fa_goldrush_b2
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fa_goldrush_b2
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- Fixed ladders
- Fixed use points
- Removed some stuck spots
bspname: fa_goldrush_b2
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
4 "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
7 "Secondary Objective:**Set up a Command Post inside the Tank Depot."
// Allied Objective Descriptions
1 "Primary Objective:**Steal a Tank from the Axis Tank Depot."
2 "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
3 "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
4 "Primary Objective:**Steal two crates of Gold from the Bank Vault."
5 "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
6 "Secondary Objective:**Establish a Command Post inside the Tank Depot"
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."
- Fixed use points
- Removed some stuck spots
bspname: fa_goldrush_b2
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
4 "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
7 "Secondary Objective:**Set up a Command Post inside the Tank Depot."
// Allied Objective Descriptions
1 "Primary Objective:**Steal a Tank from the Axis Tank Depot."
2 "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
3 "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
4 "Primary Objective:**Steal two crates of Gold from the Bank Vault."
5 "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
6 "Secondary Objective:**Establish a Command Post inside the Tank Depot"
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."
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File Contents
44 files
21.4 MB uncompressed
1 BSP map: fa_goldrush_b2
Type: wolfmp wolfsw
.tga (23)
.shader (3)
.jpg (2)
.script (1)
.objdata (1)
.arena (1)
.sps (1)
.sounds (1)
.bsp (1)
| File | Size |
|---|---|
| textures/ | |
| textures/quotidian/ | |
| textures/quotidian/quo_night.jpg | 30K |
| textures/quotidian/quo_skies2.tga | 768K |
| textures/quotidian/sky.tga | 300B |
| levelshots/ | |
| levelshots/fa_goldrush_b2.tga | 256K |
| levelshots/fa_goldrush_b2_cc.tga | 769K |
| maps/ | |
| maps/fa_goldrush_b2/ | |
| maps/fa_goldrush_b2/lm_0000.tga | 192K |
| maps/fa_goldrush_b2/lm_0001.tga | 192K |
| maps/fa_goldrush_b2/lm_0002.tga | 192K |
| maps/fa_goldrush_b2/lm_0003.tga | 192K |
| maps/fa_goldrush_b2/lm_0004.tga | 192K |
| maps/fa_goldrush_b2/lm_0005.tga | 192K |
| maps/fa_goldrush_b2/lm_0006.tga | 192K |
| maps/fa_goldrush_b2/lm_0007.tga | 192K |
| maps/fa_goldrush_b2/lm_0008.tga | 192K |
| maps/fa_goldrush_b2/lm_0009.tga | 192K |
| maps/fa_goldrush_b2/lm_0010.tga | 192K |
| maps/fa_goldrush_b2/lm_0011.tga | 192K |
| maps/fa_goldrush_b2/lm_0012.tga | 192K |
| maps/fa_goldrush_b2/lm_0013.tga | 192K |
| maps/fa_goldrush_b2/lm_0014.tga | 768K |
| maps/fa_goldrush_b2/lm_0015.tga | 768K |
| maps/fa_goldrush_b2.script | 86K |
| maps/fa_goldrush_b2.objdata | 2K |
| maps/fa_goldrush_b2_tracemap.tga | 256K |
| scripts/ | |
| scripts/fa_goldrush_b2.arena | 2K |
| scripts/fa_goldrush_b2_levelshots.shader | 359B |
| scripts/quotidian.shader | 18K |
| sound/ | |
| sound/maps/ | |
| sound/maps/fa_goldrush_b2.sps | 9K |
| sound/scripts/ | |
| sound/scripts/fa_goldrush_b2.sounds | 6K |
| maps/fa_goldrush_b2/lm_0016.tga | 192K |
| maps/fa_goldrush_b2/lm_0017.tga | 192K |
| maps/fa_goldrush_b2.bsp | 14.7M |
| textures/metal_misc/ | |
| textures/metal_misc/metal_m04dg2.jpg | 4K |
| scripts/metal_misc.shader | 4K |
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Last played: 23 hours ago
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