fa_goldrush_b1
fa_goldrush_b1
3D Map Preview — BSP v46 WebGL
-- FPS
Loading fa_goldrush_b1.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
Big thanks to:
Vindstot
Leatherface
Cito
Patrick
Cheepheep
Achilles
Destiny
Changes:
- Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP.
- Changed lightning to a more "warm" feel, with that I changed skybox.
- Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover.
- Made tunnel connecting supply cabinets at Long to 3rd Arch Way.
- Changed balcony completely. Big tower removed. South CP moved on top of new balcony area.
- Bank Courtyard completely overhauled. More cover, more roof access etc.
- Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.)
- Added another exit out of Axis 2nd spawn to cool down on blocking.
- Gold in Bank moved forward.
- Added another entrance into Bank for allies to attack.
- West of Bank Courtyard I opened up a house, again to help allies capture gold.
- *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible.
- Entities 2720 -> 1702
- MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier.
- Supply cabs in axis spawn moved to back alley near Bank.
Vindstot
Leatherface
Cito
Patrick
Cheepheep
Achilles
Destiny
Changes:
- Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP.
- Changed lightning to a more "warm" feel, with that I changed skybox.
- Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover.
- Made tunnel connecting supply cabinets at Long to 3rd Arch Way.
- Changed balcony completely. Big tower removed. South CP moved on top of new balcony area.
- Bank Courtyard completely overhauled. More cover, more roof access etc.
- Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.)
- Added another exit out of Axis 2nd spawn to cool down on blocking.
- Gold in Bank moved forward.
- Added another entrance into Bank for allies to attack.
- West of Bank Courtyard I opened up a house, again to help allies capture gold.
- *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible.
- Entities 2720 -> 1702
- MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier.
- Supply cabs in axis spawn moved to back alley near Bank.
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
39 files
27.7 MB uncompressed
1 BSP map: fa_goldrush_b1
Type: wolfmp wolfsw
.tga (21)
.shader (2)
.jpg (1)
.script (1)
.objdata (1)
.bsp (1)
.arena (1)
.sps (1)
.sounds (1)
| File | Size |
|---|---|
| textures/ | |
| textures/quotidian/ | |
| textures/quotidian/quo_night.jpg | 30K |
| textures/quotidian/quo_skies2.tga | 768K |
| textures/quotidian/sky.tga | 300B |
| levelshots/ | |
| levelshots/fa_goldrush_b1.tga | 256K |
| levelshots/fa_goldrush_b1_cc.tga | 769K |
| maps/ | |
| maps/fa_goldrush_b1/ | |
| maps/fa_goldrush_b1/lm_0000.tga | 3.0M |
| maps/fa_goldrush_b1/lm_0001.tga | 3.0M |
| maps/fa_goldrush_b1/lm_0002.tga | 768K |
| maps/fa_goldrush_b1/lm_0003.tga | 768K |
| maps/fa_goldrush_b1/lm_0004.tga | 192K |
| maps/fa_goldrush_b1/lm_0005.tga | 192K |
| maps/fa_goldrush_b1/lm_0006.tga | 192K |
| maps/fa_goldrush_b1/lm_0007.tga | 192K |
| maps/fa_goldrush_b1/lm_0008.tga | 192K |
| maps/fa_goldrush_b1/lm_0009.tga | 192K |
| maps/fa_goldrush_b1/lm_0010.tga | 192K |
| maps/fa_goldrush_b1/lm_0011.tga | 192K |
| maps/fa_goldrush_b1/lm_0012.tga | 192K |
| maps/fa_goldrush_b1/lm_0013.tga | 192K |
| maps/fa_goldrush_b1/lm_0014.tga | 768K |
| maps/fa_goldrush_b1/lm_0015.tga | 768K |
| maps/fa_goldrush_b1.script | 84K |
| maps/fa_goldrush_b1.objdata | 2K |
| maps/fa_goldrush_b1.bsp | 14.7M |
| maps/fa_goldrush_b1_tracemap.tga | 256K |
| scripts/ | |
| scripts/fa_goldrush_b1.arena | 2K |
| scripts/fa_goldrush_b1_levelshots.shader | 359B |
| scripts/quotidian.shader | 18K |
| sound/ | |
| sound/maps/ | |
| sound/maps/fa_goldrush_b1.sps | 9K |
| sound/scripts/ | |
| sound/scripts/fa_goldrush_b1.sounds | 6K |
Comments (0)
Login um einen Kommentar zu schreiben.
🎮
Test map
60-min session on a free test server
Server Stats
1
Total Plays
all-time
0
Active Servers
active · 7 days
0
Peak Players
all-time
Last played: 4 weeks ago
File info
Rating
0.0
/5
0 Ratings
Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)