obj_mustamaa_beta2
obj_mustamaa_beta2
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obj_mustamaa_beta2 by Kone
-----------------------
Author: Kone aka KrazyDancerKone
eMail: knifedance@gmail.com
---------------------------
The map is now for obj, bc and CTF.
Beta2 updates
-CTF
-Spawns fixed
-some missing textures fixed
-Terrorists roof is now broken (looks better)
If u want to give feedback about my map u can send email or post a comment on TC: Elite forums. Espesially if map lags (I did my best with hint brushes)
Thanks to:
SeF clan for testing the map
Liquid for nice MDK file which helped me a lot when I started learn how to create maps
De@thByBl@st
DrunkyDuck
El DB
::Spike::
Siren
Reveant
Prowokator
Bionic Commando
]Wo0[
Kilroy
Fox
eagle
simbolo
LordOfKao$
Fow commenting and being iterested.
And of course thanks to Team Terminator, Grove Six Studios, ID Software and Splash Damage.
-----------------------
Author: Kone aka KrazyDancerKone
eMail: knifedance@gmail.com
---------------------------
The map is now for obj, bc and CTF.
Beta2 updates
-CTF
-Spawns fixed
-some missing textures fixed
-Terrorists roof is now broken (looks better)
If u want to give feedback about my map u can send email or post a comment on TC: Elite forums. Espesially if map lags (I did my best with hint brushes)
Thanks to:
SeF clan for testing the map
Liquid for nice MDK file which helped me a lot when I started learn how to create maps
De@thByBl@st
DrunkyDuck
El DB
::Spike::
Siren
Reveant
Prowokator
Bionic Commando
]Wo0[
Kilroy
Fox
eagle
simbolo
LordOfKao$
Fow commenting and being iterested.
And of course thanks to Team Terminator, Grove Six Studios, ID Software and Splash Damage.
README
obj_mustamaa_beta2 by Kone ----------------------- Author: Kone aka KrazyDancerKone eMail: knifedance@gmail.com --------------------------- The map is now for obj, bc and CTF. Beta2 updates -CTF -Spawns fixed -some missing textures fixed -Terrorists roof is now broken (looks better) If u want to give feedback about my map u can send email or post a comment on TC: Elite forums. Espesially if map lags (I did my best with hint brushes) Thanks to: SeF clan for testing the map Liquid for nice MDK file which helped me a lot when I started learn how to create maps De@thByBl@st DrunkyDuck El DB ::Spike:: Siren Reveant Prowokator Bionic Commando ]Wo0[ Kilroy Fox eagle simbolo LordOfKao$ Fow commenting and being iterested. And of course thanks to Team Terminator, Grove Six Studios, ID Software and Splash Damage.
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File Contents
35 files
17.7 MB uncompressed
1 BSP map: obj_mustamaa_beta2
.tga (22)
.script (3)
.objdata (2)
.txt (1)
.jpg (1)
.bsp (1)
.mapinfo (1)
| File | Size |
|---|---|
| readme.txt | 873B |
| levelshots/ | |
| levelshots/obj_mustamaa_beta2.jpg | 7K |
| maps/ | |
| maps/obj_mustamaa_beta2/ | |
| maps/obj_mustamaa_beta2/lm_0000.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0001.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0002.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0003.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0004.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0005.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0006.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0007.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0008.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0009.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0010.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0011.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0012.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0013.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0014.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0015.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0016.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0017.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0018.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0019.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0020.tga | 192K |
| maps/obj_mustamaa_beta2/lm_0021.tga | 192K |
| maps/obj_mustamaa_beta2.bsp | 13.6M |
| maps/obj_mustamaa_beta2_gt2.objdata | 300B |
| maps/obj_mustamaa_beta2_gt2.script | 3K |
| maps/obj_mustamaa_beta2_gt5.objdata | 281B |
| maps/obj_mustamaa_beta2_gt5.script | 3K |
| maps/obj_mustamaa_beta2_gt7.script | 1K |
| scripts/ | |
| scripts/obj_mustamaa_beta2.mapinfo | 308B |
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