obj_assault_ext_09_BETA
obj_assault_ext_09_BETA
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Map: Assault Extended
Version: 0.9 BETA
Author: DerEffektemacher
URL: http://www.de-maps.de.vu
supported modes: Obj, BC, RObj
starting spots: 32 each team
The map is based upon the map "cs_assault" by CryptR from the HL1 mod. Counter-Strike. Since I liked this map most I decided to remake it for TC:E. I had to extend it much because the original map was made for another mode than bomb/defuse. Sky is called "Prime Real Estate" by Mighty Pete.
Missions:
SpecOps: Prevent terrorists from planting the bomb or defuse it.
Terrorists: Plant the bomb in the storage [A] or on top of the skyscraper [B].
DerEffektemacher
6/12/2007
0.9:
- replaced some ugly textures
- added new textures
- better balance
0.8c: Thx again@LadyDeath!
- Terrors get the bomb now again in object mode
0.8b: Thx@LadyDeath!
- bomb spots are given correct now in compass
- now any spawn spot should be able to spawn people
Version: 0.9 BETA
Author: DerEffektemacher
URL: http://www.de-maps.de.vu
supported modes: Obj, BC, RObj
starting spots: 32 each team
The map is based upon the map "cs_assault" by CryptR from the HL1 mod. Counter-Strike. Since I liked this map most I decided to remake it for TC:E. I had to extend it much because the original map was made for another mode than bomb/defuse. Sky is called "Prime Real Estate" by Mighty Pete.
Missions:
SpecOps: Prevent terrorists from planting the bomb or defuse it.
Terrorists: Plant the bomb in the storage [A] or on top of the skyscraper [B].
DerEffektemacher
6/12/2007
0.9:
- replaced some ugly textures
- added new textures
- better balance
0.8c: Thx again@LadyDeath!
- Terrors get the bomb now again in object mode
0.8b: Thx@LadyDeath!
- bomb spots are given correct now in compass
- now any spawn spot should be able to spawn people
README
Map: Assault Extended Version: 0.9 BETA Author: DerEffektemacher URL: http://www.de-maps.de.vu supported modes: Obj, BC, RObj starting spots: 32 each team The map is based upon the map "cs_assault" by CryptR from the HL1 mod. Counter-Strike. Since I liked this map most I decided to remake it for TC:E. I had to extend it much because the original map was made for another mode than bomb/defuse. Sky is called "Prime Real Estate" by Mighty Pete. Missions: SpecOps: Prevent terrorists from planting the bomb or defuse it. Terrorists: Plant the bomb in the storage [A] or on top of the skyscraper [B]. DerEffektemacher 6/12/2007 0.9: - replaced some ugly textures - added new textures - better balance 0.8c: Thx again@LadyDeath! - Terrors get the bomb now again in object mode 0.8b: Thx@LadyDeath! - bomb spots are given correct now in compass - now any spawn spot should be able to spawn people
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
78 files
18.5 MB uncompressed
1 BSP map: obj_assault_ext_09_BETA
.tga (68)
.script (3)
.shader (2)
.jpg (1)
.db (1)
.bsp (1)
.txt (1)
.mapinfo (1)
| File | Size |
|---|---|
| levelshots/obj_assault_ext_09_BETA.jpg | 54K |
| levelshots/Thumbs.db | 14K |
| maps/obj_assault_ext_09_BETA.bsp | 3.5M |
| maps/obj_assault_ext_09_BETA/lm_0000.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0001.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0002.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0003.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0004.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0005.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0006.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0007.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0008.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0009.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0010.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0011.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0012.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0013.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0014.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0015.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0016.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0017.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0018.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0019.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0020.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0021.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0022.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0023.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0024.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0025.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0026.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0027.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0028.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0029.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0030.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0031.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0032.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0033.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0034.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0035.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0036.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0037.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0038.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0039.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0040.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0041.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0042.tga | 192K |
| maps/obj_assault_ext_09_BETA/lm_0043.tga | 192K |
| maps/obj_assault_ext_09_BETA_gt2.script | 3K |
| maps/obj_assault_ext_09_BETA_gt5.script | 3K |
| maps/obj_assault_ext_09_BETA_gt7.script | 1K |
| readme.txt | 925B |
| scripts/assault_ext.shader | 10K |
| scripts/assault_ext2.shader | 1K |
| scripts/obj_assault_ext_09_BETA.mapinfo | 363B |
| textures/assault_ext/beton1.tga | 46K |
| textures/assault_ext/beton3.tga | 45K |
| textures/assault_ext/effektemacher_final.tga | 478K |
| textures/assault_ext/fenster1.tga | 2K |
| textures/assault_ext/gitter_rot.tga | 59K |
| textures/assault_ext/hostages.tga | 371K |
| textures/assault_ext/lampe1.tga | 15K |
| textures/assault_ext/metal_stange.tga | 30K |
| textures/assault_ext/metall_rot.tga | 49K |
| textures/assault_ext/metall4.tga | 64K |
| textures/assault_ext/rost1.tga | 16K |
| textures/assault_ext/rostboden2.tga | 16K |
| textures/assault_ext/schild1.tga | 192K |
| textures/assault_ext/schotter2.tga | 252K |
| textures/assault_ext/schwarz.tga | 172B |
| textures/assault_ext/sky/pr512_bk.tga | 768K |
| textures/assault_ext/sky/pr512_dn.tga | 768K |
| textures/assault_ext/sky/pr512_ft.tga | 768K |
| textures/assault_ext/sky/pr512_lf.tga | 768K |
| textures/assault_ext/sky/pr512_rt.tga | 768K |
| textures/assault_ext/sky/pr512_up.tga | 768K |
| textures/assault_ext/tapete1.tga | 252K |
| textures/assault_ext/teppich1.tga | 256K |
| textures/assault_ext/teppich2.tga | 128K |
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File info
Rating
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Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
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Originality
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