missile_b3_source
missile_b3
3D Map Preview — BSP v46 WebGL
-- FPS
Loading missile_b3.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
=====================
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: C2 Missile B3
Version: Beta
Shortname: missile_b3
Release date: 10.10.2009
Teamsize: 6 vs 6
Map by: eiM & xeoxis
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
========================
=Mapping resources used=
========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
===========
=Changelog=
===========
b2 -> b3
- extra way near ventilation shaft removed
- side way stage 1 smallered and more compact now
- stairs to flag smallered
- power supply objective moved under cp
- shortened magnetic seal delay
- axis only door remodeled (auto-opens for axis -> no coverts)
- big cave in stage 3 remodeled and moved (shorter now)
- "acid hole" near rocket completely remade without acid
- updated clips at stage 3 hills
- bugfixxes bugfixxes bugfixxes
b1 -> b2
- Y-axis shift of allies spawn
- remodeling of allies-hall-entrance
- construction added into halls-hole
- added "new" usual voices
- shortened & smallered the 2nd stage ways and courtyard
- removed 3-4 corridors
- axis teamdoor at rocket controls now opens with button push
- way from 2nd to 3rd stage shortened
- remodeled the rocket area, which now is outside and more compact
- removed the acid-water sound
- fixed various map & texture bugs
a6 -> b1
- too lazy to list all changes tbh :D
a5 -> a6
- deleted outside part in 3rd stage (escape truck area)
- added new side way into 3rd stage from gates (by cave)
- put the escape truck next to the rocket
- added forward allies spawn near door controls
- auto spawnselection now works for allies all stages
- added some lights
- fixxed some bugs/leaks
a4 -> a5
- shifted whole parts & smallered them
- removed autospawn @ Commandpost
- added corridors in 3rd stage
- added door at Gate Control Spawn
- added some ambient/objective sounds
- movable cranes in 3rd rocket hall
- door controls now in a seperate room
- decreased ambient value / highered light values
- changed snowy-rock texture
a3 -> a4
- stairs at 2nd gate controls
- landmines + snowsteps on terrain
- clips for terrain and door controls
- fixxed reported leaks
- fixxed unaligned textures
- added signs for newbies
- added missing gate opening near CP
- moved allies gate controls spawn forward
- delayed gate opening after button push
- added some tiny details
=General information=
=====================
Wolfenstein: Enemy Territory
Custom multiplayer map
Name: C2 Missile B3
Version: Beta
Shortname: missile_b3
Release date: 10.10.2009
Teamsize: 6 vs 6
Map by: eiM & xeoxis
============
=Tools Used=
============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
Q3Map2 GUI
Notepad
Adobe Photoshop CS
Enemy Territory
========================
=Mapping resources used=
========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
===========
=Changelog=
===========
b2 -> b3
- extra way near ventilation shaft removed
- side way stage 1 smallered and more compact now
- stairs to flag smallered
- power supply objective moved under cp
- shortened magnetic seal delay
- axis only door remodeled (auto-opens for axis -> no coverts)
- big cave in stage 3 remodeled and moved (shorter now)
- "acid hole" near rocket completely remade without acid
- updated clips at stage 3 hills
- bugfixxes bugfixxes bugfixxes
b1 -> b2
- Y-axis shift of allies spawn
- remodeling of allies-hall-entrance
- construction added into halls-hole
- added "new" usual voices
- shortened & smallered the 2nd stage ways and courtyard
- removed 3-4 corridors
- axis teamdoor at rocket controls now opens with button push
- way from 2nd to 3rd stage shortened
- remodeled the rocket area, which now is outside and more compact
- removed the acid-water sound
- fixed various map & texture bugs
a6 -> b1
- too lazy to list all changes tbh :D
a5 -> a6
- deleted outside part in 3rd stage (escape truck area)
- added new side way into 3rd stage from gates (by cave)
- put the escape truck next to the rocket
- added forward allies spawn near door controls
- auto spawnselection now works for allies all stages
- added some lights
- fixxed some bugs/leaks
a4 -> a5
- shifted whole parts & smallered them
- removed autospawn @ Commandpost
- added corridors in 3rd stage
- added door at Gate Control Spawn
- added some ambient/objective sounds
- movable cranes in 3rd rocket hall
- door controls now in a seperate room
- decreased ambient value / highered light values
- changed snowy-rock texture
a3 -> a4
- stairs at 2nd gate controls
- landmines + snowsteps on terrain
- clips for terrain and door controls
- fixxed reported leaks
- fixxed unaligned textures
- added signs for newbies
- added missing gate opening near CP
- moved allies gate controls spawn forward
- delayed gate opening after button push
- added some tiny details
README
===================== =General information= ===================== Wolfenstein: Enemy Territory Custom multiplayer map Name: C2 Missile B3 Version: Beta Shortname: missile_b3 Release date: 10.10.2009 Teamsize: 6 vs 6 Map by: eiM & xeoxis ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad Adobe Photoshop CS Enemy Territory ======================== =Mapping resources used= ======================== http://www.splashdamage.com/forums/ http://simland.planetquake.gamespy.com http://en.wikibooks.org/wiki/Q3Map2 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://nibsworld.com/rtcw/ http://www.wolfensteinx.com/surface/tutorials.html http://tramdesign.planetwolfenstein.gamespy.com/resources.html http://bubba.planetquake.gamespy.com/ http://www.level-designer.de =========== =Changelog= =========== b2 -> b3 - extra way near ventilation shaft removed - side way stage 1 smallered and more compact now - stairs to flag smallered - power supply objective moved under cp - shortened magnetic seal delay - axis only door remodeled (auto-opens for axis -> no coverts) - big cave in stage 3 remodeled and moved (shorter now) - "acid hole" near rocket completely remade without acid - updated clips at stage 3 hills - bugfixxes bugfixxes bugfixxes b1 -> b2 - Y-axis shift of allies spawn - remodeling of allies-hall-entrance - construction added into halls-hole - added "new" usual voices - shortened & smallered the 2nd stage ways and courtyard - removed 3-4 corridors - axis teamdoor at rocket controls now opens with button push - way from 2nd to 3rd stage shortened - remodeled the rocket area, which now is outside and more compact - removed the acid-water sound - fixed various map & texture bugs a6 -> b1 - too lazy to list all changes tbh :D a5 -> a6 - deleted outside part in 3rd stage (escape truck area) - added new side way into 3rd stage from gates (by cave) - put the escape truck next to the rocket - added forward allies spawn near door controls - auto spawnselection now works for allies all stages - added some lights - fixxed some bugs/leaks a4 -> a5 - shifted whole parts & smallered them - removed autospawn @ Commandpost - added corridors in 3rd stage - added door at Gate Control Spawn - added some ambient/objective sounds - movable cranes in 3rd rocket hall - door controls now in a seperate room - decreased ambient value / highered light values - changed snowy-rock texture a3 -> a4 - stairs at 2nd gate controls - landmines + snowsteps on terrain - clips for terrain and door controls - fixxed reported leaks - fixxed unaligned textures - added signs for newbies - added missing gate opening near CP - moved allies gate controls spawn forward - delayed gate opening after button push - added some tiny details
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
4 files
12.2 MB uncompressed
1 BSP map: missile_b3
Type: wolfmp wolfsw
1 PK3 file
.txt (1)
.pk3 (1)
.script (1)
.map (1)
| File | Size |
|---|---|
| missile_b3_source_readme.txt | 3K |
| missile_b3.pk3 | 6.6M |
| missile_b3.script | 25K |
| missile_b3.map | 5.6M |
Commentaires (0)
Connexion pour laisser un commentaire.
[TODO:fr] Live Server Stats
2,397
[TODO:fr] Total Plays
[TODO:fr] all-time
12
[TODO:fr] Active Servers
[TODO:fr] active · 7 days
37
[TODO:fr] Peak Players
[TODO:fr] all-time
[TODO:fr] Last played: il y a 1 heure
Infos du fichier
Note
0.0
/5
0 notes
Évaluation détaillée
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)