obj_raid_beta2
obj_raid_beta2
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obj_raid_beta2 or Desert Raid by Sjors "Liquid" Janssen
-------------------------------------------------------
Beta 1, Febuary 13th 2007 - March 12th 2007
Beta 2, March 12th 2007 - March 20th 2007
Public beta release, experimental map with real-world
building dimensions.
Beta? The main focus of this map was gameplay, and any
arts or aesthetics have been low or no priority
whatsoever. This public beta is to serve as a first
test of the design, and will hopefully help to polish
out or rethink any flaws.
Thanks: HellOnStage, Bruce, Coroner for textures and
models. Cgtextures.com for photo resources. Paj,
friends and family. SD/activision/ID software.
Level design, environmental art, included models and
textures copyright by me or their rightful owners. For
TrueCombat:Elite only do not use, alter, duplicate or
replicate for any other public commercial
or non-commercial projects without express written
consent from the author.
-------------------------------------------------------
Beta 1, Febuary 13th 2007 - March 12th 2007
Beta 2, March 12th 2007 - March 20th 2007
Public beta release, experimental map with real-world
building dimensions.
Beta? The main focus of this map was gameplay, and any
arts or aesthetics have been low or no priority
whatsoever. This public beta is to serve as a first
test of the design, and will hopefully help to polish
out or rethink any flaws.
Thanks: HellOnStage, Bruce, Coroner for textures and
models. Cgtextures.com for photo resources. Paj,
friends and family. SD/activision/ID software.
Level design, environmental art, included models and
textures copyright by me or their rightful owners. For
TrueCombat:Elite only do not use, alter, duplicate or
replicate for any other public commercial
or non-commercial projects without express written
consent from the author.
README
obj_raid_beta2 or Desert Raid by Sjors "Liquid" Janssen ------------------------------------------------------- Beta 1, Febuary 13th 2007 - March 12th 2007 Beta 2, March 12th 2007 - March 20th 2007 Public beta release, experimental map with real-world building dimensions. Beta? The main focus of this map was gameplay, and any arts or aesthetics have been low or no priority whatsoever. This public beta is to serve as a first test of the design, and will hopefully help to polish out or rethink any flaws. Thanks: HellOnStage, Bruce, Coroner for textures and models. Cgtextures.com for photo resources. Paj, friends and family. SD/activision/ID software. Level design, environmental art, included models and textures copyright by me or their rightful owners. For TrueCombat:Elite only do not use, alter, duplicate or replicate for any other public commercial or non-commercial projects without express written consent from the author.
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File Contents
78 files
26.5 MB uncompressed
1 BSP map: obj_raid_beta2
.tga (45)
.jpg (15)
.shader (1)
.mapinfo (1)
.bsp (1)
.script (1)
.objdata (1)
.md3 (1)
.txt (1)
| File | Size |
|---|---|
| maps/ | |
| scripts/ | |
| textures/ | |
| textures/liq2/ | |
| textures/liq2/tank01.jpg | 330K |
| textures/liq3/ | |
| textures/liq3/dec_3.tga | 256K |
| textures/liq3/dec_4.tga | 256K |
| textures/liq3/dec_stairs.jpg | 28K |
| textures/liq3/drysoil01a.jpg | 1.7M |
| textures/liq3/drysoil01b.jpg | 1.6M |
| textures/liq3/rock1.jpg | 437K |
| textures/liq3/sludge1.jpg | 223K |
| levelshots/ | |
| models/ | |
| models/mapobjects/ | |
| models/mapobjects/liq/ | |
| models/mapobjects/liq/carwreck1.jpg | 380K |
| models/mapobjects/liq/rock1.jpg | 437K |
| models/mapobjects/liq/sludge1.jpg | 223K |
| textures/liq2/concrete02.jpg | 323K |
| textures/liq2/window08b.jpg | 154K |
| textures/hos_misc/ | |
| textures/hos_misc/concrete16.jpg | 889K |
| textures/hos_misc/rust6.jpg | 492K |
| textures/liq3/metaal4.jpg | 137K |
| textures/liq3/posters1.tga | 128K |
| scripts/obj_raid.shader | 8K |
| scripts/obj_raid_beta2.mapinfo | 311B |
| maps/obj_raid_beta2/ | |
| maps/obj_raid_beta2/lm_0000.tga | 192K |
| maps/obj_raid_beta2/lm_0001.tga | 192K |
| maps/obj_raid_beta2/lm_0002.tga | 192K |
| maps/obj_raid_beta2/lm_0003.tga | 192K |
| maps/obj_raid_beta2/lm_0004.tga | 192K |
| maps/obj_raid_beta2/lm_0005.tga | 192K |
| maps/obj_raid_beta2/lm_0006.tga | 192K |
| maps/obj_raid_beta2/lm_0007.tga | 192K |
| maps/obj_raid_beta2/lm_0008.tga | 192K |
| maps/obj_raid_beta2/lm_0009.tga | 192K |
| maps/obj_raid_beta2/lm_0010.tga | 192K |
| maps/obj_raid_beta2/lm_0011.tga | 192K |
| maps/obj_raid_beta2/lm_0012.tga | 192K |
| maps/obj_raid_beta2/lm_0013.tga | 192K |
| maps/obj_raid_beta2/lm_0014.tga | 192K |
| maps/obj_raid_beta2/lm_0015.tga | 192K |
| maps/obj_raid_beta2/lm_0016.tga | 192K |
| maps/obj_raid_beta2/lm_0017.tga | 192K |
| maps/obj_raid_beta2/lm_0018.tga | 192K |
| maps/obj_raid_beta2/lm_0019.tga | 192K |
| maps/obj_raid_beta2/lm_0020.tga | 192K |
| maps/obj_raid_beta2/lm_0021.tga | 192K |
| maps/obj_raid_beta2/lm_0022.tga | 192K |
| maps/obj_raid_beta2/lm_0023.tga | 192K |
| maps/obj_raid_beta2/lm_0024.tga | 192K |
| maps/obj_raid_beta2/lm_0025.tga | 192K |
| maps/obj_raid_beta2/lm_0026.tga | 192K |
| maps/obj_raid_beta2/lm_0027.tga | 192K |
| maps/obj_raid_beta2/lm_0028.tga | 192K |
| maps/obj_raid_beta2/lm_0029.tga | 192K |
| maps/obj_raid_beta2/lm_0030.tga | 192K |
| maps/obj_raid_beta2/lm_0031.tga | 192K |
| maps/obj_raid_beta2/lm_0032.tga | 192K |
| maps/obj_raid_beta2/lm_0033.tga | 192K |
| maps/obj_raid_beta2/lm_0034.tga | 192K |
| maps/obj_raid_beta2/lm_0035.tga | 192K |
| maps/obj_raid_beta2/lm_0036.tga | 192K |
| maps/obj_raid_beta2/lm_0037.tga | 192K |
| maps/obj_raid_beta2/lm_0038.tga | 192K |
| maps/obj_raid_beta2/lm_0039.tga | 192K |
| maps/obj_raid_beta2.bsp | 10.7M |
| maps/obj_raid_beta2_tracemap.tga | 256K |
| maps/obj_raid_beta2_gt5.script | 3K |
| maps/obj_raid_beta2_gt5.objdata | 262B |
| models/mapobjects/liq/padlock.tga | 12K |
| models/mapobjects/liq/padlock.md3 | 21K |
| readme.txt | 974B |
| levelshots/obj_raid_beta2.jpg | 94K |
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