erdenberg_b3_source
erdenberg_b3_source screenshot erdenberg_b3_source screenshot

erdenberg_b3_source

erdenberg_b3

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******** Information ********

Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Hemuli (Consultant?!)
Release dates: B1: 5/8/2010
B2: 27/11/2010
B3: 1/11/2011
Email: sani@fubr-gaming.com
IRC: #w0bble @ Quakenet

******** Map information ********

"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."

Objective:
Flag > Main Gate > Flak88 cannons
> CP

Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.

******** Tools used ********

GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
WinRAR

******** Mapping resources ********
SplashDamage http://www.splashdamage.com/forums
2Bit http://www.pythononline.co.uk/et/tutorial.htm
Quake3World http://www.quake3world.com/forum/portal.php
Chrucker's http://games.chruker.dk/enemy_territory/default.php
Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html

Rayban's airplane prefab
View: http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download: http://raybanb.googlepages.com/chute_test2.pk3

Zefan's Flak88 cannon
http://wolfmap.de/details.php?file_id=2948

******** Thanks to ********

Hemuli(FI) A lot of support and planning during the whole project
Eley(NL) Testing and great suggestions

niSmO(UK) Testing and giving out ideas
ORDER Banana For map testing & ideas
w0bble
No Teamplay
"Finns"


******** Changelog ********

b2 -> b3

= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a damn rock behind the trench
= Open/closed windows
+ Added a rebuildable side door


b1 -> b2

= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....
Teilen:

README

******** Information ********

Authors:	sani (Mapping & Creation)
		Hukk (Plans & Layout)
		Hemuli (Consultant?!)
Release dates:	B1:	5/8/2010
		B2:	27/11/2010
		B3:	1/11/2011
Email:		sani@fubr-gaming.com
IRC:		#w0bble @ Quakenet

******** Map information ********

"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."

Objective:
	Flag > Main Gate > Flak88 cannons
			> CP

Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.

******** Tools used ********

GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
WinRAR

******** Mapping resources ********
SplashDamage	http://www.splashdamage.com/forums
2Bit		http://www.pythononline.co.uk/et/tutorial.htm
Quake3World	http://www.quake3world.com/forum/portal.php
Chrucker's	http://games.chruker.dk/enemy_territory/default.php
Shader manual	http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html

Rayban's airplane prefab
View:		http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download:	http://raybanb.googlepages.com/chute_test2.pk3

Zefan's Flak88 cannon
		http://wolfmap.de/details.php?file_id=2948

******** Thanks to ********

Hemuli(FI)	A lot of support and planning during the whole project
Eley(NL)	Testing and great suggestions

niSmO(UK)	Testing and giving out ideas
ORDER Banana	For map testing & ideas
w0bble
No Teamplay
"Finns"


******** Changelog ********

	b2 -> b3

= Designed the garage a bit
= Reworked the flag hall
= Blended the road textures
+ Added 2 new axis spawns
+ Added MG Nest
+ Added a damn rock behind the trench
= Open/closed windows
+ Added a rebuildable side door


	b1 -> b2

= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....

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File Contents

4 files 5.9 MB uncompressed 1 BSP map: erdenberg_b3 Type: wolfmp wolfsw wolflms 1 PK3 file
.pk3 (1) .script (1) .map (1) .txt (1)
File Size
erdenberg_b3.pk3 2.8M
erdenberg_b3.script 16K
erdenberg_b3.map 3.0M
readme_erdenberg.txt 2K

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File info

Filename
erdenberg_b3_source.rar
Size
3.10 MB
Map-Name
erdenberg_b3
Game
ET
Author
Admin
Uploaded by
Admin
Downloads
7
Uploaded
24.05.2026
Category
Prefabs

Rating

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Detailed Rating

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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