Falkenstein b3
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falkenstein_b3
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README
map:falkenstein version:second beta date: 27.09.2010 email:schwapschwip@web.de by orange description: -The Allies are trying to infiltrate a secret base inside a mountain. They are attempting to steal a secret prototype which could be decisive for the success in this war. -timelimit: 20 minutes objectives: allies (attacking side): 1. Capture the checkpoint 2. Blow up the generator to gain access to the base 3. Set up a command post inside the base to spawn there 4. Blast the entrances 5. Steal the prototype and bring it to the train 6. Secondary Obj. - Prevent Axis from building a Command Post 7. Construct the access. It will open the door to the prototype. Construction is the console beside the door. axis (defending side): 1. Defend the checkpoint 2. Defend the generator 3. Prevent the Allies from building a command post 4. Defend the entrances 5. Defend the prototype. Allies will be attemptting to escape with it by train 6. Secondary Obj. - Build a Command Post 7. Secure the access. It will open the door to the prototype . Construction is the console beside the door. Axis can destroy it with a satchel charge. update beta 3: noteworthy fixes/changes/additions: -another way added to the catchable flag in the first part of the map -more obstacles added or modified in the outside part -the base inside the mountai totally remapped (except the cave part) -objective is now caged and the door to it can either be opened by a disguised cov op or by an engineer -allies spawn exit at the cp was changed update beta 2: noteworthy fixes/changes/additions: -cp allied spawns (only one spawn was working before) fixed -trucks got new clip -command map icon and toi for the place of delivery added -another exit for the station spawn room added -office room next to the axis spawn in the base stretched -minable cave ground -cp for axis -doors altered -signs inside the basse for orientation todo: -gameplay enhancement -rewrite arena and objdata -resize doors, they're unrealisticly big -change objective: instead of destroying the generator by a dynamite, allies have to escort repair a tank at the second spawn and escort it to the mountain. -... credits: at first, all thanks to splash damage and id for this great game prefabs: -some brushwork from stock maps by splash damage -trains by ifurita -Cantina Set by chris -Wallshelf ny puRp0se II textures: -banner from frostbite by moonkey have fun! :)
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File Contents
2 files
5.4 MB uncompressed
1 BSP map: falkenstein_b3
Type: wolfmp wolfsw wolflms
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| falkenstein_b3.pk3 | 5.4M |
| readme.txt | 3K |
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