Ctf face fp1
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ctf-face-fp1
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README
Allied and Axis flags as .md3 Models for Enemy Territory
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created by Topsun
Everyone can use this models as long as you mention me in the readme of your map.
Usage:
Place the files in models/mapobjects/<YOUR_DIRECTORY> and you can use the flags.
Textures:
No textures are needed for Enemy Territory because they are stored in models/multiplayer/flagpole.
Animation:
I recommend to use my a shader! Otherwise the could be problems in showing the flag two-sided. To get the flags moving create a <YOUR_MAP_NAME>.shader file in the scripts directory and insert the folowing part:
<START_COPY>
models/multiplayer/flagpole/american
{
surfaceparm nonsolid
surfaceparm nosteps
cull disable
deformVertexes wave 64 sin 0.5 0.5 0 1
deformVertexes bulge 4 3 2
deformVertexes wave 64 sin 0 1 0.5 1
{
map textures/crzymaze/american.tga
}
}
models/multiplayer/flagpole/german
{
surfaceparm nonsolid
surfaceparm nosteps
cull disable
deformVertexes bulge 4 3 2
deformVertexes wave 64 sin 0.5 0.5 0 1
deformVertexes wave 64 sin 0 1 0.5 1
{
map textures/crzymaze/german.tga
}
}
<END_COPY>
For motionless flags delete the deformVertexes lines.
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File Contents
2 files
8.3 MB uncompressed
1 BSP map: ctf-face-fp1
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| ctf-face-fp1_fixed.pk3 | 8.3M |
| readme.txt | 1K |
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