fa_fueldump
fa_fueldump screenshot fa_fueldump screenshot fa_fueldump screenshot

fa_fueldump

fa_fueldump

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Map bsp is fa_fueldump.bsp

nav file for Waypoints and Goals have been modded please make sure to add them or the bots will get stuck in the water and they wont escort the tank with out the goals provided

user file for Bot Stuckage was minimal but still provided for gm to function properly according to what they produced during test time

{
map "fa_fueldump"
longname "^w=^qF^w|^qA^w=^fFuel Dump"
type "wolfmp wolfsw wolflms"
timelimit 30
axisRespawnTime 30
alliedRespawnTime 20
lmsbriefing "Axis and Allies clash in the previously peaceful surroundings of a winter woodland fuel depot. The snowy wooded hills and valleys will be the scene of a mortal battle. Face to face, it's a fight to the death, only the victor will survive."
briefing "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defenses. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
axiswintext "Skilful victories such as this prove that it will take much more than just numbers to defeat the Axis. Their troops demonstrated a heroic determination and skill that leaves them masters of the battlefield and the Allied forces a shambolic defeated rabble. For the Allies to have any hope of eventual victory they cannot let their resolve falter so pathetically."
alliedwintext "Stylish victories like this indicate that the tide appears to be turning in the Allies' favour. Superior Allied valour, aggression and expertise have left the Axis forces deservedly demoralised and defeated after their own meagre effort. The Axis must acquire the habit of repelling Allied attacks on their own doorstep or the doorstep may no longer be their own."
mapposition_x 520
mapposition_y 585
}

I took the liberty to prefab that churchill for oasis model if any one wants to use it



This includes the shader file used to remap tracks also the script used to remap the tank and the models used for this https://drive.google.com/open?id=1qmL4FIlOpQPdDvLoCNSlMEyzZ3KDrOLE



do note the prefab is for experts with scripting with shaders if you need assistance you can pm me



tested with no errors but saw no visual improvements at this time because bot's tend to overload my system during testing can't give a actual intel on if it improved it or not did test it against fueldump on same tests saw same performance but if there was cause of entities it has been cut down to 1/4 the size of data to render
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File Contents

59 files 31.4 MB uncompressed 1 BSP map: fa_fueldump Type: wolfmp wolfsw wolflms
.tga (22) .md3 (12) .shader (3) .jpg (2) .bsp (1) .objdata (1) .script (1) .tag (1) .arena (1) .txt (1) .sps (1) .sounds (1)
File Size
levelshots/
levelshots/fa_fueldump.tga 256K
levelshots/fa_fueldump_cc.tga 768K
maps/
maps/fa_fueldump/
maps/fa_fueldump.bsp 19.0M
maps/fa_fueldump.objdata 2K
maps/fa_fueldump.script 115K
maps/fa_fueldump/lm_0000.tga 192K
maps/fa_fueldump/lm_0001.tga 192K
maps/fa_fueldump/lm_0002.tga 192K
maps/fa_fueldump/lm_0003.tga 192K
maps/fa_fueldump/lm_0004.tga 192K
maps/fa_fueldump/lm_0005.tga 192K
maps/fa_fueldump/lm_0006.tga 192K
maps/fa_fueldump/lm_0007.tga 192K
maps/fa_fueldump/lm_0008.tga 192K
maps/fa_fueldump/lm_0009.tga 192K
maps/fa_fueldump/lm_0010.tga 192K
maps/fa_fueldump/lm_0011.tga 192K
maps/fa_fueldump/lm_0012.tga 192K
maps/fa_fueldump/lm_0013.tga 192K
maps/fa_fueldump/lm_0014.tga 192K
maps/fa_fueldump/lm_0015.tga 192K
maps/fa_fueldump_tracemap.tga 256K
models/
models/mapobjects/
models/mapobjects/green_trees/
models/mapobjects/green_trees/leaves.tga 1.0M
models/mapobjects/green_trees/tree_temperate_high1.md3 1.4M
models/mapobjects/green_trees/tree_temperate_high1_bottomcut.md3 16K
models/mapobjects/green_trees/tree_temperate_high1_uppercut.md3 181K
models/mapobjects/green_trees/tree_temperate_high2.md3 1.6M
models/mapobjects/green_trees/tree_temperate_high3.md3 94K
models/mapobjects/green_trees/tree_temperate_medium1.md3 1.1M
models/mapobjects/green_trees/tree_temperate_medium2.md3 1.7M
models/mapobjects/green_trees/tree_temperate_medium3.md3 128K
models/mapobjects/green_trees/trunk.tga 256K
models/mapobjects/green_trees/trunk_bottom.jpg 112K
models/mapobjects/green_trees/trunk_cut.jpg 82K
models/mapobjects/light/
models/mapobjects/light/cagelighta.md3 2K
models/mapobjects/light/cagelighta9k.md3 2K
models/mapobjects/light/p_nolight.md3 2K
models/mapobjects/tanks_sd/
models/mapobjects/tanks_sd/churchill_flat_oasis.tga 384K
models/mapobjects/tanks_sd/fa_churchhill_turret.md3 7K
models/mapobjects/tanks_sd/fa_churchhill_turret.tag 352B
scripts/
scripts/fa_fueldump.arena 1K
scripts/fa_fueldump.shader 794B
scripts/fa_fueldump_levelshots.shader 324B
scripts/mapobjects_green_trees.shader 1K
scripts/shaderlist.txt 58B
sound/
sound/maps/
sound/maps/fa_fueldump.sps 12K
sound/scripts/
sound/scripts/fa_fueldump.sounds 4K

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Infos du fichier

Nom du fichier
fa_fueldump.pk3
Taille
5.62 MB
Nom de la carte
fa_fueldump
Jeu
ET
Auteur
papywolf
[TODO:fr] Uploaded by
papywolf
Téléchargements
16
Uploadé
03.05.2026
Catégorie
Maps

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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