dem_snowtown_beta2
dem_snowtown_beta2
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gas_pump1 model for reaction mod of Q3A.
built 4.21.2002
-========================================-
author: QkennyQ
email: qkennyq@planetquake.com
site: http://www.planetquake.com/qkennyq
-========================================-
model info
tris = 372
art 1-512x512, 1-64x256, 1-128x128"logo decal"
-========================================-
usage info
separate art was included for logo to facilital changing if desired.
light entities are required for effective lighting in night time environments
typically four around the upper hood and 1 underneath
-========================================-
know bugs
main support texture is garbage need to rework.
-========================================-
copyright stchuff.
If you use it send me a pic of it in game, gimme a prop in the readme.
thanks,
QkennyQ
built 4.21.2002
-========================================-
author: QkennyQ
email: qkennyq@planetquake.com
site: http://www.planetquake.com/qkennyq
-========================================-
model info
tris = 372
art 1-512x512, 1-64x256, 1-128x128"logo decal"
-========================================-
usage info
separate art was included for logo to facilital changing if desired.
light entities are required for effective lighting in night time environments
typically four around the upper hood and 1 underneath
-========================================-
know bugs
main support texture is garbage need to rework.
-========================================-
copyright stchuff.
If you use it send me a pic of it in game, gimme a prop in the readme.
thanks,
QkennyQ
README
gas_pump1 model for reaction mod of Q3A. built 4.21.2002 -========================================- author: QkennyQ email: qkennyq@planetquake.com site: http://www.planetquake.com/qkennyq -========================================- model info tris = 372 art 1-512x512, 1-64x256, 1-128x128"logo decal" -========================================- usage info separate art was included for logo to facilital changing if desired. light entities are required for effective lighting in night time environments typically four around the upper hood and 1 underneath -========================================- know bugs main support texture is garbage need to rework. -========================================- copyright stchuff. If you use it send me a pic of it in game, gimme a prop in the readme. thanks, QkennyQ
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File Contents
56 files
19.6 MB uncompressed
1 BSP map: dem_snowtown_beta2
.tga (18)
.jpg (10)
.md3 (9)
.script (2)
.txt (2)
.bsp (1)
.gear (1)
.mapinfo (1)
.shader (1)
.db (1)
.org (1)
| File | Size |
|---|---|
| maps/ | |
| maps/dem_snowtown_beta2.bsp | 12.1M |
| maps/dem_snowtown_beta2/ | |
| maps/dem_snowtown_beta2/lm_0000.tga | 192K |
| maps/dem_snowtown_beta2/lm_0001.tga | 192K |
| maps/dem_snowtown_beta2/lm_0002.tga | 192K |
| maps/dem_snowtown_beta2/lm_0003.tga | 192K |
| maps/dem_snowtown_beta2/lm_0004.tga | 192K |
| maps/dem_snowtown_beta2/lm_0005.tga | 192K |
| maps/dem_snowtown_beta2/lm_0006.tga | 192K |
| maps/dem_snowtown_beta2/lm_0007.tga | 192K |
| maps/dem_snowtown_beta2_tracemap.tga | 256K |
| maps/dem_snowtown_beta2.script | 3K |
| maps/dem_snowtown_beta2_tdm.script | 869B |
| maps/dem_snowtown_beta2.gear | 6K |
| scripts/ | |
| scripts/dem_snowtown_beta2.mapinfo | 327B |
| scripts/snowtown.shader | 8K |
| textures/ | |
| textures/snowtown/ | |
| textures/snowtown/beton2.jpg | 254K |
| textures/snowtown/border.tga | 512K |
| textures/snowtown/envmap_slate.tga | 48K |
| textures/snowtown/grijzebak_1a.jpg | 57K |
| textures/snowtown/grijzebak_1b.jpg | 19K |
| textures/snowtown/grijzebak_1c.jpg | 9K |
| textures/snowtown/metaal1.jpg | 195K |
| textures/snowtown/nightcloud-A3.tga | 1.6M |
| textures/snowtown/spotcorona01.tga | 24K |
| textures/snowtown/tc.jpg | 230K |
| textures/snowtown/Thumbs.db | 113K |
| textures/snowtown/wall.tga | 768K |
| textures/snowtown/window_b1_yellow.jpg | 72K |
| textures/snowtown/window_b1_yellow_blend.jpg | 60K |
| models/ | |
| models/mapobjects/ | |
| models/mapobjects/snowtown/ | |
| models/mapobjects/snowtown/blitzbody2_s.md3 | 32K |
| models/mapobjects/snowtown/blitzbody3_s_mm.md3 | 45K |
| models/mapobjects/snowtown/blitzwheelsb_s_mm.md3 | 7K |
| models/mapobjects/snowtown/blitzwheelsf_s_mm.md3 | 7K |
| models/mapobjects/snowtown/blitz_sd_interior.tga | 384K |
| models/mapobjects/snowtown/blitz_sd_s.tga | 768K |
| models/mapobjects/snowtown/gaspump_1.tga | 481K |
| models/mapobjects/snowtown/gaspump_logo.jpg | 33K |
| models/mapobjects/snowtown/gaspump_logo.tga.org | 41K |
| models/mapobjects/snowtown/gaspump_metal.tga | 28K |
| models/mapobjects/snowtown/gas_pump1.md3 | 11K |
| models/mapobjects/snowtown/gas_pump1_readme.txt | 867B |
| models/mapobjects/snowtown/log2.md3 | 4K |
| models/mapobjects/snowtown/stump02s.md3 | 4K |
| models/mapobjects/snowtown/tree_d.md3 | 10K |
| models/mapobjects/snowtown/tree_e.md3 | 8K |
| levelshots/ | |
| levelshots/dem_snowtown_beta2.jpg | 34K |
| snowtown-README.txt | 2K |
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