mp_wellness11
mp_wellness11
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=====================================================
= mp_wellness11 aka Axis Wellness Center v1.1 final =
=====================================================
Installation
============
Unzip mp_wellness11.pk3 to your Return to castle Wolfenstein/Main/ folder.
General Information
===================
Version: 1.1
Title: Axis Wellness Center
Filename: mp_wellness11.bsp
Author: nubui
Email address: root@nubui.com
Download location: http://nubui.com/wellness/
Special thanks to:
=================
Fiesling, Nighthawk, map4all.de, and many more for great tutorials,
Grunt, [OC]GeneralElectic, Enforcer, FLAG_MAN for excellent prefabs,
Graq, Lastfuture, MoreDread, # HAUI!, # HOTTE!, # LUPATI!, # KGM!,
[G_M]3po, [G_M]Lupo, [G_M]Husky, [G_M]Tanne (and many others) for reviewing, testing
and good hints,
lastfuture and Haui for texturing support.
... and anyone who I forgot in here.
Oh, thanks too to anyone who will host and run this map on their server!
And a very special thanks to GermanMonsterkill for a great server
with a great selection of great maps!
Play Information
================
Game Description:
1 Primary objective: Capture a bottle and bring it home
3 Secondary objectives: breach 2 doors and break an Axis radar unit
Game Type(s): MP only
Recommended # of Players: 12-24
Map Information
===============
New Textures: Yes
New Sounds: Yes
Construction
============
Base: Built from scratch
Editor(s) used: GTK Radiant, q3map2 (Thank you TTimo and Ydnar)
Compile Machine: PIII800, 512mb DDR, Geforce2 MX
Compile time: 3 hours
Known Bugs
==========
Hopefully no playability bugs. Some minor lighting issues, some hardly
noticeable area naming issues.
Additional Info
===============
Please send me email if you find any bugs.
Version history
===============
first release: Version 1.0
current release: Version 1.1
Change history
==============
v1.1
- shortened tunnel between bio storage and swimming pool
- changed allies spawn point to bio storage
- added allies respawn flag to swimming pool
- changed axis spawn point to gym
- removed radar objective
- added helicopter objective (secondary)
- raised level water (easier to get out)
- added "camping verboten" signs (for xraysergeant)
- grenades and air strikes can now be thrown over the fences
- 12 player & respawn slots per team
- chairs and tables in bar are now breakable
=======================
=Copyright-Permissions=
=======================
Authors MAY NOT use this level as a base to build additional levels.
You may NOT distribute this level unless the zip file is in it's
original form including this readme file in a 100% unaltered state.
You are NOT authorized to put this BSP on any CD or distribute it in
any way (other than internet distribution) without my permission.
= mp_wellness11 aka Axis Wellness Center v1.1 final =
=====================================================
Installation
============
Unzip mp_wellness11.pk3 to your Return to castle Wolfenstein/Main/ folder.
General Information
===================
Version: 1.1
Title: Axis Wellness Center
Filename: mp_wellness11.bsp
Author: nubui
Email address: root@nubui.com
Download location: http://nubui.com/wellness/
Special thanks to:
=================
Fiesling, Nighthawk, map4all.de, and many more for great tutorials,
Grunt, [OC]GeneralElectic, Enforcer, FLAG_MAN for excellent prefabs,
Graq, Lastfuture, MoreDread, # HAUI!, # HOTTE!, # LUPATI!, # KGM!,
[G_M]3po, [G_M]Lupo, [G_M]Husky, [G_M]Tanne (and many others) for reviewing, testing
and good hints,
lastfuture and Haui for texturing support.
... and anyone who I forgot in here.
Oh, thanks too to anyone who will host and run this map on their server!
And a very special thanks to GermanMonsterkill for a great server
with a great selection of great maps!
Play Information
================
Game Description:
1 Primary objective: Capture a bottle and bring it home
3 Secondary objectives: breach 2 doors and break an Axis radar unit
Game Type(s): MP only
Recommended # of Players: 12-24
Map Information
===============
New Textures: Yes
New Sounds: Yes
Construction
============
Base: Built from scratch
Editor(s) used: GTK Radiant, q3map2 (Thank you TTimo and Ydnar)
Compile Machine: PIII800, 512mb DDR, Geforce2 MX
Compile time: 3 hours
Known Bugs
==========
Hopefully no playability bugs. Some minor lighting issues, some hardly
noticeable area naming issues.
Additional Info
===============
Please send me email if you find any bugs.
Version history
===============
first release: Version 1.0
current release: Version 1.1
Change history
==============
v1.1
- shortened tunnel between bio storage and swimming pool
- changed allies spawn point to bio storage
- added allies respawn flag to swimming pool
- changed axis spawn point to gym
- removed radar objective
- added helicopter objective (secondary)
- raised level water (easier to get out)
- added "camping verboten" signs (for xraysergeant)
- grenades and air strikes can now be thrown over the fences
- 12 player & respawn slots per team
- chairs and tables in bar are now breakable
=======================
=Copyright-Permissions=
=======================
Authors MAY NOT use this level as a base to build additional levels.
You may NOT distribute this level unless the zip file is in it's
original form including this readme file in a 100% unaltered state.
You are NOT authorized to put this BSP on any CD or distribute it in
any way (other than internet distribution) without my permission.
README
===================================================== = mp_wellness11 aka Axis Wellness Center v1.1 final = ===================================================== Installation ============ Unzip mp_wellness11.pk3 to your Return to castle Wolfenstein/Main/ folder. General Information =================== Version: 1.1 Title: Axis Wellness Center Filename: mp_wellness11.bsp Author: nubui Email address: root@nubui.com Download location: http://nubui.com/wellness/ Special thanks to: ================= Fiesling, Nighthawk, map4all.de, and many more for great tutorials, Grunt, [OC]GeneralElectic, Enforcer, FLAG_MAN for excellent prefabs, Graq, Lastfuture, MoreDread, # HAUI!, # HOTTE!, # LUPATI!, # KGM!, [G_M]3po, [G_M]Lupo, [G_M]Husky, [G_M]Tanne (and many others) for reviewing, testing and good hints, lastfuture and Haui for texturing support. ... and anyone who I forgot in here. Oh, thanks too to anyone who will host and run this map on their server! And a very special thanks to GermanMonsterkill for a great server with a great selection of great maps! Play Information ================ Game Description: 1 Primary objective: Capture a bottle and bring it home 3 Secondary objectives: breach 2 doors and break an Axis radar unit Game Type(s): MP only Recommended # of Players: 12-24 Map Information =============== New Textures: Yes New Sounds: Yes Construction ============ Base: Built from scratch Editor(s) used: GTK Radiant, q3map2 (Thank you TTimo and Ydnar) Compile Machine: PIII800, 512mb DDR, Geforce2 MX Compile time: 3 hours Known Bugs ========== Hopefully no playability bugs. Some minor lighting issues, some hardly noticeable area naming issues. Additional Info =============== Please send me email if you find any bugs. Version history =============== first release: Version 1.0 current release: Version 1.1 Change history ============== v1.1 - shortened tunnel between bio storage and swimming pool - changed allies spawn point to bio storage - added allies respawn flag to swimming pool - changed axis spawn point to gym - removed radar objective - added helicopter objective (secondary) - raised level water (easier to get out) - added "camping verboten" signs (for xraysergeant) - grenades and air strikes can now be thrown over the fences - 12 player & respawn slots per team - chairs and tables in bar are now breakable ======================= =Copyright-Permissions= ======================= Authors MAY NOT use this level as a base to build additional levels. You may NOT distribute this level unless the zip file is in it's original form including this readme file in a 100% unaltered state. You are NOT authorized to put this BSP on any CD or distribute it in any way (other than internet distribution) without my permission.
Virus Scan
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Scanned with ClamAV
File Contents
218 files
17.7 MB uncompressed
1 BSP map: mp_wellness11
Type: wolfmp wolfsw
.md3 (78)
.shader (62)
.jpg (33)
.wav (8)
.tga (6)
.txt (2)
.dat (1)
.script (1)
.bsp (1)
.arena (1)
.not (1)
.shader~ (1)
+1 more
| File | Size |
|---|---|
| hunkusage.dat | 33B |
| mp_wellness11_readme.txt | 3K |
| levelshots/ | |
| levelshots/Mp_wellness11.jpg | 99K |
| levelshots/awc_obj1.jpg | 32K |
| levelshots/awc_obj2.jpg | 68K |
| levelshots/awc_obj3.jpg | 30K |
| levelshots/awc_obj4.jpg | 33K |
| levelshots/obj_heli.jpg | 62K |
| levelshots/awc_obj6.jpg | 46K |
| maps/ | |
| maps/mp_wellness11.script | 5K |
| maps/mp_wellness11.bsp | 7.0M |
| models/ | |
| models/mapobjects/ | |
| models/mapobjects/light/ | |
| models/mapobjects/light/worklamp_floor.md3 | 6K |
| models/mapobjects/light/bel_lamp_2k.md3 | 2K |
| models/mapobjects/light/bel_lamp_5k.md3 | 2K |
| models/mapobjects/light/bel_lamp_7k.md3 | 2K |
| models/mapobjects/light/bel_lamp_arm.md3 | 2K |
| models/mapobjects/light/bel_lamp_top.md3 | 1K |
| models/mapobjects/light/bel_lamp_top128.md3 | 1K |
| models/mapobjects/light/bel_lamp_top24.md3 | 1K |
| models/mapobjects/light/bel_lamp_top40.md3 | 1K |
| models/mapobjects/light/bel_lamp_top64.md3 | 1K |
| models/mapobjects/light/bel_lamp_top96.md3 | 1K |
| models/mapobjects/light/bel_lamp2.md3 | 4K |
| models/mapobjects/light/cagelight.md3 | 3K |
| models/mapobjects/light/cagelighta.md3 | 2K |
| models/mapobjects/light/cagelighta12k.md3 | 2K |
| models/mapobjects/light/cagelighta1k.md3 | 2K |
| models/mapobjects/light/cagelighta2k.md3 | 2K |
| models/mapobjects/light/cagelighta3k.md3 | 2K |
| models/mapobjects/light/cagelighta4k.md3 | 2K |
| models/mapobjects/light/cagelighta5k.md3 | 2K |
| models/mapobjects/light/cagelighta7k.md3 | 2K |
| models/mapobjects/light/cagelighta9k.md3 | 2K |
| models/mapobjects/light/cagelightr.md3 | 3K |
| models/mapobjects/light/camplt.md3 | 2K |
| models/mapobjects/light/camplt45.md3 | 2K |
| models/mapobjects/light/chad1.md3 | 10K |
| models/mapobjects/light/chad2.md3 | 18K |
| models/mapobjects/light/chandelier.md3 | 3K |
| models/mapobjects/light/floor_worklamp.md3 | 6K |
| models/mapobjects/light/gen_2lamps.md3 | 28K |
| models/mapobjects/light/lantern.md3 | 5K |
| models/mapobjects/light/lantern_r.md3 | 5K |
| models/mapobjects/light/p_nolight.md3 | 2K |
| models/mapobjects/light/pendant.md3 | 2K |
| models/mapobjects/light/pendant_1k.md3 | 2K |
| models/mapobjects/light/pendantb.md3 | 2K |
| models/mapobjects/light/sconce.md3 | 4K |
| models/mapobjects/light/sconce2.md3 | 5K |
| models/mapobjects/light/sconce3.md3 | 5K |
| models/mapobjects/light/searchlight.md3 | 6K |
| models/mapobjects/light/searchlight_l_broke.md3 | 3K |
| models/mapobjects/light/searchlight_pivot.md3 | 5K |
| models/mapobjects/light/searchlight1_b.md3 | 2K |
| models/mapobjects/light/searchlight1_l.md3 | 3K |
| models/mapobjects/light/test.md3 | 1K |
| models/mapobjects/light/worklamp.md3 | 6K |
| models/mapobjects/light/bel_lamp_10k.md3 | 2K |
| models/mapobjects/vehicles/ | |
| models/mapobjects/vehicles/truckside4g.jpg | 36K |
| models/mapobjects/plants/ | |
| models/mapobjects/plants/vine.md3 | 708B |
| models/mapobjects/plants/bush2.md3 | 9K |
| models/mapobjects/plants/flowers1.md3 | 3K |
| models/mapobjects/plants/flowers1_no_pot.md3 | 5K |
| models/mapobjects/plants/small_tree.md3 | 5K |
| models/mapobjects/plants/bush.md3 | 3K |
| models/mapobjects/furniture/ | |
| models/mapobjects/furniture/eagle_sculpt.tga | 191K |
| models/mapobjects/punchingbag/ | |
| models/mapobjects/punchingbag/bbag.tga | 191K |
| models/mapobjects/wine/ | |
| models/mapobjects/wine/wine_barrel.md3 | 4K |
| models/mapobjects/wine/wine.md3 | 3K |
| models/mapobjects/electronics/ | |
| models/mapobjects/electronics/tuberadio_a.md3 | 2K |
| models/mapobjects/electronics/alarmbox.md3 | 4K |
| models/mapobjects/electronics/enigma.md3 | 3K |
| models/mapobjects/electronics/gramophone.md3 | 12K |
| models/mapobjects/electronics/gramophone_anim.md3 | 282K |
| models/mapobjects/electronics/loudspeaker.md3 | 1K |
| models/mapobjects/electronics/loudspeaker2.md3 | 1K |
| models/mapobjects/electronics/parloradio.md3 | 948B |
| models/mapobjects/electronics/phone.md3 | 11K |
| models/mapobjects/electronics/radar.md3 | 868B |
| models/mapobjects/electronics/radar_105.md3 | 868B |
| models/mapobjects/electronics/radar_90.md3 | 868B |
| models/mapobjects/electronics/radar_panel_blown.md3 | 868B |
| models/mapobjects/electronics/radar_panel_blown105.md3 | 868B |
| models/mapobjects/electronics/radar_panel_blown90.md3 | 868B |
| models/mapobjects/electronics/radio_port.md3 | 5K |
| models/mapobjects/electronics/radio1.md3 | 3K |
| models/mapobjects/electronics/radios.md3 | 17K |
| models/mapobjects/electronics/speaker.md3 | 852B |
| models/mapobjects/electronics/speaker_control.md3 | 3K |
| models/mapobjects/electronics/tesla_prod.md3 | 2K |
| models/mapobjects/electronics/3radios.md3 | 8K |
| models/mapobjects/electronics/phone.tga | 12K |
| models/multiplayer/ | |
| models/multiplayer/flagpole/ | |
| models/multiplayer/flagpole/american.jpg | 83K |
| models/multiplayer/flagpole/american_reinforce.jpg | 22K |
| models/multiplayer/flagpole/flagpole_reinforce.md3 | 1.4M |
| models/multiplayer/flagpole/flag_clouds.tga | 48K |
| models/multiplayer/flagpole/german.jpg | 46K |
| models/multiplayer/flagpole/german_reinforce.jpg | 45K |
| scripts/ | |
| scripts/Mp_wellness11.arena | 151B |
| scripts/signs.shader | 2K |
| scripts/skin.shader | 3K |
| scripts/sky.shader | 80K |
| scripts/solo.shader | 22K |
| scripts/surfaces.shader | 973B |
| scripts/test.shader | 7K |
| scripts/twiltb.shader | 7K |
| scripts/twiltb2.shader | 8K |
| scripts/ui.shader | 2K |
| scripts/ui_hud.shader | 947B |
| scripts/ui_kc.shader | 18K |
| scripts/ui_notebook.shader | 80B |
| scripts/ui_wolf.shader | 20K |
| scripts/viewflames.shader | 3K |
| scripts/walls.shader | 106K |
| scripts/z_light.shader | 403B |
| scripts/q3map.shader | 512B |
| scripts/shaderlab_foghull.shader | 476B |
| scripts/cel.shader | 567B |
| scripts/fur.shader | 2K |
| scripts/Copy of common.shader | 21K |
| scripts/q3map2_awc2.shader | 127B |
| scripts/q3map2_mp_wellness.shader | 134B |
| scripts/q3map2_circular.shader | 131B |
| scripts/q3map2_mp_wellness11.shader | 136B |
| scripts/awf_props.shader | 661B |
| scripts/castle_door.shader | 207B |
| scripts/castle_floor.shader | 213B |
| scripts/castle_window.shader | 598B |
| scripts/castle_wood.shader | 2K |
| scripts/castle_props.shader | 946B |
| scripts/nubui.shader.not | 369B |
| scripts/blacksmokeanim.shader | 4K |
| scripts/blacksmokeanimb.shader | 3K |
| scripts/brandon.shader | 805B |
| scripts/characters.shader | 29K |
| scripts/clipboard.shader | 175B |
| scripts/cursorhints.shader | 6K |
| scripts/eerie.shader | 15K |
| scripts/expblue.shader | 3K |
| scripts/explode1.shader | 4K |
| scripts/fijets.shader | 4K |
| scripts/firest.shader | 6K |
| scripts/flamethrower.shader | 9K |
| scripts/funnel.shader | 3K |
| scripts/gfx.shader | 40K |
| scripts/heat.shader | 849B |
| scripts/liquid.shader | 29K |
| scripts/maxx.shader | 629B |
| scripts/menu.shader | 9K |
| scripts/metal.shader | 1K |
| scripts/nerve-aaron.shader | 18K |
| scripts/nerve-aaron.shader.txt | 17K |
| scripts/nerve-brandon.shader | 1K |
| scripts/nerve-darin.shader | 5K |
| scripts/nerve-guf.shader | 5K |
| scripts/nerve-jpw.shader | 4K |
| scripts/nerve-jpw.shader~ | 4K |
| scripts/nerve-shwood.shader | 5K |
| scripts/nerve-turner.shader | 6K |
| scripts/netest.shader | 658B |
| scripts/oldwolf.shader | 7K |
| scripts/organics.shader | 430B |
| scripts/particle.shader | 17K |
| scripts/q3view.shader | 4K |
| sound/ | |
| sound/world/ | |
| sound/world/windcave.wav | 248K |
| sound/world/crow.wav | 104K |
| sound/world/airplane.wav | 780K |
| sound/world/flameloud.wav | 457K |
| sound/world/js.wav | 74K |
| sound/world/dripping_d.wav | 264K |
| sound/world/steam.wav | 128K |
| sound/world/beethoven.wav | 1.0M |
| textures/ | |
| textures/nubui/ | |
| textures/nubui/grau_fliese.jpg | 25K |
| textures/nubui/blue_fliese.jpg | 23K |
| textures/nubui/grau_fliesestreifen.jpg | 25K |
| textures/nubui/blue_fliesewall1.jpg | 37K |
| textures/nubui/blue_fliesewall2.jpg | 33K |
| textures/nubui/blue_fliesefloordrop2.jpg | 29K |
| textures/nubui/sign_bar.jpg | 15K |
| textures/nubui/sign_sauna.jpg | 17K |
| textures/nubui/sign_gymnastik.jpg | 19K |
| textures/nubui/sign_duschen.jpg | 17K |
| textures/nubui/sign_awc.jpg | 23K |
| textures/nubui/awcdoor_seam.jpg | 68K |
| textures/nubui/campingverboten.jpg | 173K |
| textures/nubui/awcdoor.jpg | 73K |
| textures/nubui/lockerside.jpg | 15K |
| textures/nubui/lockerfront.jpg | 26K |
| textures/nubui/Camo.jpg | 40K |
| textures/nubui/schwarz.jpg | 10K |
| textures/nubui/rot.jpg | 10K |
| textures/assault_rock/ | |
| textures/assault_rock/concrete_cammo_m01_rf.jpg | 100K |
| textures/props/ | |
| textures/props/box_t_m02.jpg | 32K |
| textures/props/box_m04.tga | 48K |
| textures/chateau/ | |
| textures/chateau/marble_c08.tga | 191K |
| video/ | |
| video/awc_overview.roq | 3.0M |
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