mp_wellness11
mp_wellness11 screenshot mp_wellness11 screenshot mp_wellness11 screenshot mp_wellness11 screenshot mp_wellness11 screenshot mp_wellness11 screenshot mp_wellness11 screenshot

mp_wellness11

mp_wellness11

3D Map Preview — BSP v46 WebGL

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=====================================================
= mp_wellness11 aka Axis Wellness Center v1.1 final =
=====================================================

Installation
============
Unzip mp_wellness11.pk3 to your Return to castle Wolfenstein/Main/ folder.

General Information
===================
Version: 1.1
Title: Axis Wellness Center
Filename: mp_wellness11.bsp
Author: nubui
Email address: root@nubui.com
Download location: http://nubui.com/wellness/

Special thanks to:
=================
Fiesling, Nighthawk, map4all.de, and many more for great tutorials,
Grunt, [OC]GeneralElectic, Enforcer, FLAG_MAN for excellent prefabs,
Graq, Lastfuture, MoreDread, # HAUI!, # HOTTE!, # LUPATI!, # KGM!,
[G_M]3po, [G_M]Lupo, [G_M]Husky, [G_M]Tanne (and many others) for reviewing, testing
and good hints,
lastfuture and Haui for texturing support.

... and anyone who I forgot in here.

Oh, thanks too to anyone who will host and run this map on their server!

And a very special thanks to GermanMonsterkill for a great server
with a great selection of great maps!

Play Information
================
Game Description:
1 Primary objective: Capture a bottle and bring it home
3 Secondary objectives: breach 2 doors and break an Axis radar unit

Game Type(s): MP only
Recommended # of Players: 12-24

Map Information
===============
New Textures: Yes
New Sounds: Yes

Construction
============
Base: Built from scratch
Editor(s) used: GTK Radiant, q3map2 (Thank you TTimo and Ydnar)
Compile Machine: PIII800, 512mb DDR, Geforce2 MX
Compile time: 3 hours

Known Bugs
==========
Hopefully no playability bugs. Some minor lighting issues, some hardly
noticeable area naming issues.

Additional Info
===============
Please send me email if you find any bugs.

Version history
===============
first release: Version 1.0
current release: Version 1.1

Change history
==============
v1.1
- shortened tunnel between bio storage and swimming pool
- changed allies spawn point to bio storage
- added allies respawn flag to swimming pool
- changed axis spawn point to gym
- removed radar objective
- added helicopter objective (secondary)
- raised level water (easier to get out)
- added "camping verboten" signs (for xraysergeant)
- grenades and air strikes can now be thrown over the fences
- 12 player & respawn slots per team
- chairs and tables in bar are now breakable


=======================
=Copyright-Permissions=
=======================
Authors MAY NOT use this level as a base to build additional levels.

You may NOT distribute this level unless the zip file is in it's
original form including this readme file in a 100% unaltered state.

You are NOT authorized to put this BSP on any CD or distribute it in
any way (other than internet distribution) without my permission.
Udostępnij:

README

=====================================================
= mp_wellness11 aka Axis Wellness Center v1.1 final =
=====================================================

Installation
============
Unzip mp_wellness11.pk3 to your Return to castle Wolfenstein/Main/ folder.

General Information
===================
Version: 1.1
Title: Axis Wellness Center
Filename: mp_wellness11.bsp
Author: nubui
Email address: root@nubui.com
Download location: http://nubui.com/wellness/

Special thanks to:
=================
Fiesling, Nighthawk, map4all.de, and many more for great tutorials,
Grunt, [OC]GeneralElectic, Enforcer, FLAG_MAN for excellent prefabs,
Graq, Lastfuture, MoreDread, # HAUI!, # HOTTE!, # LUPATI!, # KGM!,
[G_M]3po, [G_M]Lupo, [G_M]Husky, [G_M]Tanne (and many others) for reviewing, testing
and good hints,
lastfuture and Haui for texturing support.

... and anyone who I forgot in here.

Oh, thanks too to anyone who will host and run this map on their server!

And a very special thanks to GermanMonsterkill for a great server
with a great selection of great maps!

Play Information
================
Game Description: 
 1 Primary objective: Capture a bottle and bring it home
 3 Secondary objectives: breach 2 doors and break an Axis radar unit

Game Type(s): MP only
Recommended # of Players: 12-24

Map Information
===============
New Textures: Yes
New Sounds: Yes

Construction
============
Base: Built from scratch
Editor(s) used: GTK Radiant, q3map2  (Thank you TTimo and Ydnar)
Compile Machine: PIII800, 512mb DDR, Geforce2 MX
Compile time: 3 hours

Known Bugs
==========
Hopefully no playability bugs. Some minor lighting issues, some hardly
noticeable area naming issues.

Additional Info
===============
Please send me email if you find any bugs.

Version history
===============
first release:   Version 1.0
current release: Version 1.1

Change history
==============
v1.1
 - shortened tunnel between bio storage and swimming pool
 - changed allies spawn point to bio storage
 - added allies respawn flag to swimming pool
 - changed axis spawn point to gym
 - removed radar objective
 - added helicopter objective (secondary)
 - raised level water (easier to get out)
 - added "camping verboten" signs (for xraysergeant)
 - grenades and air strikes can now be thrown over the fences
 - 12 player & respawn slots per team
 - chairs and tables in bar are now breakable


=======================
=Copyright-Permissions=
=======================
Authors MAY NOT use this level as a base to build additional levels. 

You may NOT distribute this level unless the zip file is in it's 
original form including this readme file in a 100% unaltered state.

You are NOT authorized to put this BSP on any CD or distribute it in
any way (other than internet distribution) without my permission.

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

218 files 17.7 MB uncompressed 1 BSP map: mp_wellness11 Type: wolfmp wolfsw
.md3 (78) .shader (62) .jpg (33) .wav (8) .tga (6) .txt (2) .dat (1) .script (1) .bsp (1) .arena (1) .not (1) .shader~ (1) +1 more
File Size
hunkusage.dat 33B
mp_wellness11_readme.txt 3K
levelshots/
levelshots/Mp_wellness11.jpg 99K
levelshots/awc_obj1.jpg 32K
levelshots/awc_obj2.jpg 68K
levelshots/awc_obj3.jpg 30K
levelshots/awc_obj4.jpg 33K
levelshots/obj_heli.jpg 62K
levelshots/awc_obj6.jpg 46K
maps/
maps/mp_wellness11.script 5K
maps/mp_wellness11.bsp 7.0M
models/
models/mapobjects/
models/mapobjects/light/
models/mapobjects/light/worklamp_floor.md3 6K
models/mapobjects/light/bel_lamp_2k.md3 2K
models/mapobjects/light/bel_lamp_5k.md3 2K
models/mapobjects/light/bel_lamp_7k.md3 2K
models/mapobjects/light/bel_lamp_arm.md3 2K
models/mapobjects/light/bel_lamp_top.md3 1K
models/mapobjects/light/bel_lamp_top128.md3 1K
models/mapobjects/light/bel_lamp_top24.md3 1K
models/mapobjects/light/bel_lamp_top40.md3 1K
models/mapobjects/light/bel_lamp_top64.md3 1K
models/mapobjects/light/bel_lamp_top96.md3 1K
models/mapobjects/light/bel_lamp2.md3 4K
models/mapobjects/light/cagelight.md3 3K
models/mapobjects/light/cagelighta.md3 2K
models/mapobjects/light/cagelighta12k.md3 2K
models/mapobjects/light/cagelighta1k.md3 2K
models/mapobjects/light/cagelighta2k.md3 2K
models/mapobjects/light/cagelighta3k.md3 2K
models/mapobjects/light/cagelighta4k.md3 2K
models/mapobjects/light/cagelighta5k.md3 2K
models/mapobjects/light/cagelighta7k.md3 2K
models/mapobjects/light/cagelighta9k.md3 2K
models/mapobjects/light/cagelightr.md3 3K
models/mapobjects/light/camplt.md3 2K
models/mapobjects/light/camplt45.md3 2K
models/mapobjects/light/chad1.md3 10K
models/mapobjects/light/chad2.md3 18K
models/mapobjects/light/chandelier.md3 3K
models/mapobjects/light/floor_worklamp.md3 6K
models/mapobjects/light/gen_2lamps.md3 28K
models/mapobjects/light/lantern.md3 5K
models/mapobjects/light/lantern_r.md3 5K
models/mapobjects/light/p_nolight.md3 2K
models/mapobjects/light/pendant.md3 2K
models/mapobjects/light/pendant_1k.md3 2K
models/mapobjects/light/pendantb.md3 2K
models/mapobjects/light/sconce.md3 4K
models/mapobjects/light/sconce2.md3 5K
models/mapobjects/light/sconce3.md3 5K
models/mapobjects/light/searchlight.md3 6K
models/mapobjects/light/searchlight_l_broke.md3 3K
models/mapobjects/light/searchlight_pivot.md3 5K
models/mapobjects/light/searchlight1_b.md3 2K
models/mapobjects/light/searchlight1_l.md3 3K
models/mapobjects/light/test.md3 1K
models/mapobjects/light/worklamp.md3 6K
models/mapobjects/light/bel_lamp_10k.md3 2K
models/mapobjects/vehicles/
models/mapobjects/vehicles/truckside4g.jpg 36K
models/mapobjects/plants/
models/mapobjects/plants/vine.md3 708B
models/mapobjects/plants/bush2.md3 9K
models/mapobjects/plants/flowers1.md3 3K
models/mapobjects/plants/flowers1_no_pot.md3 5K
models/mapobjects/plants/small_tree.md3 5K
models/mapobjects/plants/bush.md3 3K
models/mapobjects/furniture/
models/mapobjects/furniture/eagle_sculpt.tga 191K
models/mapobjects/punchingbag/
models/mapobjects/punchingbag/bbag.tga 191K
models/mapobjects/wine/
models/mapobjects/wine/wine_barrel.md3 4K
models/mapobjects/wine/wine.md3 3K
models/mapobjects/electronics/
models/mapobjects/electronics/tuberadio_a.md3 2K
models/mapobjects/electronics/alarmbox.md3 4K
models/mapobjects/electronics/enigma.md3 3K
models/mapobjects/electronics/gramophone.md3 12K
models/mapobjects/electronics/gramophone_anim.md3 282K
models/mapobjects/electronics/loudspeaker.md3 1K
models/mapobjects/electronics/loudspeaker2.md3 1K
models/mapobjects/electronics/parloradio.md3 948B
models/mapobjects/electronics/phone.md3 11K
models/mapobjects/electronics/radar.md3 868B
models/mapobjects/electronics/radar_105.md3 868B
models/mapobjects/electronics/radar_90.md3 868B
models/mapobjects/electronics/radar_panel_blown.md3 868B
models/mapobjects/electronics/radar_panel_blown105.md3 868B
models/mapobjects/electronics/radar_panel_blown90.md3 868B
models/mapobjects/electronics/radio_port.md3 5K
models/mapobjects/electronics/radio1.md3 3K
models/mapobjects/electronics/radios.md3 17K
models/mapobjects/electronics/speaker.md3 852B
models/mapobjects/electronics/speaker_control.md3 3K
models/mapobjects/electronics/tesla_prod.md3 2K
models/mapobjects/electronics/3radios.md3 8K
models/mapobjects/electronics/phone.tga 12K
models/multiplayer/
models/multiplayer/flagpole/
models/multiplayer/flagpole/american.jpg 83K
models/multiplayer/flagpole/american_reinforce.jpg 22K
models/multiplayer/flagpole/flagpole_reinforce.md3 1.4M
models/multiplayer/flagpole/flag_clouds.tga 48K
models/multiplayer/flagpole/german.jpg 46K
models/multiplayer/flagpole/german_reinforce.jpg 45K
scripts/
scripts/Mp_wellness11.arena 151B
scripts/signs.shader 2K
scripts/skin.shader 3K
scripts/sky.shader 80K
scripts/solo.shader 22K
scripts/surfaces.shader 973B
scripts/test.shader 7K
scripts/twiltb.shader 7K
scripts/twiltb2.shader 8K
scripts/ui.shader 2K
scripts/ui_hud.shader 947B
scripts/ui_kc.shader 18K
scripts/ui_notebook.shader 80B
scripts/ui_wolf.shader 20K
scripts/viewflames.shader 3K
scripts/walls.shader 106K
scripts/z_light.shader 403B
scripts/q3map.shader 512B
scripts/shaderlab_foghull.shader 476B
scripts/cel.shader 567B
scripts/fur.shader 2K
scripts/Copy of common.shader 21K
scripts/q3map2_awc2.shader 127B
scripts/q3map2_mp_wellness.shader 134B
scripts/q3map2_circular.shader 131B
scripts/q3map2_mp_wellness11.shader 136B
scripts/awf_props.shader 661B
scripts/castle_door.shader 207B
scripts/castle_floor.shader 213B
scripts/castle_window.shader 598B
scripts/castle_wood.shader 2K
scripts/castle_props.shader 946B
scripts/nubui.shader.not 369B
scripts/blacksmokeanim.shader 4K
scripts/blacksmokeanimb.shader 3K
scripts/brandon.shader 805B
scripts/characters.shader 29K
scripts/clipboard.shader 175B
scripts/cursorhints.shader 6K
scripts/eerie.shader 15K
scripts/expblue.shader 3K
scripts/explode1.shader 4K
scripts/fijets.shader 4K
scripts/firest.shader 6K
scripts/flamethrower.shader 9K
scripts/funnel.shader 3K
scripts/gfx.shader 40K
scripts/heat.shader 849B
scripts/liquid.shader 29K
scripts/maxx.shader 629B
scripts/menu.shader 9K
scripts/metal.shader 1K
scripts/nerve-aaron.shader 18K
scripts/nerve-aaron.shader.txt 17K
scripts/nerve-brandon.shader 1K
scripts/nerve-darin.shader 5K
scripts/nerve-guf.shader 5K
scripts/nerve-jpw.shader 4K
scripts/nerve-jpw.shader~ 4K
scripts/nerve-shwood.shader 5K
scripts/nerve-turner.shader 6K
scripts/netest.shader 658B
scripts/oldwolf.shader 7K
scripts/organics.shader 430B
scripts/particle.shader 17K
scripts/q3view.shader 4K
sound/
sound/world/
sound/world/windcave.wav 248K
sound/world/crow.wav 104K
sound/world/airplane.wav 780K
sound/world/flameloud.wav 457K
sound/world/js.wav 74K
sound/world/dripping_d.wav 264K
sound/world/steam.wav 128K
sound/world/beethoven.wav 1.0M
textures/
textures/nubui/
textures/nubui/grau_fliese.jpg 25K
textures/nubui/blue_fliese.jpg 23K
textures/nubui/grau_fliesestreifen.jpg 25K
textures/nubui/blue_fliesewall1.jpg 37K
textures/nubui/blue_fliesewall2.jpg 33K
textures/nubui/blue_fliesefloordrop2.jpg 29K
textures/nubui/sign_bar.jpg 15K
textures/nubui/sign_sauna.jpg 17K
textures/nubui/sign_gymnastik.jpg 19K
textures/nubui/sign_duschen.jpg 17K
textures/nubui/sign_awc.jpg 23K
textures/nubui/awcdoor_seam.jpg 68K
textures/nubui/campingverboten.jpg 173K
textures/nubui/awcdoor.jpg 73K
textures/nubui/lockerside.jpg 15K
textures/nubui/lockerfront.jpg 26K
textures/nubui/Camo.jpg 40K
textures/nubui/schwarz.jpg 10K
textures/nubui/rot.jpg 10K
textures/assault_rock/
textures/assault_rock/concrete_cammo_m01_rf.jpg 100K
textures/props/
textures/props/box_t_m02.jpg 32K
textures/props/box_m04.tga 48K
textures/chateau/
textures/chateau/marble_c08.tga 191K
video/
video/awc_overview.roq 3.0M

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Informacje o pliku

Nazwa pliku
mp_wellness11.pk3
Rozmiar
8.21 MB
Nazwa mapy (*.pk3)
mp_wellness11
Gra
RtCW
Autor
Admin
[TODO:pl] Uploaded by
Admin
Pliki do pobrania
4
Przesłano (uploadowano)
25.05.2026
Kategoria
Maps - MP

Ocena

0.0 /5
0 rankingi

Szczegółowa ocena

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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