beetown ( a1 ) - va1
beetown ( a1 ) screenshot beetown ( a1 ) screenshot beetown ( a1 ) screenshot beetown ( a1 ) screenshot

beetown ( a1 ) - va1

beetown_a1

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Pk3 file : beetown_a1.pk3
Objdata file : beetown_a1.pk3\maps\beetown_a1.objdata
Map date : 2011-11-04
Gametypes : wolfmp wolfsw
Raw map name : beetown_a1
Arena file : beetown_a1.pk3\scripts\beetown_a1.arena
Date added : 2016-06-26


Description
This is a Dual object map. The team that captures 4 objects first or the highest number of object wins. If it is a draw at time limit the map ends draw.

1942 The town Bee in Holland has been occupied by the Axis for some time and the conflict begins to grow. Mr. Bee has hidden all the beer, but Axis has taken all the honey as a guarantee for the harvest. Mr. Bee has sent out all his KillerBee's to get back the honey and Axis has sent out all the evil Scout's to bring back the beer. Let the battle begin.*Bee Town A1 made by |>B<|Mongo*Suggestions and ideas send to Email general.lossnus@hotmail.com or PM at |>B<| BUNKERGAMMING COMMUNITY HTTP

Axis objectives

Your mission, as an Axis player: Run into Allies Base and steal back our Beer. Take the Beer back to the storage cellar. You can steal back more then 1 Beer barrel at the same time and score. If you take back 4 barrels of Beer, you win. If it is a draw at time limit the map ends draw.

Primary Objective:*Steal the Southwest Beer barrels 1 and 2 that Allies gard in this tower.*Secondary Objective:*Construct the Southwest Assault Ramp to get another way to the objectivs.
Primary Objective:*Steal the Southeast Beer barrels 1 and 2 that Allies gard in this tower.*Secondary Objective:*Construct the Southeast Assault Ramp to get another way to the objectivs.
Primary Objective:*Defend the Northwest Honey jar 1 and 2 so Allies not steal it back.*Secondary Objective:*Destroy the Northwest Assault Ramp
Primary Objective:*Defend the Northeast Honey jar 1 and 2 so Allies not steal it back.*Secondary Objective:*Destroy the Northeast Assault Ramp
Secondary Objective:*Destroy Allies Main Gate to get another entry to their Base.*Destroy the Southwest and Southeast Iron Fence.*All 3 object must be Destroyed before green V.
Secondary Objective:*Defend the Main Gate so Allies not get another way in ore out to your Base.*Defend the Northwest and Northeast Iron Fence.*Iron Fence must be OK otherwise red X.
Secondary Objective:*Construct the Command Post to increase Charge speed and also to open the secret way under ground to the Allies Base. Our secret Spy has manipulated the door so that we can only use it but we need to destroy the drainage grate to get up.
Secondary Objective:*Destroy Allies Command Post to decrease their Charge speed.*Defend the Drain Grate.



Allies objectives

Your mission, as an Allied player: Run into Axis Base and steal back our Honey. Take the Honey back to the storage cellar. You can steal back more then 1 Honey jar at the same time and score. If you take back 4 jars of Honey, you win. If it is a draw at time limit the map ends draw.

Primary Objective:*Defend the Southwest Beer barrels 1 and 2 so Axis not steal it back.*Secondary Objective:*Destroy the Southwest Assault Ramp
Primary Objective:*Defend the Southeast Beer barrels 1 and 2 so Axis not steal it back.*Secondary Objective:*Destroy the Southeast Assault Ramp
Primary Objective:*Steal the Northwest Honey jar 1 and 2 that Axis gard in this tower.*Secondary Objective:*Construct the Northwest Assault Ramp to get another way to the objectivs.
Primary Objective:*Steal the Northeast Honey jar 1 and 2 that Axis gard in this tower.*Secondary Objective:*Construct the Northeast Assault Ramp to get another way to the objectivs.
Secondary Objective:*Defend the Main Gate so Axis not get another way in ore out to your Base.*Defend the Southwest and Southeast Iron Fence.*Iron Fence must be OK otherwise red X.
Secondary Objective:*Destroy Axis Main Gate to get another entry to their Base.*Destroy the Northwest and Northeast Iron Fence.*All 3 object must be Destroyed before green V.
Secondary Objective:*Destroy Axis Command Post to decrease their Charge speed.*Defend the Drain Grate.
Secondary Objective:*Construct the Command Post to increase Charge speed and also to open the secret way under ground to the Axis Base. Our secret Spy has manipulated the door so that we can only use it but we need to destroy the drainage grate to get up.
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File Contents

116 files 19.5 MB uncompressed 1 BSP map: beetown_a1 Type: wolfmp wolfsw
.jpg (41) .tga (21) .wav (19) .txt (4) .shader (3) .md3 (2) .script (1) .bsp (1) .objdata (1) .arena (1) .sounds (1) .sps (1)
File Size
levelshots/
levelshots/beetown_a1_1_cc.tga 1.0M
levelshots/beetown_a1.tga 256K
levelshots/beetown_a1_0_cc.tga 1.0M
maps/
maps/beetown_a1/
maps/beetown_a1/lm_0000.tga 192K
maps/beetown_a1/lm_0001.tga 192K
maps/beetown_a1/lm_0002.tga 192K
maps/beetown_a1/lm_0003.tga 192K
maps/beetown_a1/lm_0004.tga 192K
maps/beetown_a1/lm_0005.tga 192K
maps/beetown_a1/lm_0006.tga 192K
maps/beetown_a1/lm_0007.tga 192K
maps/beetown_a1/lm_0008.tga 192K
maps/beetown_a1/lm_0009.tga 192K
maps/beetown_a1/lm_0010.tga 192K
maps/beetown_a1/lm_0011.tga 192K
maps/beetown_a1/lm_0012.tga 192K
maps/beetown_a1/lm_0013.tga 192K
maps/beetown_a1.script 49K
maps/beetown_a1.bsp 10.5M
maps/beetown_a1.objdata 5K
maps/beetown_a1_tracemap.tga 256K
scripts/
scripts/beetown_jecoliah.shader 1K
scripts/compass_scoreboard.shader 5K
scripts/beetown_a1.arena 832B
scripts/beetown_a1.shader 2K
gfx/
gfx/2d/
gfx/2d/scoreboard/
gfx/2d/scoreboard/allies0.jpg 2K
gfx/2d/scoreboard/allies1.jpg 2K
gfx/2d/scoreboard/allies2.jpg 2K
gfx/2d/scoreboard/allies3.jpg 2K
gfx/2d/scoreboard/axis0.jpg 2K
gfx/2d/scoreboard/axis1.jpg 1K
gfx/2d/scoreboard/axis2.jpg 2K
gfx/2d/scoreboard/axis3.jpg 2K
gfx/2d/scoreboard/compass.tga 257K
models/
models/beetown/
models/beetown/beer.md3 6K
models/beetown/honey.md3 4K
textures/
textures/beetown/
textures/beetown/mongo_def_sign.jpg 9K
textures/beetown/m_dartboard.jpg 33K
textures/beetown/mongo_al_sign.jpg 9K
textures/beetown/mongo_all_sign.jpg 9K
textures/beetown/mongo_alr_sign.jpg 9K
textures/beetown/mongo_atk_sign.jpg 9K
textures/beetown/mongo_ax_sign.jpg 9K
textures/beetown/mongo_axl_sign.jpg 9K
textures/beetown/mongo_axr_sign.jpg 9K
textures/beetown/jecoliah/
textures/beetown/jecoliah/bunker_flag.tga 513K
textures/beetown/jecoliah/bunker_logo3.tga 1.0M
textures/beetown/jecoliah/Mongo_Info.txt 1018B
textures/beetown/noctua_graphics/
textures/beetown/noctua_graphics/copper02.jpg 48K
textures/beetown/noctua_graphics/Texture.txt 343B
textures/beetown/mongo_spawn_protection.JPG 7K
textures/beetown/redmongo.jpg 693B
textures/beetown/whitemongo.jpg 691B
textures/beetown/m_13_bunkerbanner1.jpg 54K
textures/beetown/m_bee.jpg 27K
textures/beetown/m_dra.jpg 23K
textures/beetown/m_holland_flag1.jpg 8K
textures/beetown/m_holland_flag2.jpg 8K
textures/beetown/m_jec.jpg 26K
textures/beetown/m_ony.jpg 23K
textures/beetown/m_pey.jpg 26K
textures/beetown/m_ras.jpg 28K
textures/beetown/m_rem01.jpg 26K
textures/beetown/m_rem02.jpg 26K
textures/beetown/m_rem03.jpg 26K
textures/beetown/m_rem04.jpg 25K
textures/beetown/m_rem_hom.jpg 29K
textures/beetown/m_sea.jpg 23K
textures/beetown/m_sno.jpg 30K
textures/beetown/mongo_alsc_sign.jpg 15K
textures/beetown/mongo_axsc_sign.jpg 15K
textures/beetown/mongo_beetown_info.jpg 179K
textures/beetown/m_dev.jpg 10K
textures/beetown/Mongo_Info.txt 853B
sound/
sound/beetown/
sound/beetown/allies/
sound/beetown/allies/42a.wav 49K
sound/beetown/allies/42b.wav 57K
sound/beetown/allies/42c.wav 56K
sound/beetown/allies/42d.wav 59K
sound/beetown/allies/57a.wav 73K
sound/beetown/allies/57b.wav 69K
sound/beetown/allies/57h.wav 91K
sound/beetown/allies/57l.wav 44K
sound/beetown/allies/98b.wav 65K
sound/beetown/axis/
sound/beetown/axis/41b.wav 47K
sound/beetown/axis/42a.wav 71K
sound/beetown/axis/42b.wav 54K
sound/beetown/axis/42c.wav 56K
sound/beetown/axis/57c.wav 52K
sound/beetown/axis/57e.wav 64K
sound/beetown/axis/57f.wav 73K
sound/beetown/axis/57h.wav 68K
sound/beetown/axis/98c.wav 62K
sound/beetown/world/
sound/beetown/world/killr_b2.wav 107K
sound/scripts/
sound/scripts/beetown_a1.sounds 1K
sound/maps/
sound/maps/beetown_a1.sps 6K
beetown_a1_readme.txt 5K

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[TODO:tr] File Info

[TODO:tr] Filename
beetown_a1.pk3
[TODO:tr] Size
5.46 MB
[TODO:tr] Map Name
beetown_a1
[TODO:tr] Game
ET
[TODO:tr] Version
a1
[TODO:tr] Author
papywolf
[TODO:tr] Uploaded by
papywolf
[TODO:tr] Downloads
3
[TODO:tr] Uploaded
07.06.2026
[TODO:tr] Category
Maps

[TODO:tr] Rating

0.0 /5
0 [TODO:tr] ratings

[TODO:tr] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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