etl_supply_v2 - v0.9

etl_supply_v2 - v0.9

// ======================================================================
// ET: Legacy 'Supply Depot, by ginc'
// December 2020
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Supply Depot map from ET created by ginc.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----
to v2:
• Changed floodlight colour to uniform white
• Fixed vanilla ET compatibility
• Fixed various trickjumps
• Cleaned collision for easier player movement
• Fixed mirrored textures in vanilla ET
• Changed crane control construction indicators for clearer visibility
• Improved lighting and general visibility
• Fixed issue where planting landmines was possible everywhere

to original:
• Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired.
• Extended map skywards to allow for free shoutcaster/spectator movement.
• Implemented windows into the forward bunker roof to allow shoutcasters and spectators to maintain an overview at all times.
• Comprehensive rework of structural mesh to improve on VIS.
• Removed player collision from noticeboards, picture frames, lying doors etc.
• Enlarged some door and window frames for more consistent use of dimensions across the map.
• Colour-coded stairwells in forward bunker.
• Fixed clip position of destroyed allied cp model.
• Removed collision from crane rope.
• Dispersed spawn points to declutter mass spawn events.
• Adjusted terrain around some rocks to prevent leaks at the border.
• Added team specific CP sounds
• Re-added previously removed radio speakers
• Increased player count to 20v20
• Added external antenna as visual indicator for CP status
• Changed depot alarm to only sound for a specific time (15 seconds) instead of linked to the truck position.


// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.

// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.
Delen:

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

3 files 0.2 MB uncompressed Bot Support
.gm (2) .way (1)
File Size
etl_supply_v2.gm 41K
etl_supply_v2.way 71K
etl_supply_v2_goals.gm 54K

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Bestandsinfo

Bestandsnaam
etl_supply_v2 waypoints 0.9.rar
Grootte
40.73 KB
Spel
ET
Versie
0.9
Auteur
crapshoot
Geüpload door
papywolf
downloads
7
Geüpload
07.05.2026
Categorie
Bots

Beoordeling

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Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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