Firetrail v1
31.08.2005
Title: Firetrail
File: firetrail.pk3
Mapname: firetrail
Revision : 1.0
Author: DizzyDevil - DizzyDevil@my-private.com
Game: Wolfenstein Enemy Territory
Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported
Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor
Build time: 2 Month off an on (max. 12 hours per Week)
compile time: 2 minute 45 Seconds
compile maschine : AMD AthlonXP 2400 , 1 Gb Ram
Thanks to: my Wife :-0)
Activision for the best free game
www.level-designer.de
Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs)
Sorry for: -the less Brightness
-the standard Trace/Command Map
Objectives
Axis:
"Primary Objective:**Defend the Depot Pumpstation."
"Primary Objective:**Defend the main Entrance."
"Secondary Objective:**Defend the Forward Bunker."
"Secondary Objective:**Defend them from repairing the side Door so they close them forever."
"Secondary Objective:**Construct a 2 Stage Barbwire."
"Secondary Objective:**Stop the Allies from constructing a Command Post."
"Secondary Objective:**Build your Command Post for improved charge times."
Allies:
"Primary Objective:**Dynamite the Depot Pumpstation."
"Primary Objective:**Dynamite the sain Entrance."
"Secondary Objective:**Capture the Forward Bunker."
"Secondary Objective:**Repair side Door to close them forever."
"Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation."
"Secondary Objective:**Build a Command Post for faster charge times."
"Secondary Objective:**Stop the Axis from constructing a Command Post."
-------------------------------------------------
Copyright ©️ 2005 DizzyDevil - all rights reserved
Title: Firetrail
File: firetrail.pk3
Mapname: firetrail
Revision : 1.0
Author: DizzyDevil - DizzyDevil@my-private.com
Game: Wolfenstein Enemy Territory
Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported
Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor
Build time: 2 Month off an on (max. 12 hours per Week)
compile time: 2 minute 45 Seconds
compile maschine : AMD AthlonXP 2400 , 1 Gb Ram
Thanks to: my Wife :-0)
Activision for the best free game
www.level-designer.de
Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs)
Sorry for: -the less Brightness
-the standard Trace/Command Map
Objectives
Axis:
"Primary Objective:**Defend the Depot Pumpstation."
"Primary Objective:**Defend the main Entrance."
"Secondary Objective:**Defend the Forward Bunker."
"Secondary Objective:**Defend them from repairing the side Door so they close them forever."
"Secondary Objective:**Construct a 2 Stage Barbwire."
"Secondary Objective:**Stop the Allies from constructing a Command Post."
"Secondary Objective:**Build your Command Post for improved charge times."
Allies:
"Primary Objective:**Dynamite the Depot Pumpstation."
"Primary Objective:**Dynamite the sain Entrance."
"Secondary Objective:**Capture the Forward Bunker."
"Secondary Objective:**Repair side Door to close them forever."
"Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation."
"Secondary Objective:**Build a Command Post for faster charge times."
"Secondary Objective:**Stop the Axis from constructing a Command Post."
-------------------------------------------------
Copyright ©️ 2005 DizzyDevil - all rights reserved
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
3 files
0.0 MB uncompressed
Bot Support
.gm (2)
.way (1)
| File | Size |
|---|---|
| firetrail.way | 10K |
| firetrail_goals.gm | 3K |
| firetrail.gm | 3K |
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