fa_bremen_remake
bremen_remake
3D Map Preview — BSP v46 WebGL
-- FPS
Loading bremen_remake.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
Remake by Smiley.
~~~www.fearless-assassins.com~~~
=======================================================
Special Thanks To
=======================================================
CheepHeep
Buckwild
Shana
Daredevil
Vindstot
Kiba
Hipkat
Masa
Macchute
Niek
Wutangh
Mateos
Kemon
=======================================================
Change Log (b1)
=======================================================
Major Changes:
- Added extra exit out of 1st Axis Spawn to reduce blocking.
- Made building South of 1st Axis Spawn accessible.
- Made balcony East of 1st Axis Spawn easily accessible with small corridor.
- Made house accessible to help both allied in first stage and axis in last stage.
- With that, I made exit out of house easier.
- Added area to help axis during last stage.
- Added room with ladder to first floor in house opposite to CP room.
- Extended house opposite to CP room to come out next to keyroom.
- Added room West to CP room.
- Made stairs wider and created hole.
- Added second door frame to CP again for less blocking. Also made North Western door frame wider.
- Made courtyard easier to go about.
- Re-did lower level of house North East of keyroom.
- Lightened up corridor East to Truck and removed weird shape of it.
- Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
- Made truck room more balanced.
- Added stairs all around keyroom to create a "more open feel".
Minor Changes:
- Removed clip from rooftop of middle house.
- Removed hole from floor of middle house.
- Added low wall to second floor middle house.
- Raised wall looking over garage a bit in middle house.
- Made balconies accessible.
- Added Wooden Cover to arch.
- Removed useless background effects for improved performance.
- Replaced some spawns for both allied and axis.
- Added clipping to stairs and unregular surfaces.
- Added window to crossover above Main Gate.
- Lowered table and moved rubbel for statisfying jump.
- Moved wall a bit next to stair CP room.
- Re-textured roofs, doors and some walls.
- Lowered wall in hole to generator to not get stuck.
- Removed useless clutter in keyroom.
- Moved 1st Truck Barrier a bit.
- Removed door in Western Wall of truck room.
- Smoothened truck route.
- Added small detail.
- Caulked invisible faces of brushes for better performance.
- Made door under bridge team door for axis.
- Removed useless entities for better performance.
- Re-textured CP room.
- Changed loading picture.
=======================================================
Change Log (b2)
=======================================================
Major Changes:
- Added corridor connection house North East of keyroom to corridor East of truckroom.
- Bot waypoints added.
Minor Changes:
- Small bug fixes.
- Changed clipping.
- Added extra clipping to irregular surfaces.
- Moved box in garage a tiny bit.
- Tweaked mine spots all around the map.
- Fixed texture load errors.
- Readme file added.
~~~www.fearless-assassins.com~~~
=======================================================
Special Thanks To
=======================================================
CheepHeep
Buckwild
Shana
Daredevil
Vindstot
Kiba
Hipkat
Masa
Macchute
Niek
Wutangh
Mateos
Kemon
=======================================================
Change Log (b1)
=======================================================
Major Changes:
- Added extra exit out of 1st Axis Spawn to reduce blocking.
- Made building South of 1st Axis Spawn accessible.
- Made balcony East of 1st Axis Spawn easily accessible with small corridor.
- Made house accessible to help both allied in first stage and axis in last stage.
- With that, I made exit out of house easier.
- Added area to help axis during last stage.
- Added room with ladder to first floor in house opposite to CP room.
- Extended house opposite to CP room to come out next to keyroom.
- Added room West to CP room.
- Made stairs wider and created hole.
- Added second door frame to CP again for less blocking. Also made North Western door frame wider.
- Made courtyard easier to go about.
- Re-did lower level of house North East of keyroom.
- Lightened up corridor East to Truck and removed weird shape of it.
- Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn.
- Made truck room more balanced.
- Added stairs all around keyroom to create a "more open feel".
Minor Changes:
- Removed clip from rooftop of middle house.
- Removed hole from floor of middle house.
- Added low wall to second floor middle house.
- Raised wall looking over garage a bit in middle house.
- Made balconies accessible.
- Added Wooden Cover to arch.
- Removed useless background effects for improved performance.
- Replaced some spawns for both allied and axis.
- Added clipping to stairs and unregular surfaces.
- Added window to crossover above Main Gate.
- Lowered table and moved rubbel for statisfying jump.
- Moved wall a bit next to stair CP room.
- Re-textured roofs, doors and some walls.
- Lowered wall in hole to generator to not get stuck.
- Removed useless clutter in keyroom.
- Moved 1st Truck Barrier a bit.
- Removed door in Western Wall of truck room.
- Smoothened truck route.
- Added small detail.
- Caulked invisible faces of brushes for better performance.
- Made door under bridge team door for axis.
- Removed useless entities for better performance.
- Re-textured CP room.
- Changed loading picture.
=======================================================
Change Log (b2)
=======================================================
Major Changes:
- Added corridor connection house North East of keyroom to corridor East of truckroom.
- Bot waypoints added.
Minor Changes:
- Small bug fixes.
- Changed clipping.
- Added extra clipping to irregular surfaces.
- Moved box in garage a tiny bit.
- Tweaked mine spots all around the map.
- Fixed texture load errors.
- Readme file added.
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
102 files
21.8 MB uncompressed
1 BSP map: bremen_remake
Type: wolfmp wolfsw
.jpg (30)
.tga (23)
.md3 (11)
.shader (7)
.objdata (1)
.script (1)
.bsp (1)
.tag (1)
.arena (1)
.sps (1)
.sounds (1)
.db (1)
+1 more
| File | Size |
|---|---|
| gfx/ | |
| gfx/beer/ | |
| gfx/beer/cm_keycard.tga | 6K |
| gfx/limbo/ | |
| gfx/limbo/cm_bremgen.tga | 16K |
| levelshots/ | |
| levelshots/bremen_remake.tga | 228K |
| levelshots/bremen_remake_cc.tga | 768K |
| maps/ | |
| maps/bremen_remake.objdata | 2K |
| maps/bremen_remake.script | 51K |
| maps/bremen_remake_tracemap.tga | 256K |
| maps/bremen_remake.bsp | 10.9M |
| maps/bremen_remake/ | |
| maps/bremen_remake/lm_0000.tga | 3.0M |
| maps/bremen_remake/lm_0001.tga | 3.0M |
| maps/bremen_remake/lm_0002.tga | 52K |
| maps/bremen_remake/lm_0003.tga | 8K |
| maps/bremen_remake/lm_0004.tga | 43K |
| maps/bremen_remake/lm_0005.tga | 45K |
| maps/bremen_remake/lm_0006.tga | 42K |
| maps/bremen_remake/lm_0007.tga | 36K |
| maps/bremen_remake/lm_0008.tga | 40K |
| maps/bremen_remake/lm_0009.tga | 33K |
| maps/bremen_remake/lm_0010.tga | 7K |
| maps/bremen_remake/lm_0011.tga | 556B |
| models/ | |
| models/beer/ | |
| models/beer/keycard_cc.md3 | 6K |
| models/beer/keycard_cc_red.md3 | 6K |
| models/beer/keycard_s.md3 | 6K |
| models/mapobjects/ | |
| models/mapobjects/light/ | |
| models/mapobjects/light/cagelighta5k.md3 | 2K |
| models/mapobjects/light/pendant10k.md3 | 2K |
| models/mapobjects/blitz_sd/ | |
| models/mapobjects/blitz_sd/blitzbody3.md3 | 45K |
| models/mapobjects/blitz_sd/blitzwheelsb.md3 | 7K |
| models/mapobjects/blitz_sd/blitzwheelsf.md3 | 7K |
| models/mapobjects/blitz_sd/blitz_sd.tga | 751K |
| models/mapobjects/blitz_sd/blitz_sd_interior02.tga | 384K |
| models/mapobjects/blitz_sd/blitz_sd_s.tga | 833K |
| models/mapobjects/blitz_sd/blitzbody.md3 | 34K |
| models/mapobjects/blitz_sd/blitzbody.tag | 464B |
| models/mapobjects/blitz_sd/blitzbody_damaged.MD3 | 33K |
| models/mapobjects/coat_axis/ | |
| models/mapobjects/coat_axis/coat_axis(big).md3 | 11K |
| scripts/ | |
| scripts/bremen_remake.arena | 519B |
| scripts/bremen_remake.shader | 8K |
| scripts/bremen_remake_levelshots.shader | 403B |
| scripts/dersaidin.shader | 9K |
| scripts/dersaidin10.shader | 2K |
| scripts/dersaidin3.shader | 4K |
| scripts/dsmcl2.shader | 307B |
| scripts/RTCWvillage.shader | 2K |
| sound/ | |
| sound/maps/ | |
| sound/maps/bremen_remake.sps | 373B |
| sound/scripts/ | |
| sound/scripts/bremen_remake.sounds | 4K |
| textures/ | |
| textures/bremen/ | |
| textures/bremen/ds-wood1.jpg | 38K |
| textures/bremen/floor.jpg | 14K |
| textures/bremen/grass.jpg | 76K |
| textures/bremen/mmain.jpg | 13K |
| textures/bremen/mtrim.jpg | 18K |
| textures/bremen/roof1.jpg | 12K |
| textures/bremen/roof2.jpg | 20K |
| textures/bremen/trunk.jpg | 18K |
| textures/bremen/vill1.jpg | 18K |
| textures/bremen/vill3.jpg | 18K |
| textures/bremen/villw2.jpg | 16K |
| textures/bremen/wall_old.jpg | 36K |
| textures/bremen/wood.jpg | 81K |
| textures/bremen/vill2.jpg | 42K |
| textures/bremen/door.jpg | 29K |
| textures/bremen/door_axis.jpg | 4K |
| textures/bremen/opel_blitz.jpg | 218K |
| textures/bremen/opel_blitz_w.tga | 2K |
| textures/bremen/pavement.jpg | 83K |
| textures/cptnt_rommel/ | |
| textures/cptnt_rommel/skin_keycard.tga | 48K |
| textures/dersaidin/ | |
| textures/dersaidin/ds-wood1.jpg | 38K |
| textures/dersaidin/Thumbs.db | 11K |
| textures/RTCWvillage/ | |
| textures/RTCWvillage/villwin_c05dm.jpg | 38K |
| textures/RTCWvillage/villwin_c10dm.jpg | 35K |
| textures/RTCWvillage/villwin_c12a.blend.jpg | 6K |
| textures/RTCWvillage/villwin_c12a.jpg | 13K |
| textures/RTCWvillage/villwin_c15.blend.jpg | 9K |
| textures/RTCWvillage/villwin_c15.jpg | 30K |
| textures/RTCWvillage/villwin_c18.blend.jpg | 7K |
| textures/RTCWvillage/villwin_c18.jpg | 27K |
| textures/RTCWvillage/vill_c01adm.jpg | 42K |
| textures/RTCWvillage/vill_c02dm.jpg | 38K |
| textures/RTCWvillage/vill_c04dm.jpg | 37K |
| textures/skies/ | |
| textures/skies/fueldump_clouds.tga | 172K |
| readme.txt | 3K |
Reacties (0)
Inloggen om een reactie te schrijven.
🎮
Map testen
60-min-sessie op een vrije testserver
Bestandsinfo
Beoordeling
0.0
/5
0 Beoordelingen
Gedetailleerde beoordeling
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)