Operation demons from the sky
Operation demons from the sky screenshot Operation demons from the sky screenshot Operation demons from the sky screenshot Operation demons from the sky screenshot Operation demons from the sky screenshot Operation demons from the sky screenshot Operation demons from the sky screenshot Operation demons from the sky screenshot Operation demons from the sky screenshot

Operation demons from the sky

mp_odfts

3D Map Preview — BSP v46 WebGL

-- FPS
Loading mp_odfts.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
Keine Beschreibung verfügbar.
Teilen:

README

First off all :
-----------------------------
Great thx to 
________
|Dischei|
---------
For hosting my map


OpeRation:demons from the sky
-----------------------------
auther :S.p.a.w.n.@brainlesssoftware
compile time:10589 seconds
Date : this file is written just before the last betatest so , i don't know the day yet, 
       but today it's.
       january the 6th of 2002    
Thx to:
Ptd][Art][BS,user`,Ariff,tramdesign,pointy(from http://www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml)
and all other beta testers.
And offcource Id software , Gray matter studio's and nerve for their fantastic game.

Nfo
------------------------------
This is my first map, made with Gtk radiant, so expeckt no technical hights, i kept the 
geometry simple but still nice. I used to map for Unreal and Unreal tournament , but i never
came to releasing anything.

The map is small sised but quite bugless ( i hope).

Bugs
------------------------------
All that is fixable should be fixed.  But if you encounrter any bug , please sent a mail 
to corneelbaert@hotmail.com with as subjeckt : bug found in Operation demons from the sky

Scripting
------------------------------
Done by a tutorial form  http://www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml

Some other stuff 
------------------------------
there's a map of the map (wtf am i saying) in the levelshots file of the pk3 , just 
extrackt the .pk3 to find it. 

Special thx to user` , wanna now why ??
------------------------------
The guy on the loading screen is user`, he aided me with my beta testing and 
made me do some inside locations extra. And if he wouldn't have say it , i wouldn't have 
closed the spawnpoints , so without him there would have been many spawnkillers. 

Compile
------------------------------
I compiled the map with a hole to decrease the compile time , i tryed without the hole ,
but after 15 hours it was still buzzy and far away from the end. So if anyone wants to 
compile it without the hole for me , mail me , i'll send you de .map file without the hole:)
Some people say that things don't work because of the hole , but to me everything seems to 
work perfeckt.

What's the Belgian Elite Force (BEF)
------------------------------
A force i invented and will use in my other maps to come to. Why Belgium ?? , wel , i am from 
Belgium especialy from West-Vlaanderen (if you know the name Flanders fields ,wel , it's in 
that state/province i live) I have seen the horrors of the war (not in real life offcource , 
i'm only 15 years old ) but I've walked in real trenches and saw some museums , I saw pic's of
battefields where everywhere dead body's lie , with peaces of thier body lost , everything 
in mud and slime and rain. Ever seen real 2nd world war gasmasks?? , I can tell you , 
they belong in a horror movie. I wouldn't want war , but anyway , virtual it's fun. 

Small biografie
------------------------------
1986:birth
1990:playing the commodore
1997:got a P133mhzwith16mbram
1997:played dark forces , jedi knight , tomb raider ,doom etc
1998:got unreal , to hevvy for my pc , but the editor worked , made some very crappy stuff
1999:played some other games like wolf, and strategie games
2000:got new pc and started editing for halflife by a tutorial from pc zone benelux, only crappy stuf
2000:played unreal to the end and edited a bit for it by again a tutorial from pczone benelux to view them go to did.gamedesign.net  (dutch only)
2000:played some other games and got UT , played it a bit, edited , discovered the shape editor
2000:made crapp stuff for UT
2001:played unreal again , edited some more Ut levels , only crappy stuff
2001:got q3, edited some crappy stuf for it
2001:some more and nice ut levels
2001:got wolf , and started editing 

Objectives
------------------------------
1  :blow up the wooden door
    located in the bottom left of the map 
2  :steal the secret documents
    located in the bottom left of the map
3  :escort the docs to the local resistance
    located in the upper left of the map 

Install
------------------------------
Extrackt the zip file into your  \return to castle wolfenstein\main\   directorie
If you lose this readme file, don't worry , it's included with the mp_odfts.pk3 file 
aswel.

Have fun with it     :-)  (-:        :-]  [-:


Btw I spent over 60 hours in making this map , without compiling times and beta testes.

 

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

1 file 3.4 MB uncompressed 1 BSP map: mp_odfts Type: wolfmp 1 PK3 file
.pk3 (1)
File Size
mp_odfts.pk3 3.4M

Kommentare (0)

Anmelden um einen Kommentar zu schreiben.

Datei-Info

Dateiname
operation_demons_from_the_sky.zip
Größe
3.42 MB
Map-Name
mp_odfts
Spiel
RtCW
Autor
Admin
Hochgeladen von
Admin
Downloads
48
Hochgeladen
11.02.2026
Kategorie
Maps - MP

Bewertung

0.0 /5
0 Bewertungen

[TODO:de] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Texturen 0.0/5 (0)
Performance 0.0/5 (0)
Originalitaet 0.0/5 (0)

Wir verwenden Cookies, um die beste Erfahrung auf unserer Website zu gewährleisten. Durch weiteres Surfen stimmst du der Verwendung von Cookies zu. Datenschutzerklärung.