fragginhart_v4 - v0.9

fragginhart_v4 - v0.9

Fragginhart a map for Wolfenstein Enemy-Territoy.

Map by ( Remasters ) in close collaboration with U!ps
https://www.splashdamage.com/games/wolfenstein-enemy-territory/
https://www.etlegacy.com/
https://et.trackbase.net/map/9158

Map Objectives

1. Activate the generator.
- Build Allied CP to enable allied spawn.
2. Destroy the Depot Gate Controls.
- Destroy the Side wall.
- Capture the forward bunker flag.
3. Steal the Documents.
- Build the assualt ramp.
- Take the Documents to the Transmitter


v4 change log
- Added route from middle spawn to lower barracks. ( requested by U!ps )
- Changed generator switch.
- Changed the switches at main gate.
- Lowered the wall at axis middle spawn MG. ( requested by U!ps )
- Clipped roof at middle and gen spawn areas.
- Added new textures.
- Added "props".
- Reworked the Terrian/Road.
- Reworked the flag section (forward bunker).
- Added new route from sidewall to flag.
- Reworked Allies villa spawn.
- Changed the skybox.
- Updated levelshot on map load screen. (image created by U!ps)
- Added obj dropped sound for axis.
- Updated location data.



V3 change log
- Fixed missing brush above main gate.
- Fixed cov_door_Depot_Gate bug.
- Added route from transmitter to sidewall area. ( requested by U!ps )
- Added custom textures. ( provided by U!ps )
- Reworked door at assualt ramp, added button inside docs room.
- Removed keycard to fix map breaking bug ( reported by ETc|nick )
- Changed generator activation to "repair" or "switch".
- Generator activation type can be changed by server admin via mapscript (default set to switch).
- Allied CP room now longer, moved Allied CP location in the room. ( requested by U!ps )
- Added new route at generator axis spawn. ( requested by U!ps )
- Fixed FPS drops. ( reported by kevlar )
- Added limbo cams. ( requested by [eG] johnd0eafk )
- Updated location data.
- Improved the command map. ( requested by [eG] johnd0eafk )*
- Added wm_addteamvoiceannounce sounds.
- Allies can no longer access the sidewall before the generator has been activated. ( requested by U!ps )
- Axis can no longer access the north middle spawn exit before the generator has been activated. ( requested by U!ps )
- Main and Depot gates now open slower. ( requested by U!ps )

V2 Change log
- BSP name now has no version suffix. (for easier server administration moving forward)
- reworked allied villa spawn
- New allied CP spawn.
- New axis generator spawn.
- Reworked old allied CP building.
- Moved axis CP.
- Added cov door at axis CP.
- Increased doorway size and headroom on most indoor sections and doors.
- Changed cov doors on main and depot gate sections. (will now auto open for axis)
- Blocked the holes in the floor of axis final spawn and added alternative routes.
- Moved documents to table.
- Some cosmetic changes to terrain.
- Assualt ramp moved to front of document building with build activated doors.
- Added Basement spawn for axis. (set as disabled)
- swaped position of sidewall hole with sidewall cov door.
- moved barracks corridor outside exit, added ramp where there was a step.
- added location data
- added option to block the middle spawn / forward bunker archway. (set as hidden)
- depo gate switch removed from axis side.
[TODO:fi] Teilen:

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

3 files 0.0 MB uncompressed Bot Support
.gm (2) .way (1)
File Size
fragginhart.gm 8K
fragginhart.way 6K
fragginhart_goals.gm 5K

[TODO:fi] Comments (6)

CYBER4WOLF 1 kuukausi sitten

fragginhart_v6.pk3 has the same bsp name as fragginhart_v1.pk3 v1 to v6 are not the same. GOALS changed in this map. The bot files use the same .bsp name for all versions except the map named "final" version which IS NOT the final version. The latest version of this map is Version 6.

papywolf 1 kuukausi sitten

Yes, indeed, all the maps have the same name. bsp this causes a real problem, otherwise indeed I also have the v6 but the bots files are not good.

CYBER4WOLF 1 kuukausi sitten

1 single set of custom bot files do work for map version 3 to map version 6. Uploaded map version 3 & screenshots of bots playing. There is No Defense or Attack goals added to the bot files. I only fixed the bot files, I did not add to the bot files to finish them, I only added to fix them. I simply worked around the map issues to create 1 set of bot files that work for all 3 versions.

CYBER4WOLF 1 kuukausi sitten

My bot files are not final at this point in time. I just updated them to ver. 5.1. Im still testing them.

papywolf 1 kuukausi sitten

The bot files I have are either from my personal collection or from SVN for the 0.9 waypoints, since most of the maps added there are downloaded from my HTTP server by Palota, modified, and then used to create their 0.9 files .

papywolf 1 kuukausi sitten

I had also forgotten to say a big Thank You for the bot files you created and gave me on the ETS forum 2 or 3 years ago, it allowed me to expand my collection of waypoints. To thank your team, I even offered Silky access to my NAS for the maps and bots.

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[TODO:fi] File info

[TODO:fi] Filename
fragginhart v4 waypoints.rar
[TODO:fi] Size
7.49 KB
[TODO:fi] Game
-
[TODO:fi] Version
0.9
[TODO:fi] Author
Mateos
[TODO:fi] Uploaded by
papywolf
[TODO:fi] Downloads
42
[TODO:fi] Uploaded
21.03.2026
[TODO:fi] Category
Bots

[TODO:fi] Rating

0.0 /5
0 [TODO:fi] Ratings

[TODO:fi] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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