interesting play for those who try it.

See risk-changelog.txt for more details.

= Using the Mod =
1. Installation: Unzip the risk-a1.zip into Wolfenstein\SP\ folder.

2. Loading the mod: 
Run 'Load risk.bat' in the Wolfenstein\SP\ folder.

3. Playing: Load any save, the changes will be applied.

= Uninstallation = 
Delete zz_risk-pak000.pk4 from Wolfenstein\SP\, and any other files that were included from the risk zip.

= Known Problems =
Because of pre-sdk limitations, having more than one mod installed will lead to conflicts in the changed files.

= Feedback =
Email me at tinman_squad at hotmail
Or on the Wolfenstein community forums with the user name TinManTex.

= Distribution =
Distribute as you will, just keep the zip unmodified. Sweet.

= Thanks and credits to =
Raven for creating a fun game.

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

36 files 0.5 MB uncompressed
.pps (24) .txt (3) .font (2) .bat (1) .pk4 (1)
File Size
Load risk.bat 59B
base/
base/modding/
base/modding/def/
base/modding/def/postprocess/
base/modding/def/postprocess/airfield_east.pps 4K
base/modding/def/postprocess/airfield_west.pps 4K
base/modding/def/postprocess/blacksun.pps 1K
base/modding/def/postprocess/cannery.pps 20K
base/modding/def/postprocess/castle.pps 5K
base/modding/def/postprocess/castle_top.pps 9K
base/modding/def/postprocess/caverns.pps 10K
base/modding/def/postprocess/church.pps 12K
base/modding/def/postprocess/digsite.pps 10K
base/modding/def/postprocess/downtown.pps 12K
base/modding/def/postprocess/downtown_radio.pps 950B
base/modding/def/postprocess/downtown_west.pps 4K
base/modding/def/postprocess/farm.pps 8K
base/modding/def/postprocess/hospital.pps 948B
base/modding/def/postprocess/menu.pps 666B
base/modding/def/postprocess/mte.pps 12K
base/modding/def/postprocess/mte_para_hq.pps 1K
base/modding/def/postprocess/mte_ss_hq.pps 1K
base/modding/def/postprocess/mtw.pps 13K
base/modding/def/postprocess/mtw_off.pps 1K
base/modding/def/postprocess/mtw_ware.pps 1K
base/modding/def/postprocess/tavern.pps 659B
base/modding/def/postprocess/trainyard.pps 8K
base/modding/def/postprocess/zeppelin.pps 11K
base/modding/fonts/
base/modding/fonts/english.font 170B
base/modding/fonts/russian.font 188B
base/modding/Modding.txt 5K
base/risk-changelog.txt 2K
base/risk-readme.txt 2K
base/zz_risk-pak000.pk4 334K

[TODO:tr] Comments (0)

[TODO:tr] Login [TODO:tr] to leave a comment.

[TODO:tr] File Info

[TODO:tr] Filename
risk.zip
[TODO:tr] Size
350.78 KB
[TODO:tr] Game
Wolfenstein
[TODO:tr] Author
Admin
[TODO:tr] Uploaded by
Admin
[TODO:tr] Downloads
7
[TODO:tr] Uploaded
25.05.2026
[TODO:tr] Category
SP-Mods

[TODO:tr] Rating

0.0 /5
0 [TODO:tr] ratings

[TODO:tr] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

[TODO:tr] Recently Viewed

[TODO:tr] We use cookies to ensure the best experience on our website. By continuing to browse, you agree to our use of cookies. [TODO:tr] Privacy Policy.