erdenberg_b3_source
erdenberg_b3
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******** Information ********
Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Hemuli (Consultant?!)
Release dates: B1: 5/8/2010
B2: 27/11/2010
B3: 1/11/2011
Email: sani@fubr-gaming.com
IRC: #w0bble @ Quakenet
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
Flag > Main Gate > Flak88 cannons
> CP
Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.
******** Tools used ********
GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
WinRAR
******** Mapping resources ********
SplashDamage http://www.splashdamage.com/forums
2Bit http://www.pythononline.co.uk/et/tutorial.htm
Quake3World http://www.quake3world.com/forum/portal.php
Chrucker's http://games.chruker.dk/enemy_territory/default.php
Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html
Rayban's airplane prefab
View: http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download: http://raybanb.googlepages.com/chute_test2.pk3
Zefan's Flak88 cannon
http://wolfmap.de/details.php?file_id=2948
******** Thanks to ********
Hemuli(FI) A lot of support and planning during the whole project
Eley(NL) Testing and great suggestions
niSmO(UK) Testing and giving out ideas
ORDER Banana For map testing & ideas
w0bble
No Teamplay
"Finns"
******** Changelog ********
b2 -> b3
= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a damn rock behind the trench
= Open/closed windows
+ Added a rebuildable side door
b1 -> b2
= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....
Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Hemuli (Consultant?!)
Release dates: B1: 5/8/2010
B2: 27/11/2010
B3: 1/11/2011
Email: sani@fubr-gaming.com
IRC: #w0bble @ Quakenet
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
Flag > Main Gate > Flak88 cannons
> CP
Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.
******** Tools used ********
GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
WinRAR
******** Mapping resources ********
SplashDamage http://www.splashdamage.com/forums
2Bit http://www.pythononline.co.uk/et/tutorial.htm
Quake3World http://www.quake3world.com/forum/portal.php
Chrucker's http://games.chruker.dk/enemy_territory/default.php
Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html
Rayban's airplane prefab
View: http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download: http://raybanb.googlepages.com/chute_test2.pk3
Zefan's Flak88 cannon
http://wolfmap.de/details.php?file_id=2948
******** Thanks to ********
Hemuli(FI) A lot of support and planning during the whole project
Eley(NL) Testing and great suggestions
niSmO(UK) Testing and giving out ideas
ORDER Banana For map testing & ideas
w0bble
No Teamplay
"Finns"
******** Changelog ********
b2 -> b3
= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a damn rock behind the trench
= Open/closed windows
+ Added a rebuildable side door
b1 -> b2
= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....
README
******** Information ******** Authors: sani (Mapping & Creation) Hukk (Plans & Layout) Hemuli (Consultant?!) Release dates: B1: 5/8/2010 B2: 27/11/2010 B3: 1/11/2011 Email: sani@fubr-gaming.com IRC: #w0bble @ Quakenet ******** Map information ******** "The axis are holding a small town of Erdenberg as one of their headquarters. With the power of two Flak88 cannons they are shooting down the Allies supply planes. The Allies are now sending a special crew to disable the enemy cannons and take over the town in order to continue their battle." Objective: Flag > Main Gate > Flak88 cannons > CP Allies are attacking. Respawntimes are 20/30 Timelimit is 12 minutes. ******** Tools used ******** GTKRadiant 1.5 Notepad/++ Adobe Photoshop CS2 WinRAR ******** Mapping resources ******** SplashDamage http://www.splashdamage.com/forums 2Bit http://www.pythononline.co.uk/et/tutorial.htm Quake3World http://www.quake3world.com/forum/portal.php Chrucker's http://games.chruker.dk/enemy_territory/default.php Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html Rayban's airplane prefab View: http://www.splashdamage.com/forums/showthread.php?t=16177#16 Download: http://raybanb.googlepages.com/chute_test2.pk3 Zefan's Flak88 cannon http://wolfmap.de/details.php?file_id=2948 ******** Thanks to ******** Hemuli(FI) A lot of support and planning during the whole project Eley(NL) Testing and great suggestions niSmO(UK) Testing and giving out ideas ORDER Banana For map testing & ideas w0bble No Teamplay "Finns" ******** Changelog ******** b2 -> b3 = Designed the garage a bit = Reworked the flag hall = Blended the road textures + Added 2 new axis spawns + Added MG Nest + Added a damn rock behind the trench = Open/closed windows + Added a rebuildable side door b1 -> b2 = Lifted and moved the trench + Added some fence to Upper road - Ruins 1st floor wall removed - Side door is fully removed, side route fully re-done = Center building 1st floor reordered = A window at East Flak88 is now a doorway, another window is now closed - Gap in the wooden fence is removed + Flak88 "legs" are clipped (a bit) = East Flak88 platform and outside yard are extended = Axis spawnroom is extended = The alley is wider ? Something else possibly.....
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File Contents
4 files
5.9 MB uncompressed
1 BSP map: erdenberg_b3
Type: wolfmp wolfsw wolflms
1 PK3 file
.pk3 (1)
.script (1)
.map (1)
.txt (1)
| File | Size |
|---|---|
| erdenberg_b3.pk3 | 2.8M |
| erdenberg_b3.script | 16K |
| erdenberg_b3.map | 3.0M |
| readme_erdenberg.txt | 2K |
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Server Stats
1,845
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Active Servers
active · 7 days
22
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Last played: 14 minutes ago
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